Jason Liang
Arcane
So does Urbie get all the benefits of a light mech, but more weapons and armor?
To the knowledgeable: when people say +X to hit, damage, saves, etc...
edit: Ohhhhh right, I should just read the manual....
unload another 4x30 and run back behind aome obstacles.
Wait, there is a manual?
Ok, that does work.. it is just strange.Another retarded game/UI decision is that you need to decide to reserve turn before being able to click on any mechs. As soon as you clicked one that is it. So you are not allowed to check out mech current state of ammo, damage, heat, weapon ranges(who remembers what each mech has at every moment) and the rest before deciding to reserve or do a turn with one of the mechs. I am pretty sure even in tabletop you can check all your sheets (or whatever is used) before making such decisions or does TT also expect players to keep everything in their head like this is some chess match?!
You can hit ESC to go back if you don't use an action, if I understand you correctly.
Seems both of these work as well. Right click is useful and should have been mentioned during tutorial mission. The second one is not very intuitive and hard to useyou can inspect ANY target with right-click
That is possible also. at the stage when you select the facing of the mech, hover over intended target
It's working ok for me.Pardon the back to back posts, but has anyone else noticed a bug with multishot? I believe when Target A dies, attacks don't execute on Target B. Has anyone else noticed this?
I think the bug is more specific than I laid out, it's related to what weapons are LOS or not, and maybe even the enemy type. When it happened to me, my Target B was a building and Target A a mech. A was killed by a mix of LOS/non-LOS weapons, and B was targeted by I don't remember what.It's working ok for me.Pardon the back to back posts, but has anyone else noticed a bug with multishot? I believe when Target A dies, attacks don't execute on Target B. Has anyone else noticed this?
I haven't found any gyro+ or med lasers with bonus damage so far, but i already have an Orion, Jagermech and Quickdraw (and lurmboat Centurion). Not sure i'd want to replace any of them with Jenner.are light mechs of any use besides canon fodder in this game?
Yes, they break evasion with the lock on ability, are hard to kill with 4 evasion ticks, and spot for indirect fire.
Useful in some strategies but I doubt they will be meta in the multiplayer.
Also lul someone outright flaming unity for being a single threaded engine in 2018 like it absolutely deserves.
They get +2 to hit difficulty as default for lights, so it is 2 evasion levels for free.
With Ace Pilot I use a Jenner to great effect. Put a gyro+ on it (another +2 to hit difficulty), 4x M'lasers with dmg bonuses which boosts the damage output o 4x30. With good positioning you reserve, pop out of cover,shoot. At the start of next turn you are first (or even if not - one light cant touch this), unload another 4x30 and run back behind aome obstacles.
This is the joke about lights, they get useful if you have more experienced pilots. Also stock light loadouts have no armor and up-armoring asap needed.
There is ability that uses morale that allows called shots on standing targets.2. I'm not familiar with the tabletop rules so I'm probably wrong here, but aimed shots - called shots? - can only be done on knocked down mechs?
What fiasco? That one only exists in the head of few "special cases".After the fiasco of Battletech, this game will receive more pressure and attention from disgruntled Codexers, I'm sure.
aren't you one of those special cases?!One of the things UI in the game really lacks is a way to inspect any visible target on the battlefield. Currently you can only inspect targets that your currently selected mech can shoot at. Not even those revealed by others and within move and shoot of your currently selected mech. It is really stupid.
EDIT: Also I have not seen a way to know how your weapon hit chance will change based on your movement. This gets especially irritating when your Mech is a combination of lower range and higher range weapons. It does not help that weapons with same range descriptions don't actually have same range. Currently it is all a big guessing game.
There is a mechwarrior skill Ace Pilot. You can shoot then move. So the gimmick is to reserve a light to phase 1, move&shoot, next round in phase 4 shoot&move.unload another 4x30 and run back behind aome obstacles.
After a mech shoots, doesn't their turn end?
He's a little older, and had his eye surgically reconstructed, but still a badass.