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Beamdog working on a new D&D CRPG (cancelled)

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,297
Also that thingy that mage will use to easily circumvent lower level challenges are same magic items that you later complain that fighter need to use.
Wizards can create wands of utility spells that they know. Fighters cannot, because they do not know spells.
Not for free. It costs money, time, knowledge and XP and feats in some editions. A well designed adventure will not let casters have all the time in the world to abuse this feature. It will also not let mages use teleport all the time as they will not get to rest as much as they want.
 

Dzupakazul

Arbiter
Joined
Jun 16, 2015
Messages
707
Not for free. It costs money, time, knowledge and XP and feats in some editions. A well designed adventure will not let casters have all the time in the world to abuse this feature. It will also not let mages use teleport all the time as they will not get to rest as much as they want.
This, sadly, doesn't usually work out in practice and limits your scenario opportunities if taken to an extreme. If your adventure is about time-sensitive quests and pressure and wandering monsters whenever you sleep outside of an inn, the PCs may, indeed, feel like they need to speed it up. Or they may not - failing a quest is not necessarily the end of the world (especially if you're not playing on high levels yet) and the players might feel proceeding without their full resources will mean death, no matter what. And, of course, there are scenarios where many forms of placing time pressure is arbitrary. Players excavating unholy ground in search for ancient artifacts in some Far Away Land may have to deal with plenty of wandering monster encounters, but otherwise nothing really limits them and they can plan out the excavation themselves.
Not to mention that no matter what you do, all classes want downtime at some point, even if only for RP purposes, unless you're just playing a massive chain of ganks and dungeon crawls that never stops and never ends. But yeah, if you don't ever have downtime, you can't spend ill-gotten gains on new weapons or items. And since D&D is a game where the players are expected to get a certain amount of wealth per level, you can assume that while the fighters get hurty beatsticks, wizards find scrolls and other items. If a wizard really critically needs Knock at-will in this adventure, he will probably wager crafting the wand is worth it. If you don't put a ton of closed doors in front of him, he probably won't think it necessary. But yeah, by natural progression, wizard will also receive class-appropriate items, unless, through affirmative action, you decide that wizards get jack shit - in which case they are still really, really good, but closer to less versatile, INT-based Sorcerers - who can still solve more situations than most Fighters and Rogues can.
And, at some point, a wizard's spell list is so extensive that it's really hard to truly exhaust it. Some higher level encounters can be stopped through a simple casting of grease or silent image.
And if the players are on some sorta ship or travelling cart, nothing says that the party can't travel *and* rest at the same time.
Though if you insist that the Wizard and Cleric never rest, well, neither do Fighter and Rogue, and while the Wizard probably has a few "oh shit" spells to escape a party wipe, Fighter and Rogue really do have to rely on GM handouts to even have a chance at escaping and surviving encounter number #14.
 

Mikeal

Arcane
Joined
Dec 19, 2016
Messages
3,574
Location
Polish-Lithuanian Commonwealth
It has the retardation no nos of fantasy combat:
Free long hair to be pulled? Checked.
Long cape to be pulled? Check.
Weak one hand grip asking to be disarmed? Check
Weak shield asking for a fracture on the elbow after a powerful blow? Check
Uncovered, unarmored hand asking to be cut off after blade is deflected by shield and hit the hand? Check

It is not only a woman fighting but probably a woman drawn this too.

I would add one more travesty. She doesn't wear a fucking helmet. What an idiot goes to fight without protection of his head?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,297
Not for free. It costs money, time, knowledge and XP and feats in some editions. A well designed adventure will not let casters have all the time in the world to abuse this feature. It will also not let mages use teleport all the time as they will not get to rest as much as they want.
This, sadly, doesn't usually work out in practice and limits your scenario opportunities if taken to an extreme. If your adventure is about time-sensitive quests and pressure and wandering monsters whenever you sleep outside of an inn, the PCs may, indeed, feel like they need to speed it up. Or they may not - failing a quest is not necessarily the end of the world (especially if you're not playing on high levels yet) and the players might feel proceeding without their full resources will mean death, no matter what. And, of course, there are scenarios where many forms of placing time pressure is arbitrary. Players excavating unholy ground in search for ancient artifacts in some Far Away Land may have to deal with plenty of wandering monster encounters, but otherwise nothing really limits them and they can plan out the excavation themselves.
Not to mention that no matter what you do, all classes want downtime at some point, even if only for RP purposes, unless you're just playing a massive chain of ganks and dungeon crawls that never stops and never ends. But yeah, if you don't ever have downtime, you can't spend ill-gotten gains on new weapons or items. And since D&D is a game where the players are expected to get a certain amount of wealth per level, you can assume that while the fighters get hurty beatsticks, wizards find scrolls and other items. If a wizard really critically needs Knock at-will in this adventure, he will probably wager crafting the wand is worth it. If you don't put a ton of closed doors in front of him, he probably won't think it necessary. But yeah, by natural progression, wizard will also receive class-appropriate items, unless, through affirmative action, you decide that wizards get jack shit - in which case they are still really, really good, but closer to less versatile, INT-based Sorcerers - who can still solve more situations than most Fighters and Rogues can.
And, at some point, a wizard's spell list is so extensive that it's really hard to truly exhaust it. Some higher level encounters can be stopped through a simple casting of grease or silent image.
And if the players are on some sorta ship or travelling cart, nothing says that the party can't travel *and* rest at the same time.
Though if you insist that the Wizard and Cleric never rest, well, neither do Fighter and Rogue, and while the Wizard probably has a few "oh shit" spells to escape a party wipe, Fighter and Rogue really do have to rely on GM handouts to even have a chance at escaping and surviving encounter number #14.
You can spend ill gotten gain in 1 week of downtime. That is enough for a wizard to craft 1 item. That still lets him feel like he is using resources he specialized in without it becoming a huge problem.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
More art from the canceled projects.

