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Oh hey, back in March Kiva wrote another post-mortem update https://persenche.medium.com/the-design-philosophy-of-battletech-part-4-c85be3757775
And yet that's the game you made, one where people talk and act like contemporary tumblrkin.
Another reminder that this is what Lyin' Kevin said back in 2016:
Someone's upset their lore building wasn't respected.
muh multicult
¯\_(ツ)_/¯
So I care deeply about worlds, and when I came aboard the Battletech project, one of my central concerns was the setting. See, Battletech’s setting is everything that annoys me about rote sci-fi world building, all in one package: worlds that are not very alien, and people that talk and act like modern people, and places that are not very well-disguised copies of real world societies and cultures and governments.
And yet that's the game you made, one where people talk and act like contemporary tumblrkin.
I had a weird idea. I mean, I had Jordan there, and we were talking pretty frequently with Randall at Catalyst. What if we made a game that didn’t just respect canon, but somehow was compatible with canon? What if we made a game that could become canonical?
The rest of the setting discussion should be understood from this starting position: I wanted to create canonical Battletech material.
In the first essay I wrote in this series, I mentioned (to the alarm of the Battletech subreddit) that I wasn’t a fan of the Battletech IP. So why did I care about canonicity? It’s actually because I wasn’t a fan that I wanted to add to the canon. In a perverse way, I wanted the challenge of constructing something that satisfied my own sense of a believable, reasonable science fiction setting within this context that I considered inimical to reasonable sci-fi.
(The truth is that, aside from the logistical contradictions and the inherent ludonarrative dissonance created by the rarity and fragility of the mechs, the setting is not unreasonable. It makes some assumptions about human nature and human governance that I think are suspect, and it makes some other assumptions about technology and the rate of human progress that I think are absurd, but it has the kind of fractally complex texture I look for in fictional histories. Since I had to go from zero to expert in about three months, I can attest to the depth and intricacy of the setting as it has grown over decades of exploration and game publication.)
Another reminder that this is what Lyin' Kevin said back in 2016:
I’ve been a fan of BattleTech since 1987, when it competed for table time among my friends with Traveller and Gamma World. I’m a historian by education, and by far my favorite thing about BattleTech is the enormously detailed future history of the setting.
I sketched out an early history where, in the wake of the Capellan withdrawal from the region documented in multiple canonical sources, the people living on the star systems left abandoned were able to contact one another and put together a rudimentary coalition government, with each system acting as an independent princedom. Over time, this coalition became more formal, and the ‘princes’ of these systems, along with a collection of other notables, became the Electors that met in the Aurigan Diet to acclaim the High Lord or High Lady, said Lord or Lady being the executive and overall administrator of the Coalition. There’s more, and if you go pick up the official sourcebook you can read my whole rambling exploration of the history of the region.
(You might ask where all this information was in the actual game. That’s an excellent question!)
Someone's upset their lore building wasn't respected.
This is really the heart of what I wanted out of building the setting: a sense that what we’d created made sense, that the people and history felt like something you could read about and say ‘I could see a future like this one.’ A future where humans, far from their native lands, would slosh around their Catholicism and their Congregationalism and their Sunni Islam into a glorious syncretic mess, a jumble of religions and cultures and traditions. Where the protagonist was a Polynesian woman, and the antagonist was a Spanish man, and they were both hereditary aristocrats of a future nobility, and they struggled over control of a distant fictional Holy Roman Empire in the shadow of far greater powers.
muh multicult
I wanted Battletech fans to say both ‘this is definitely Battletech’ and also ‘this doesn’t entirely feel like Battletech.’ And I wanted people new to the setting to say ‘this is a universe I can believe in. This is a setting that could exist.’
I honestly can’t say if I succeeded. I just re-read the House Arano book, and much of it still strikes me as quite satisfying and well-composed. But is it Battletech? Does it feel like something that fits into the larger ecosystem, or does it feel like a strange outsider? As a strange outsider myself, it’s difficult for me to say.
¯\_(ツ)_/¯
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