Verylittlefishes
Sacro Bosco
Krasnoznamenny from ATOM RPG
Maadoran from The Age Of Decadence
Anor Londo from Dark Souls
Maadoran from The Age Of Decadence
Anor Londo from Dark Souls
Forgot about that one, but yeah, that was a great one.Anor Londo from Dark Souls
Nope, still only rows of 0s and 1s.Daggerfall is the only game with actual cities.
Nope, still only rows of 0s and 1s.Daggerfall is the only game with actual cities.
PoE2 - Neketaka
Witcher 3 - Beauclair
Dark Souls 3 - Irithyll of the Boreal Valley
"Shittesda cities feel alive". Kek. What was the joke about NPC routines in there?Bathesda's cities always feel alive and have secrets and shit.
You sound butthurt,bathesda does most thing wrong,but they do some things good. Their cities do feel live unlike all the static standing statues of most games lol."Shittesda cities feel alive". Kek. What was the joke about NPC routines in there?Bathesda's cities always feel alive and have secrets and shit.
You sound butthurt,bathesda does most thing wrong,but they do some things good. Their cities do feel live unlike all the static standing statues of most games lol."Shittesda cities feel alive". Kek. What was the joke about NPC routines in there?Bathesda's cities always feel alive and have secrets and shit.
It's also a complete mystery to me why would anyone ever like fucking Tarant - it's not nearly the biggest, bland in terms of layout and environments and critically fails to convey faux-Victorian atmosphere.
Shouldn't that be "Rue d'Avellone"? I know this is a fantasy world not France, but it still feels somehow wrong...Tarant from Arcanum is the only CRPG city that boasts a street named after Chris Avellone:
I'm surprised Quebec didn't secede after someone in Alberta typed "de'Arnise" on their keyboard.Shouldn't that be "Rue d'Avellone"? I know this is a fantasy world not France, but it still feels somehow wrong...Tarant from Arcanum is the only CRPG city that boasts a street named after Chris Avellone:
For all their shortcomings, Beth cities are fully simulated. You can rob, kill and/or investigate NPCs in non-scripted ways. It's not used very much outside of Thieves Guild and Dark Brotherhood questlines, but it is there.
Witcher cities on the other hand are pretty, but they're barely interactive scenery.
In approximate order:
Morrowind towns and cities (of which Ald'Ruhn is probably the most iconic).
Sigil in PS:T.
Cities in Witcher series (like Vizima in 1).
Honorable mention to Daggerfall (especially the largest one like Daggerfall, Sentinel or Wayrest) cities for sheer scale and various settlements in FO1 and 2.
I guess Athkatla from BG2 works pretty damn well from what I've seen.
OTOH Baldur's Gate is murdered by the pants on head retarded way it's split into zones (by arbitrary rectangles rather than its actual districts, making it absolute pain to get around).
It's also a complete mystery to me why would anyone ever like fucking Tarant - it's not nearly the biggest, bland in terms of layout and environments and critically fails to convey faux-Victorian atmosphere.