I finally ended the game. My thoughts:
Positives:
-Nice environment, effects, overal graphics, i would like to see more detailed mechs though
-Mech customization is done quite good, with helpful indicators
-Side mission variety after some campaign progress, although would like to see more missions with time or other pressure
Negatives:
-Shallow ship customization
-In terms of weaponry it stays true to lore, but i would like to see more weapons and stuff, even if its outside the lore.
-Bugs, long animations, rarely a crash. Lots of patching is needed and more anim. speed customizations
-Tactical approach is very simple with repeatable doings. Aim for the leg, knockdown, shoot torso ->profit, rinse and repeat
-Game is easy with no difficulty customization, the last boss battle was a laugh
-Financial strategy, decisions and tough choices- there are none. The strategic sphere is severely lacking
-Useless ship animations that prolong the traveling time, better spend that programming and artists time on something that won't annoy you and is useless after seeing it first time
-Plot, oh boy the plot is so fucking bad, cheesy, retarded. In the middle of the game i just clickthrough the dialogs, because they were that bad. The story, the lack of choices, the lack of possibility of doublecrossing, backstabbing, betrayals, the linearity of it, like in a product for a 12 years old, infatuted with power metal, and high fantasy.
-Uninspiring sounds, AC/20 should sound and behave like a fucking naval cannon from the battleship.Lasers and missiles are ok, but autocannons are kinda weak.
-Music, serviceable but unmemorable. The only nice piece is the main menu music.
Overall it glued me to the PC for few days, so it wasn't that bad, but it was mainly because of really dry period for turn based tactical games, especially with mechs. Nonetheless the game is 6/10 maybe 6+ or 7/10 when you factor out the bugs.