JohnTheRevelator
Arcane
- Joined
- Mar 10, 2011
- Messages
- 1,160
What? How did I not hear about this until now? It looks amazing!
Tried Implode's mod. A having problems with starting it. I think it is because I have been messing around with the custom settings, but there is no manual to tell me what the limits are. I am going to stick with the original until something more stable turns up...
Caster of Magic requires you to disclose your credit card details, yes?Tried Implode's mod. A having problems with starting it. I think it is because I have been messing around with the custom settings, but there is no manual to tell me what the limits are. I am going to stick with the original until something more stable turns up...
Eh, don't mess with Implode's mod, it's janky af.
Caster of Magic has everything you could possibly want from a MoM mod.
Does this mod work with the original game (which I am playing via DOSBox)?
Tried Implode's mod. A having problems with starting it. I think it is because I have been messing around with the custom settings, but there is no manual to tell me what the limits are. I am going to stick with the original until something more stable turns up...
Caster of Magic requires you to disclose your credit card details, yes?
I haven't even tried to play it as is yet. I just downloaded it, got the server running, started a new game in the client, messed around with some of the parameters and the whole thing refused to allow me to do anything other than cancel out, which locked up the server until I rebooted the server.Does this mod work with the original game (which I am playing via DOSBox)?
Caster of magic is a full rebuild in a new windows engine however bloody slitherine released it as a DLC to Master of Magic forcing people to buy the original game even they've still got their old cd (eg like me). I bought it in the end as people throwing money at CoM shows Slitherine there's genuine interest in MoM related stuff still which means they'll hopefully keep working on their mysterious MoM2 or MoM remake project we know is happening but know very little about.
Tried Implode's mod. A having problems with starting it. I think it is because I have been messing around with the custom settings, but there is no manual to tell me what the limits are. I am going to stick with the original until something more stable turns up...
haha best to always get thinghs working before tampering.
download a fresh copy, run server.bat first, wait for it to run some stuff, then run client bat to start the game. You can see me doing it with an older version in this video here.
Caster of Magic requires you to disclose your credit card details, yes?
I used Paypal on steam. Not sure if GoG or the Slitherine store accepts paypal but they probably do.
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Is there any way to get it without giving my credit card details to a bunch of China cunt munching soibois?CoM II is amazeballs! Highly recommended! If anyone has any questions ask away.
Quick question. Is it true that it greatly speeds up the game speed? And only aggressive expansions early and often will win? Tying into that question, can I just go about doing my own thing, developing my faction and turtling a bit and still be successful in the long run? Thanks! <3
Yes. I didn't pay with any credit card. You can buy it on either Steam or GOG with any payment option that is possible there.Is there any way to get it without giving my credit card details to a bunch of China cunt munching soibois?CoM II is amazeballs! Highly recommended! If anyone has any questions ask away.
Quick question. Is it true that it greatly speeds up the game speed? And only aggressive expansions early and often will win? Tying into that question, can I just go about doing my own thing, developing my faction and turtling a bit and still be successful in the long run? Thanks! <3
Suppress Magic and Time Stop really sucks balls. I remember the first time I ran into Time Stop. I had to watch the computer play with itself for ages before it ran out of mana...Yes. I didn't pay with any credit card. You can buy it on either Steam or GOG with any payment option that is possible there.Is there any way to get it without giving my credit card details to a bunch of China cunt munching soibois?CoM II is amazeballs! Highly recommended! If anyone has any questions ask away.
Quick question. Is it true that it greatly speeds up the game speed? And only aggressive expansions early and often will win? Tying into that question, can I just go about doing my own thing, developing my faction and turtling a bit and still be successful in the long run? Thanks! <3
Adding to what Blake said, I like turtling a bit myself and I can do it without any issues on Fair difficulty. Diplomacy is improved a lot. I disable chaotic AI at game start and try to be neutral to most wizards. Green/White makes you more good aligned, Red/Black more bad aligned, while Blue is neutral. Opposite alignments won't like you but your own colors will. You can go into wizard contracts with the AI and over time relations improve. Not being very weak or very powerful helps too. On medium difficulty there is no need to rush, but look out for mono Blue and Red wizards. They will grow very powerful in the end game.
Since blue is my favorite magic school, this is usually what I do. Usually only a full blue spell book will be that dangerous (Jafar). Kill or hurt him early.Suppress Magic and Time Stop really sucks balls. I remember the first time I ran into Time Stop. I had to watch the computer play with itself for ages before it ran out of mana...
Oh, I didn't realise what it was at first. The game just stopped responding. I thought the game hit a bug or something. It only hit me what it was several games later.Since blue is my favorite magic school, this is usually what I do. Usually only a full blue spell book will be that dangerous (Jafar). Kill or hurt him early.Suppress Magic and Time Stop really sucks balls. I remember the first time I ran into Time Stop. I had to watch the computer play with itself for ages before it ran out of mana...
Oh, I didn't realise what it was at first. The game just stopped responding. I thought the game hit a bug or something. It only hit me what it was several games later.
The original had guaranteed spells. That is the number of spells you get at each tier as researchable depending on your number of books in the sphere. Of course, with trading, you can easily break that limit, so the number of books didn't really mattered for that. It mattered for the mana and research discount, and what enchantments you can put on items you create.Before you had common and uncommon spells, the latter only accessible at the beginning if you went all in on single school. Now you have starting spells, early spells (which you can research from the beginning, but can't start with), plus iirc 'rare' and 'very rare' spells which are "guaranteed" or not depending on how many books you choose. I'm not really sure what "guaranteed" means and the manual isn't very clear on that. I guess they can be researched at a later date while others may never appear? In any case, you can't go all in on a single school anymore, which was one BEST THINGS ABOUT (YOUR) MOM and what set it apart! Why limit the player like that? So what if it's unbalanced? High risk, high reward, let the player decide.