They are all great, but their implementation is always what pisses me off the most. Instead of explanding the pretty barebone main map with new regions, everything has to be its own region, completely cut off from the main game. Also, it feels like that every DLC is being catered to a certain type pf playstyle. Dead Money feels like something for a character with a high Sneak + Barter + Repair skill , trying to manipulate the surroundings, while Honest Hearst is full Adventuring + Survival. Old World Blues has a lot of Speech, and Science, while Lonesome Road is straightup fighting.
Considering the last DLC, I always liked the idea of Lonesome Road being a great alternate ending to the main game, if the courier decided to get revenge on Benny, but doesn't give a fuck about New Vegas, House, or whatever politics he is getting involved with when dealing with the Chip. Sadly, the DLC starts way too late, and actually doesn't give you the option to finish the main game. Honest Hearts was really fun to explore without using the map (self imposed on my first run), though it was disappointing to see, that Follows-Chalk just disappears from the game completely if you tell him to leave the tribe and wander around the world. I would have loved to see an ecounter in the Mojave with him. Something I absolutely loved about Old World Blues was the very long conversation at the very beginning of the DLC. It just felt wonderful to get all those Speech options and checks, and having this weird conversation with Dr.Klein. I just loved the writing of the DLC in general. Last but not least, I can see what they were trying to do with Dead Money, but it was the least impactful DLC for me, even the location was pretty good.
All in all, all the DLC's are better than Fallout 3, and Emil Pagliarulo can suck a fat dick.
Considering the last DLC, I always liked the idea of Lonesome Road being a great alternate ending to the main game, if the courier decided to get revenge on Benny, but doesn't give a fuck about New Vegas, House, or whatever politics he is getting involved with when dealing with the Chip. Sadly, the DLC starts way too late, and actually doesn't give you the option to finish the main game. Honest Hearts was really fun to explore without using the map (self imposed on my first run), though it was disappointing to see, that Follows-Chalk just disappears from the game completely if you tell him to leave the tribe and wander around the world. I would have loved to see an ecounter in the Mojave with him. Something I absolutely loved about Old World Blues was the very long conversation at the very beginning of the DLC. It just felt wonderful to get all those Speech options and checks, and having this weird conversation with Dr.Klein. I just loved the writing of the DLC in general. Last but not least, I can see what they were trying to do with Dead Money, but it was the least impactful DLC for me, even the location was pretty good.
All in all, all the DLC's are better than Fallout 3, and Emil Pagliarulo can suck a fat dick.