I use almost exclusively cheap backgrounds (farmhands, brawlers, vagabonds, daytalers, maybe a few mid-tiers like militia, hunters or retired soldiers mixed in) and while their pay increases with each level it's not by a lot, even on higher levels they still get paid much less than what level ~3 sellswords or hedgeknights want from the start.I see. I'm really interested in this because the idea of a playthrough where I only ever recruit the most humble candidates (beggars, fishermen etc.) seems really attractive to me. Even moreso if there is a potential upside, in this case maybe having to pay considerably lower wages to the company at higher levels to compensate the downside of having generally worse Brothers.
But on the other hand, those sellswords, hedge knights and nobles do come with higher stats and can easily surpass a cheaper background merc of the same level. But I admit, those bastards ask for a lot of cash.I use almost exclusively cheap backgrounds (farmhands, brawlers, vagabonds, daytalers, maybe a few mid-tiers like militia, hunters or retired soldiers mixed in) and while their pay increases with each level it's not by a lot, even on higher levels they still get paid much less than what level ~3 sellswords or hedgeknights want from the start.I see. I'm really interested in this because the idea of a playthrough where I only ever recruit the most humble candidates (beggars, fishermen etc.) seems really attractive to me. Even moreso if there is a potential upside, in this case maybe having to pay considerably lower wages to the company at higher levels to compensate the downside of having generally worse Brothers.
The thing is, not to get hit. Do not try to one-on-one raiders with greatswords. Gang up on people and beat them like a bunch of crazy hobos.get hit by a great sword with armor u take two or 3 hits max if u lucky.
Sounds to me like you are asking for a shield. Also seriously doubt it.give me a buckler and dagger and I guarantee you I can kill anyone with a spear.
I have always felt like if I had not much training and had to fight with a melee weapon (especially against creatures like a bear or monsters or something), that I would want to use a spear. I feel like I could use it better as an inexperienced person as well as I like the distance it allows you to stand off from the opponent-- which would be especially desired if fighting some large powerful creature (like a bear).
They stood in formation. Gladius otherwise.widespread in warfare
I have always felt like if I had not much training and had to fight with a melee weapon (especially against creatures like a bear or monsters or something), that I would want to use a spear. I feel like I could use it better as an inexperienced person as well as I like the distance it allows you to stand off from the opponent-- which would be especially desired if fighting some large powerful creature (like a bear).
Isn't this partly a reason why masses of relatively untrained spear infantry were so widespread in warfare?
Any military historians here on the 'dex willing to correct/elaborate?
It's Rocroi, el último tercio (Rocroi, the last tercio) by Augusto Ferrer-Dalmau.That is an amazing painting.
It's a painting of the battle of Rocroi by Spanish artist Augusto Ferrer-Dalmau. Most of his art is just as great and focused on the Spanish military through history.That is an amazing painting.
Yes. This video is pretty casual, but it's a very simple and to the point (pun intended) explanation.Any military historians here on the 'dex willing to correct/elaborate?
Update 0.7.0.11
September 30 - rapsdjff
A new contract variant, overhauled Necromancers and Fallen Heroes, balancing changes and bugfixes - all this and more in this week's update!
Please note that this is likely going to be the last update to the game for a while. As explained in last week's roadmap, we'll now start working on the last big update to the game. Because most of the upcoming changes are interconnected, we'll have to do this as one big package to be released when everything is done. Of course, we'll always keep you up-to-date with what we're working on in our dev blog posts right here!
Changelog
- Added 'Defend Settlement' contract against greenskins.
- Added overhauled Necromancer with new visuals and additional skill.
- Added new Fallen Hero Wiedergänger and potential bodyguard for necromancers together with a few new lootable armors and helmets. The classic skeleton variant will eventually be replaced as part of the upcoming undead overhaul, but remains in the game for now.
- Added hint to injury tooltip reminding the player that injuries will only heal if the company has medicinal supplies on stock.
- Changed introductory contract to no longer show the 'Hire at least 3 more men' objective once the player has done so but not yet completed the other objectives.
- Changed introductory contract to have one less opponent in the final battle on lower difficulty levels.
- Changed bonus effect of 'Spear Mastery' perk to having the 'Spearwall' skill no longer be disabled once an opponent manages to enter the Zone of Control, and continue to work on any further opponents attempting to close in.
- Changed attribute gain per levelup to be slightly higher for initiative.
- Changed position of fatigue and morale bars in panel for selected character of tactical UI.
- Fixed amount of provisions/ammo/medicine not being properly displayed in red when at zero on the worldmap.
- Fixed raiders stopping their attack on a settlement when the player cancels an ongoing 'Defend Settlement' contract.
- Fixed issue with 'Defend Settlement' contract getting confused about kidnappings that didn't happen because the player already killed all attackers before they could act.
- Fixed player being able to fast travel by ship to hostile settlements and get contracts there.
- Fixed morale flags not getting removed in after-combat-report for suvivors with permanent injuries.
- Fixed inventory filters resetting on actions such as equipping an item.
- Fixed 'Bruised Leg' injury not reducing initiative like it should.
- Fixed 'Footwork' skill being usable when rooted.
- Fixed various minor issues.