Having said all that, I have a feeling that these changes are actually going to make the game more successful, as they probably calculated - much as we may hate that idea or spam decline smileys. Early feedback from the press seems positive, new players are interested, I think sales could be decent. And there's still (at least at first) seemingly enough complexity for the XCOM gang:
It seems like that's the idea behind it (and the excuse that gets used a lot on the forums) but I'm not sure how true it actually is. We're not talking about them following the trend of changing difficulty modes from very easy/easy/normal to normal/hard/OMFG YOU MUST BE SUPERBADASS ELITE TO PLAY THIS, we're talking about them only including the super easy mode. Would NuXCOM have sold better if it only came with the lowest difficulty level? At the very least, this is probably going to make better players bored of the game and weaken the hardcore nucleus of superfans and modders which help a game thrive.
HBS at one point thought that making mobile ports of the Shadowrun games was a good idea, but it turns out the movile market wasn't that interested in it and it only cause the engine to be limited and the UI to suck. I'm hoping this doesn't hurt them too much, but HBS does have a history of scoring own goals (lack of save system in SRR, getting rid of all but one class in Necropolis, etc.). HBS would probably be a lot better off if their fanbase vocally pointed these out, but they're usually too busy cheerleading.