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I think I remember reading the original idea of Ulysses was that he'd be Legion-aligned initially but come to support whichever faction the player went for. There's a version of this in Lonesome Road where you can pretty much convince him that as the mighty Courier, whichever faction you choose is the correct one
They would have never ponied up to get the VAs back on board to record all the voice lines that would be necessary to integrate him meaningfully into the base game, never mind the coding and such they'd need to do. You'd want lines for a number of Legion bigshots in particular.
Honest Hearts wins by the virtue of having Randall Clark in it. The comfy setting, Joshua Graham and putting a cap in General Gobbledigook were just nice bonuses.
Honest Hearts wins by the virtue of having Randall Clark in it. The comfy setting, Joshua Graham and putting a cap in General Gobbledigook were just nice bonuses.
Many people think it's better to dispose of Salt-upon-Wounds. I disagree - you've just absolutely broken his tribe's back, humiliated him and his proudest warriors as the scum they are, presumably helped the Sorrows realize that sometimes you need to wage war to have peace, making them far less easy pickings for anyone who would try what the White Legs tried. You've destroyed just about everything that meant anything to Salt-upon-Wounds. Death at that point is a mercy, and it's one he doesn't deserve. (Moreover, the effect his death has on everyone else is notable and is not necessarily positive, but you don't know that until later.)
I really prefer Lonesome Road among any other DLC. Dead Money too darkish and reddish for me, I hate situation when I need to adjust brightness just to see anything on the screen, but its gameplay pretty solid anyway. Honest Hearts just too mediocre but still playable. Old World Blues sucks at neverending "funny" conversations, HP-bloated enemies and stupid roboscorpions.
The thing is for me, at the end of Dead Money, when I'm finally back in the bunker, and Christine's voice begins her "wait a moment..." monologue on the radio. I listen all the way through to the end... and then turn the radio off, saving any other would-be adventurers the same fate I went through. I'm sure almost everyone who's ever played Dead Money has done this exact same thing.
The thing that keeps me coming back to New Vegas is that shining, perfect moment. I take a deep sigh, and wish the best of luck to Christine and Dog/God (but not Dean, since I always kill him). I clear my head, and start preparing to journey out into the Mojave again. Turning off that radio is hands-down one of the most poignant moments I've ever encountered in a video game, and I can't think of any other that compares to it. Hence my avatar.
If anyone can think of a better moment like that, I'm all ears. Christmas sales are coming up and I'd love to try something new...
Dead Money is the best but mainly due to dialogue/“dialogue” with Christine/script. The gameplay was nice in theory but the Villa definitely overstayed it’s welcome, they could’ve at least alternate between the sky color or some storms or the arrangement of those assets. On the other hand Casino itself was pretty unique, but extremely short, so you spent several hours walking through the same corridors and maybe 10minutes in each unique section of Sierra Madre.
I’d rate it 8 out of 10 Doritos though.
I’m replaying New Vegas now but from an early save after the dlcs, after 2or so replays you pretty much memorize the dialogue.
So, i finally finished the DLCs. I have finished the base game 7 times already at the past (this is my 8th playthrough), but never played the DLCs because at the time i had no money, then it arrived on GOG and then i got a new job which doesn't leave me with too much free time for gaming so i decided to wait until the Christmas break. Turns out two weeks aren't enough for New Vegas and the DLCs, i only managed to finish Honest Hearts before my vacations ended :-P.
I voted Honest Hearts as my favorite and Lonesome Road as the one i liked least. I'm not sure which i like more between Dead Money and Old World Blues overall, but i know i liked OWB's gameplay more. From a writing perspective (story, characters) i liked Dead Money the most of all DLCs, but i really disliked the toxic clouds, the exploding collar and above all the mazey design of the Villa with the same look everywhere - but once i entered the casino i actually liked its design much better. The humor in Old World Blues initially felt a bit forced but it grew on me and i liked all the backstories from the scientists (...and meeting Mobius for the first time :-P) and the "Old World" glimpse.
Also in Honest Harts, it irked me that
Christine decides to stay behind. What is the point of that? I know she can't follow since it is just some DLC, but story-wise she could just go back to the Circle, or somewhere else
. Perhaps there is something i missed though.
I liked Honest Hearts most mainly because despite not having much content, overall it felt closest to the base game which i like a lot, Joshua Graham was an interesting character and the tribals in it felt closer to the tribals as they were presented in Fallout 2 than in Fallout 3 or New Vegas.
And Lonesome Road... the destroyed environment was interesting (and somehow the way the collapsed buildings were made reminded me of Terminator Future Shock :-P), but beyond that i found there was no reason for anything that happened, i didn't like that there was some sort of backstory to my character and Ulysses was annoying to listen to (and only half of it was the forced gravelly voice).
