Jason Liang
Arcane
are murms in the game?
(Also a Highlander mounting that much stuff sounds like something that skimps on armor and has no jump jets)
A lot of it is just you trying to find things to complain about though. You complain about pretty much everything they do or say, even when they're right, like how there was no easy communication when the great houses were formed, or Hanse being expansionist (even if you do argue he only invaded people who deserved it, the fact remains he still did it). Half the rest of your complaints are about shit that doesn't matter at all, like complaining that Jordan said the SL lasted several hundred years when it only lasted two hundred.The fact that I can find so many things wrong with them should be an indication of the laziness of the entire studio.
Again, you insert your own opinions as facts. Since when do punishing someone counts as expansionist? You attack someone to hurt him or get rid of him is not, BY DEFINITION, expansionist. Expansionist is to attack for the main or sole reason to expand your territory, and you do it all the time. Japan and Germany in WW2, for example. They weren't doing it to punish anyone. They just wanted more land. That is expansionist.A lot of it is just you trying to find things to complain about though. You complain about pretty much everything they do or say, even when they're right, like how there was no easy communication when the great houses were formed, or Hanse being expansionist (even if you do argue he only invaded people who deserved it, the fact remains he still did it). Half the rest of your complaints are about shit that doesn't matter at all, like complaining that Jordan said the SL lasted several hundred years when it only lasted two hundred.
I don't know. I mean, yeah, you can say it's all just adding the pile of evidence that they don't know what they're doing, but you may as well just stick to the major problems the game has to prove that. It's not like there aren't a lot of them. No need to keep bringing up that someone said metres when he meant feet. You can just point out the insane hardware usage or the way they fucked a bunch of stock mechs with their weapon changes or the way the Raven isn't in the game because they couldn't figure out how to implement ECM even though they had years of dev time. You don't need to focus on trivial shit when you have that.
God, why am I getting into another stupid discussion like this? It happened earlier with the ridiculous 3025 is early/no it isn't argument, and now I'm doing it again. Fuck. You're a bad influence on me.
Heat management during the 'mech design phase is a very important skill to learn in BTech. There are several design philosophies around it.Max armour but no jump jets. I have a pilot with bulwark and let him just stay in position. When I had the gauss instead of the dual ac10s I had jump jets installed and it was good, threw some mlasers on, too, but heat starts to become an issue.
Jump jets are very important, but I keep removing them when heat management becomes annoying. You can't jump around firing multiple ppcs or large lasers. Even the autocannons and missiles add up.
I just found a leg mod that reduces DFA damage, so the grasshopper just became that much better.
Dropping from height on to cliff sides. Yeah. Real good strategy there. I wonder what they would do as an encore? Do a combat drop over the Marianas Trench?I know stuff like this was bound to happen, but had to chuckle at this one
At the very least, it shouldn't be too difficult or time-consuming to correct the fluff relating to names, backgrounds, portraits, and so forth; things that don't affect gameplay but that matter to people familiar with the actual Battletech game and its setting.Depends on what you have in mind.
Editing weapons values doesn't change a major problem with the game: The basic RULES are bad. When there is no reason to field entire groupings of 'mechs, you have a problem on your hands. When there doesn't seem to be facings in a game that has front and back armour, you have a problem on your hands. When you can get fully built, pristine 'mechs from salvage like manna from heaven, you have a problem on your hands. These things can't be fixed by a casual modder. You'd basically have to decompile the whole game, change entire sections and features wholesale and recompile the thing. And if you are going to do that, you might as well come up with a real BTech game instead of tinkering with this politically correct piece of slop.At the very least, it shouldn't be too difficult or time-consuming to correct the fluff relating to names, backgrounds, portraits, and so forth; things that don't affect gameplay but that matter to people familiar with the actual Battletech game and its setting.Depends on what you have in mind.
It seems that data relating to mechs, weapons, prices, and so forth also exists in easily-editable files, so it would be possible for a more ambitious mod to improve game balance and the financial aspects of a small mercenary group that should be struggling to keep its head above the water, but this would require a considerable amount of testing and re-testing to ensure the changes have the desired effects.
Stock variant Banshee? Yep. Fun stuff. One of the most notorious 'mechs in the game, on par with the Charger.Just salvaged a banshee!
Just saw its stats.
Until they somehow find a way to get rid of that Y chromosome, it would be impossible to classify them as female, no matter how many bits they hack off.The pronouns shit feels kind of like back in 2012ish when games would have "me gusta" faces and and other meme garbage in them.
"My pronouns are They/Them" is weird internet twitter shit. Its not something people actually do in real life, transexual or otherwise.
So are there difficulty settings in? How hard is the campaign?
From what I read it becomes harder only because of possible bugs. Seems missions that have reinforcements start with them already on the map and then both those and main units attack you at same time making them missions of 4 vs 8 or more.So are there difficulty settings in? How hard is the campaign?
Unlike most of the games including XCOM, campaign start easy and becomes harder and harder.
all over the place.So are there difficulty settings in? How hard is the campaign?
From what I read it becomes harder only because of possible bugs. Seems missions that have reinforcements start with them already on the map and then both those and main units attack you at same time making them missions of 4 vs 8 or more.So are there difficulty settings in? How hard is the campaign?
Unlike most of the games including XCOM, campaign start easy and becomes harder and harder.
This is blond,not that genetic mistake:The storm in a teacup over the lack of blonde hair options seems to be over, solved. HBS may not have had time to comment on the issue or their plans for more customisation options just yet, but for all the Codexers who want to play as 'Thranduil in a mech' a helpful individual proved you can make a blonde character in literally seconds
Is it a bug though? I mean, it seems to happen with such intent, from my experience every time you have lurker reinforcements about they will move in to join the fight the moment any contact is made. I just find it hard to picture it being completely accidental.From what I read it becomes harder only because of possible bugs. Seems missions that have reinforcements start with them already on the map and then both those and main units attack you at same time making them missions of 4 vs 8 or more.So are there difficulty settings in? How hard is the campaign?
Unlike most of the games including XCOM, campaign start easy and becomes harder and harder.
Those are the fun missions. Especially since last time I had one - I got dropped right between assassination target+ defences and reinforces starting point. Contact on first move, fun times have been had.
First time I had to torso twist like mad and for a Jager tha single-handely held off the whole reinforcement lance - eject a pilot after she got 3 head hits (!).
Who would have thought, a bug that brings actual incline.