Diogo Ribeiro
Erudite
O RLY?
Role-Player said:O RLY?
Llyranor said:Just out of curiosity, do the devs officially refer to SR2 as TB or phase-based or what?
Name is not final.Naked_Lunch said:Neato screens, too bad about the goofy and hopelessly generic name.
The Legend of a Knight is adventure. Your character is traveling in real time on a big map, consisting of many locations. Character is developing, getting new items, recruiting an army, and of course he will be doing quests(game will have classical rpg-journal). So second element of the game is rpg. The combat in the game is turn-based, taking place on classical hex field, with rounds and action points. So third element of the game is tactical. And we have a genre: adventure/rpg/tactical.
Some facts:
- no buildings, we are playing travelling knight.
- mines, unlike HoMM where you can only capture them, will represent entrances to new locations.
- dialogs with npc will be fallout/nwn style
- There will be all types of quests: main quests, side quests, linear quesrts, nonlinear quests.
It's a HoMM clone, so what dialogues? Anyway, we are doing an interview with them, so you shall find out shortly.metallix said:Ive read several of their dev journals. Not a word about roleplaying. Yeh, they implemented horses well, they got some fun combat and stats and shit, but no hint as to how those stats will affect the world, also no word on the dialoogs...
I even regret posting a newspost about them on my site.
Speaking of which, I should probably get some questions going. Have you thought up any yet, VD?It's a HoMM clone, so what dialogues? Anyway, we are doing an interview with them, so you shall find out shortly.