So like Battle Brothers? Wasn't one of the causes of codex discontentment with BB that it was too "aimless"? Campaign would be good, but in a real mercenary way -like your goal is to duel/compete with the best merc company in battletech world, and you take contracts for better reputation, better gear and better crew that your reputation would attract. In your campaign you would skirmish and compete with many mercenaries/merc bands along the way outcompeting them, with better prices, making assignments faster etc, until you got on the top and fight with very best of the best. You would have to deal with sabotage, backstabbing, derailing. You could engage in politics to gain a sponsor/patron from one of the houses, to get to the position faster at the expense of paying levy for protection and more reputation/recognition. This would be an awesome game, with LOTS of replayability, with different factions/paths providing unique challenges, providing resources like different houses giving different bonuses, different parts, like better autocannons/equipment. But no, we got the very bland white-horsey campaign, that completely drop the replayability out of the window. In one playthrough you can train all classes and combinations, have all mechs, have all contracts, there is no reason to pick this game again after completing it, unless they introduce some very drastic changes and second wave alike options akin to what long war did to XCOM. And the game isn't that long, because you can easily finish it in 30 hours if you factor out all the slowing animations and loading times. Hell with fast loading you could do it even in 20 hours, since the last boss fight is laughable, you only need some mix of medium and heavy mechs, assault mechs are completely unnecessary. So is the game worth 40 dollars? Hell no, i would pick it for 20 if you can.Too few hours of gameplay to pay 40 dolla.