Now to finish the base game with all the extra goodies i collected from the DLCs .
Yeah funny thing is the more I replay FNV the less interested I get with the DLCs, I always enjoy playing through the main game but it's a slog to do the DLCs and I can't wait for them to be over - I only do them to get the loot basically. OWB loses its luster very quickly once you've played it a few times and the dogshit encounter design in that DLC is very annoying (oh wow another fucking scorpion bot ambush, how unexpected) - I love the zany dialogue with the scientist brains but that can't carry the DLC alone. Dead Money is somewhat entertaining but as you say the gameplay gets rather stale fast, and it's over long. Honest Hearts and Lonesome Road are so bad I can't stand playing them.
If I ever do another playthrough I will probably turn off the DLCs completely, it's annoying that VNV moves quite a lot of loot from the base game to the DLCs
It would be quite easy to enjoy Fallout New Vegas without ever touching any of the DLC. In fact, I believe playing FNV without ever playing the DLC is preferred. I regret my time playing them. It has given me a more negative view of FNV as a collective whole that may not have been as severe if I never played them.
Dead Money is easily the worst of the bunch. Its like being at Disneyland, stuck in that slow Haunted House "ride" while all you want to do is go an ride Space Mountain and Matterhorn Bobsleds. It is the antithesis of what made New Vegas fun. Its rigid. It must be played one way and one way only. Uncharted has more freedom of movement. And to top it off it has zero replayability. No room for roleplaying. It doesnt belong in Fallout or any other game world.
A sidenote for anyone that hasnt been to Disneyland. Haunted House is an uncomfortable experience in that you walk in, go down a boring hallway , get closed in a room with 30 other uncomfortable people, after some cringe weather effects and a whole room blackout you are released from this room that stinks of sweat and embarrassment. You then get on this slow moving cart that fits two, while it traverses down a not so scary series of tunnels with ghosts and spooky themed backdrops. The highlight is that a ghost is projected to be in the car with you at the end sitting in the cart.
Space Mountain is an indoor rollercoaster that is fast moving in a very dark area with bright lights covering parts of the track as you woosh around wildly having a great time. Matterhorn is a huge mountain that has these mock bobsleds as carts. You can see it in your car as you approach the park. It climbs high then you descend into various tunnels with Yeti's and such taking wild turns and banks, culminating in a large part of the track that is slightly submerged in water to create a huge splash.
It would be quite easy to enjoy Fallout New Vegas without ever touching any of the DLC. In fact, I believe playing FNV without ever playing the DLC is preferred. I regret my time playing them. It has given me a more negative view of FNV as a collective whole that may not have been as severe if I never played them.
Dead Money is easily the worst of the bunch. Its like being at Disneyland, stuck in that slow Haunted House "ride" while all you want to do is go an ride Space Mountain and Matterhorn Bobsleds. It is the antithesis of what made New Vegas fun. Its rigid. It must be played one way and one way only. Uncharted has more freedom of movement. And to top it off it has zero replayability. No room for roleplaying. It doesnt belong in Fallout or any other game world.
A sidenote for anyone that hasnt been to Disneyland. Haunted House is an uncomfortable experience in that you walk in, go down a boring hallway , get closed in a room with 30 other uncomfortable people, after some cringe weather effects and a whole room blackout you are released from this room that stinks of sweat and embarrassment. You then get on this slow moving cart that fits two, while it traverses down a not so scary series of tunnels with ghosts and spooky themed backdrops. The highlight is that a ghost is projected to be in the car with you at the end sitting in the cart.
Space Mountain is an indoor rollercoaster that is fast moving in a very dark area with bright lights covering parts of the track as you woosh around wildly having a great time. Matterhorn is a huge mountain that has these mock bobsleds as carts. You can see it in your car as you approach the park. It climbs high then you descend into various tunnels with Yeti's and such taking wild turns and banks, culminating in a large part of the track that is slightly submerged in water to create a huge splash.
Yes, I like Dead Money generally but I completely agree that it is too linear and rigid. I find most of the 'go here do this' gameplay to be really obnoxious and tedious. Furthermore I despise the level design in that it is mazelike and doesn't make much sense intuitively - I constantly get lost in this DLC even though I've played it so many times.
The trick to OWB's replayability is that you don't really have to do many battles with the trash mobs that walk around. The way I avoid them is that I save my stealth boys specifically for OWB. Using stealth boys, I reach a few strategically chosen places (eg, Little Yangtze or the Medical Facility), and then I take it from there whenever I want to go somewhere else.
You still have to fight some enemies indoors, and depending on your level, they indeed may be too bloated. Try to pick the right weapon and bullets. You hopefully brought MedX and Slasher with you, and now you also have Battle Brew. So you have everything you need to prevail.