I'm replaying Bioshock and doing it on "hard." The game is still pretty easy, but enemies take for-fucking-ever to die. Near the end now some of the splicers randomly take like 6 shotgun blasts up close to die. Just tedious as fuck, and not an interesting challenge at all. On the flipside, I'm also playing Divinity: OS on "classic" because I was concerned about the slower turn-based combat being dragged out by HP bloat, but I hear I made a mistake and the harder mode actually adds more tactical enemy placements and whatnot, enhancing the experience. Oops.
So... what are the games with the best "hard modes" for you? Which games can you easily say should only be played on hard, because it does more than make enemies tedious to kill? I'll start with a few...
So... what are the games with the best "hard modes" for you? Which games can you easily say should only be played on hard, because it does more than make enemies tedious to kill? I'll start with a few...
- Thief 1-3: This is obvious and I'm listing it so you don't have to. Added objectives that make you feel more like a "thief," exactly how it should be done.
- Deus Ex: Human Revolution: The "give me Deus Ex" difficulty makes you die incredibly quickly from gunfire, but doesn't bloat the enemies HP. This makes stealth and tactics more important, and forces you to use all your abilities more.
- Dragon Age: Origins: Normal difficulty was pretty good at launch, but was nerfed when people complained the game was too hard. The harder mode then basically became "normal."