The Weird Western project: https://www.artstation.com/artwork/z2LWL

alyssa-duguay-13-levellighting.jpg


Autumn Ruins Area

alyssa-duguay-highresscreenshot00010.jpg


Western Town Area


Unreleased Unreal 4 Project
Worked with a small team to produce demos and videos highlighting game pitch concept

Primarily set up environment layouts, provided technical art support, processed purchased assets for use, lighting, created creature animation, tweaked SFX, and assisted team with Unreal workflows and video production

Lead Artist Boyd Mackenzie
Concepts by Boyd Mackenzie, Thea Kent, Tom Rhodes, and Amy Cornelson

The second is most likely the same area from TV news capture.


D&D project: https://www.artstation.com/artwork/kyXy2

thea-kent-character1.jpg


Dragonborn Wizard
Character design for a project.


https://www.artstation.com/artwork/LYWYw

thea-kent-character2.jpg


Mercenary Sailor
Character concept for a project.


https://www.artstation.com/artwork/BbWE8

thea-kent-colour1.jpg


Original character design by Amy Cornelson

thea-kent-colour2.jpg


Character Palettes
Original character designs by Amy Cornelson with colour by me.


https://www.artstation.com/artwork/AdWzz

thea-kent-wild3.jpg
thea-kent-wild2.jpg
thea-kent-wild1.jpg


Heart of First Morning
Character exploration for a project.


Mind Flayer: https://www.artstation.com/artwork/lmnmo

thea-kent-mindflayer1.jpg
thea-kent-mindflayer3.jpg
thea-kent-mindflayer4.jpg
thea-kent-mindflayer2.jpg
thea-kent-mindflayer5.jpg
thea-kent-mindflayer6.jpg


Valiant
Character design for a project


Trapper: https://www.artstation.com/artwork/nKlgE

Various characters: https://www.artstation.com/artwork/WZkeQ
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
It seems Beamdog is busy updating NWN EE graphics.
Their blog is basically just NWN, NWN, NWN...
Also this... old vs. new

2ltuMWd.png


The new face is fine, for a human female. The original is elf and the new one doesn't look very Elven.

Surprised they left the boob-plate in for a woke developer.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,042
It seems Beamdog is busy updating NWN EE graphics.
Their blog is basically just NWN, NWN, NWN...
Also this... old vs. new

2ltuMWd.png


The new face is fine, for a human female. The original is elf and the new one doesn't look very Elven.

Surprised they left the boob-plate in for a woke developer.
First they have to get the face right. Make it more realistic, not the thin waifu shit. Big is beautiful, you know!

Then, they will work on the boobplates. And end up with NWN2 :D
 

hexer

Guest
It seems they modeled the new version after this artwork.
In all the others , her face looks elven

Jvu31za.jpg


SBXCCCF.jpg
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Maybe she should look down so we can compare her fucking face with the model properly.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
More Beamdog exodus? PR manager and concept/2D artist.



IIRC Thea Kent did some good work on art for EEs.

Looking at Linkedin, for last few months Improbable snatched more developers including CTO and Art Director. Still they've got some new programmers, and it looks like the browser-based strategy game is not canceled.
 

Ranarama

Learned
Joined
Dec 7, 2016
Messages
604
Looks like she filled out some of that armour.

As for the people leaving, they're not exactly core roles are they?

Perhaps Beamdog! is how they internally refer to the company.
 

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