SausageInYourFace
Codexian Sausage
Don't worry, mit dem Codex Fundraiser kommt das alles Ordnung.
PvP should have been their main focus. Unless then have some really innovative AI code already written and tested (which I sincerely doubt), co-op skirmishes can only take them so far. And what else do they have? Story? Who the hell cares about the story in a non-RPG?No PvP no buy for me.
What co-op skirmish?PvP should have been their main focus. Unless then have some really innovative AI code already written and tested (which I sincerely doubt), co-op skirmishes can only take them so far. And what else do they have? Story? Who the hell cares about the story in a non-RPG?
The project looks increasingly like a train wreck propelled forward only by the residual momentum of the initial BattleTech namedrop.
My bad - I was under impression that their "base skirmish game" included co-op. Well, with single-player only their prospects are even bleaker.What co-op skirmish?
Singleplayer only worked well for SRR, WL2 and PoE. MP would boost it a lot if they allowed players to play campaign together like D:OS allows.My bad - I was under impression that their "base skirmish game" included co-op. Well, with single-player only their prospects are even bleaker.
Step 1: Add fucking pvp
Step 2: Add Total War-style campaign where 8-64 people refit mechs between skirmishes, pick contracts and end up pitted against AI or other players.
Step 3: ???
Step 4: GOTY
Don't forget these guys have never made a proper mp pc game, and had a hard time implementing a simple save system and never did pull off a persistent game world with shadowrun.There's very little complex code involved in what I just described.
If they're adding pvp, they already have procedural contracts and a galaxy map from the extended campaign stretchgoals.
They just need to sync the turns of multiple players and add an extra negotiation step and allow multiple people on the same contract. Most of the time consuming systems can be copypasted from extended campaign.
Make Ulminati the $2.65 mill stretchgoal and I'll gather a few mates and code it after they give me access to the source code. :3
Any word on what engine they are using?
I'm pretty sure there's a prepackaged "netcode for unity" API out there they can drag and drop into the game. For the money they demand, it should be trivial for them to hire a skilled programmer or two to take care of the rest.
There is always a surge in last 2 days. They will make it to PvP, but if there are stretch goals after it, those are in trouble.
My bad - I was under impression that their "base skirmish game" included co-op. Well, with single-player only their prospects are even bleaker.
Reddit AMA with Mike McCain this Friday at 1030 PDT. If people can't make it or just can't be assed to be there post questions and I'll spam them.