luj1
You're all shills
Guild Wars 1
particularly TA, RA and AB formats
it was good because,
- there were 1300 skills
- 30+ skill types (blessing, chant, ritual, hex, condition, shout, signet, enchantment, trap, shout, well spell, weapon spell, etc.)
- you make your own skillbar via deckbuilding (like in Magic the Gathering)
- multiclassing
- skill hunting
- skill based gameplay (timing and twitch)
- remarkably devs didnt have to balance much, there was a counter to everything
- checkpoints, objectives, king of the hill
if you are sweating your armpits while playing you know its good
never saw anything like it since (maybe Ability Draft mode in Dota 2 comes close)
particularly TA, RA and AB formats
it was good because,
- there were 1300 skills
- 30+ skill types (blessing, chant, ritual, hex, condition, shout, signet, enchantment, trap, shout, well spell, weapon spell, etc.)
- you make your own skillbar via deckbuilding (like in Magic the Gathering)
- multiclassing
- skill hunting
- skill based gameplay (timing and twitch)
- remarkably devs didnt have to balance much, there was a counter to everything
- checkpoints, objectives, king of the hill
if you are sweating your armpits while playing you know its good
never saw anything like it since (maybe Ability Draft mode in Dota 2 comes close)