Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,510
(Argo retrieval)
If that's the one on the
moon
(Argo retrieval)
After that, the "random" missions start becoming much harder. I believe it kind of "unlocks" harder missions(Argo retrieval)
If that's the one on theit's easily doable with the starting lance, no modifications. The boss is the only real threat and I just boxed him in with 4x melee.moon
We are not even talking about the HBS game. We are talking about the stupid nonsense you said other people said, when they never said it.Dude is your purpose in life to be negative about BattleTech or something? I didn't even come to talk to you in here. Gtfo
Also I don't give a shit about HBS.
I wanted to hear about builds not your whining while you never even played the game
After that, the "random" missions start becoming much harder. I believe it kind of "unlocks" harder missions(Argo retrieval)
If that's the one on theit's easily doable with the starting lance, no modifications. The boss is the only real threat and I just boxed him in with 4x melee.moon
2 skull missions already can be brutal if you are not careful (when you initially encounter them with only medium+light mechs). I'm not talking about losing the mission as much as losing 1-2 mechwarriors which is a big loss of course. Not to mention getting mechs to need repairs of 50days+ which is almost unsustainable.After that, the "random" missions start becoming much harder. I believe it kind of "unlocks" harder missions(Argo retrieval)
If that's the one on theit's easily doable with the starting lance, no modifications. The boss is the only real threat and I just boxed him in with 4x melee.moon
I did a few randoms after the next story mission (also easily done with starting lance [you get help, otherwise no]) and noticed enemy tonnage is up, but not a real difficulty spike. People have been saying ITT the difficulty increases unlike nu-com, might be be hard after you get to 5 skulls.
Oh really? People actually have to spell you that, you know, having to get nearer because the target is out of weapons range for you to actually consider it "enough"? You are a joke.The quote you highlighted is exactly what I consider WRONG, because NO, such simplistic tactics are NOT enough , at least all of the time and of course if you don't save-load frequently.
Any mech build advice in here?
The Shadow Hawk is quite versatile and can serve many roles including long range. You can have 2 LRM15, 3 jetpacks and ok armor. Switch in a PPC for infinite ammo, or just a Long Range Laser for some extra armor. AC5 is good but you'll have to skimp on a lot of armor. Plenty of combos.
Or only get one weapon, like a PPC with ++ and add 5 jet packs and tons of armor and heat sinks. You keep ahead of most things and 3-4 PPC shots will make even heavy mechs bleed.
My experience is that you don't need tons of pin prickle weapons that spread the damage around, one weapon that can punch through to the structure HP is enough. Then there's the breaching shot ability that makes this even deadlier...
When you have a chance to kill a mech immediately or pull back to safety towards your snipers, you should pull back. 90% of the time I get structure damage is me chasing a little niglet mech going like "Don't run nigger I see you!" and than a Thunderbolt or some shit was hiding in the bushes and nails me with flanking shots...
The Shadow Hawk is quite versatile and can serve many roles including long range. You can have 2 LRM15, 3 jetpacks and ok armor. Switch in a PPC for infinite ammo, or just a Long Range Laser for some extra armor. AC5 is good but you'll have to skimp on a lot of armor. Plenty of combos.
Or only get one weapon, like a PPC with ++ and add 5 jet packs and tons of armor and heat sinks. You keep ahead of most things and 3-4 PPC shots will make even heavy mechs bleed.
My experience is that you don't need tons of pin prickle weapons that spread the damage around, one weapon that can punch through to the structure HP is enough. Then there's the breaching shot ability that makes this even deadlier...
When you have a chance to kill a mech immediately or pull back to safety towards your snipers, you should pull back. 90% of the time I get structure damage is me chasing a little niglet mech going like "Don't run nigger I see you!" and than a Thunderbolt or some shit was hiding in the bushes and nails me with flanking shots...
In late game, even missiles are very accurate, and while targeting torso with precision strike, 60%-70% go to CT, and rest for LT/RT.So not that bad, still if you want to sniper the CT, a assault mech with two AC20 is best bet. You can sniper legs also, or use LRM mechs to knockdown and then use AC20 to target torso. The problem with long range autocannons and ppc, is that you have to stay back, and to stay back and shoot, you need a spotter and with one spotter its easy to get overwhelmed.I would love to have a buzzing fast mech that acts as spotter and dodge most hits, but evasion do jackshit when there's ton of enemies, especially with missiles. A sprinting medium mech on the front, and bunch of recon mechwarriors with ac snipers in the back that would move after shooting, and the medium scout would sprint around. This is a nice tactics if you have a room for withdrawing. With AC/2 snipers you need lots of precision points, otherwise they are useless and shoot with the same accuracy as missiles, i mean the shot dispersion at RT/CT/LT. Good use is to have the morale thingy equipment that adds +3 morale for each action.
He was asking about medium mechs, late game with assaults I suspect some extra firepower is warranted. Anyway, there are many viable strategies and that's what I like about the game. It seems the combat system got a lot of iteration as opposed to everything else. I'm a PPC man myself so I'll swear by it but I know some people are into LRM boats or short ranged alphas to the back and so on... The thing I love about Battletech is that it's my bullshit strategy vs the other guy's bullshit strategy and whoever can outjew the other wins. It's heaven.
There are a few other options, such as using flamers to overload a mech's systems, but yeah the game doesn't appear to have the complexity of other prominent tactics games. What stands out in particular are the pilots who can choose from a mere 8 skills across their entire career, while all other training offers a minor stat increase. This means pilots are fairly interchangeable, and 'levelling up' becomes a mundane affair. Contrast this with XCOM 2 and its 12 branching abilities PER CLASS, many of them potentially game-changing moves that go a long way toward building a character's identity.There aren't that many variables affecting the combat, sometimes you have a feeling that what matters is just raw damage, beyond some very basic tactics like luring enemies over a direction for shots on the exposed backs, sensor locks and long range sniping, using the terrain for cover, you will get all you need to know right on the tutorial missions and then it is just using bigger guns to do the same things. This wouldn't be that much of a problem on a RPG but on a tactics game, this make things increasingly repetitive.
Try the Centurion early on, it specialises in long range assault and can fit 3 LRM-10s. The only issue is restraining yourself from blowing through the ammunition.Cool stuff
Do you have any good long range medium mechs? So far I can't seem to fit long range weaponry decently into any of the medium ones. And I can't go with no armor, it's too much of a risk. Tried it in a couple of missions and the mech came back missing arms and legs
*Cool advice for the extra leg armor for DFA, I didn't toy around with different armor values a lot so far
I wish there were missions that restrict you either by number of mechs or by tonnage. So in one mission you can only drop one mech but it can be whatever you want and others you can drop as many mechs as you want within 100 tons for example. Also gauntlet type missions, mazes, 1 vs 1 deathmatch... The mechanics are there but aren't used creatively enough. A Dragonfall type expansion with good polish could really make the game shine.