Alpharius
Scholar
- Joined
- Mar 1, 2018
- Messages
- 597
In MWO it rarely goes like this:The thing is, though, this is exactly how the live-action version of such games plays out, which is why things like MWO end up as such a trainwreck. The tabletop rules expected more of a random smoothing, and not the kind of clustered, spiky results that would realistically be produced by basically any manageable control scheme.
unless you are boating something like gauss or er pcc and the victim is unaware of you and stands perfrectly still. Due to all the different projectile velocities, laser burn durations, recoil, missiles hitting all over the place regardless, target mech trying to dodge etc.No, I picture the battletech fight as "I aim the gun reticle at my enemy and I pull the trigger. My guns, being activated by that one trigger pull, are released at that moment and that aimpoint". I'm not going to fire my cannons and hit the left leg, the right arm, and the upper torso all separately. I'm either going to miss everything or nearly everything is going to hit that one target zone.
Also, i'd say in MWO the target mech's pilot has much more influence on where he is going to get hit compared the shooter mech's pilot. So ofc he is going to spread damage all over the place and not tank it all with one bodypart if he knows what he is doing.
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