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NSFW Best Thread Ever [No SJW-related posts allowed]

DalekFlay

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I think everyone goes through the digital delivery click-and-buy addiction, Steam or not. I bought damn near everything GOG released their first couple years in business. At some point you realize you're buying shit you'll never play and either stop or shrug and keep going. How much money you make probably factors in there.

In any event I've finally stopped buying indie trash, so thank god for that.
 
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The sole point on which he is partially correct is:
We are no longer selling products, we are selling discounts. The endorphin rush is now from getting a bargain, not the fun of actually *playing* the game. This is bad.

This is sadly happening to some people, as a quick look at the Codex Steam thread will prove.
People buying Confirmed :decline: Garbage and Shovelware just to bump up their Steam Count, or because "OMG SO CHEAP!!!"


But quite frankly it comes down to "people acting like idiots", not "sales/cheap games are bad"...

This sort of thing has happened since commerce was invented and one guy realized people would be more likely to buy his products if he sold them a bit cheaper than the other guy, and some people who would otherwise keep walking may stop and buy from him. The only "new" thing is that now those bargain bins are digital. The way article guy makes it sound like sales are a new and scary phenomenon that arrived to ruin gaming makes this look like Kotaku-level clickbait.
 
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Natalia_2.jpg


Pretty classy woman if you ask me.
 

Zewp

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Codex 2013
We don’t play beyond the first 10%. There is not a single game in my steam collection I’ve finished. Not ONE. And I almost always buy full price. There are many games I’ve played for under 30 minutes, some for under 10 minutes. They may have wonderful endings, who cares? I have another X games sat there I can experience the opening level of instead. And yet… gamers insist on 50 hours of gameplay. Cue 49 hours of back-tracking and filler, because game devs KNOW that 90%+ of buyers will never see the game ending anyway…

No, Cliff Harris, sales have merely created an atmosphere where people no longer feel obligated to continue playing and finishing a shit game just because they bought it. My time is worth more than $5, so I'm hardly going to finish a shit game rather than push through it just because I feel the need to get some value for my money.

If your game is good, people will play it. 90% of indie games being released today are just bundle fodder, good for 5 minutes of fun and then being dropped like a whore with herpes.
 

Turjan

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I have lots of games that I paid something between 20 and 50 cents for. I don't mind installing them, looking at them and leaving them alone if I don't like them. Big deal.

So that's the "Democracy" guy? I was already looking whether this game would go on a real sale one day. I might look at it if I get it for cheap. Otherwise, I will wait. If it's years or never happens, also good. One game less to look at. Not my problem.

The biggest issue I have with the article is that he admits to not playing his games that he paid full price for, either. So what? Is that how you show you value games?
 

Baron Dupek

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Playing in games that we're not finish? It happened before Steam discounts.
But that's how it work - you've got more games on sight that time to play it, no matter if you're full-time worker, father or unemployed.
Just stop crying and play those games.

Goat Simulator
Hm, good step, actually. Why not use wonky physic system as advantage.
Plus - new indie game without pixel diarrhea.
 
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7/10

Learned
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Steam discounts aren't the biggest problem. Bundles are. A good portion of my Steam library consists of indie shovelware that I got, because they came bundled with that one, single game I was interested in. I wouldn't get Braid or Trine2 or "EETZ MUNCHIES" (what the fuck is that even) even if they were 10 cents each. Hell, these games might be even good. I just have no intention of playing them.
 

Jick Magger

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PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria

Angthoron

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Looks like an original form of cheater punishment will be taking place in Titanfall - people won't be banned, but instead, forced to forever play in the Cheater League, where everyone is a cheater:

http://www.rockpapershotgun.com/2014/03/27/titanfall-cheat-detected-why-banned/

“Great news: you get to keep playing Titanfall! Less-great news: you only get to play with other cheaters. You can play with other banned players in something that will resemble the Wimbledon of aimbot contests. Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. Good luck.”

This is a great idea and all, but how long will it take for the cheaters to come up with ultracheats to win the regular cheater matches?
 

Turjan

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Steam discounts aren't the biggest problem. Bundles are. A good portion of my Steam library consists of indie shovelware that I got, because they came bundled with that one, single game I was interested in.

And they grow even after the fact. A few hours ago, I saw a "30% off Explodemon" coupon in my Steam account. Explodemon? Wasn't that in some shitty bundle a year ago or so? Sure enough. Got the key from the old bundle, Steam count +1. Let's see whether I play that one. A 2.7 GB side scroller :D.

B20DC3B6C7082BCDF80B0C038F36CEA675DE73E8
 
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Turjan

Arcane
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Messages
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This is a great idea and all, but how long will it take for the cheaters to come up with ultracheats to win the regular cheater matches?

Who cares? Wouldn't be the first pay-to-win scheme, and I don't mind if it's kept in one place.
 
Joined
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Messages
14,490
Looks like an original form of cheater punishment will be taking place in Titanfall - people won't be banned, but instead, forced to forever play in the Cheater League, where everyone is a cheater:

http://www.rockpapershotgun.com/2014/03/27/titanfall-cheat-detected-why-banned/

“Great news: you get to keep playing Titanfall! Less-great news: you only get to play with other cheaters. You can play with other banned players in something that will resemble the Wimbledon of aimbot contests. Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. Good luck.”

This is a great idea and all, but how long will it take for the cheaters to come up with ultracheats to win the regular cheater matches?

Definitely been done before, though I can't remember by who.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.pcgamesn.com/indie/call-abraham-developers-blame-devil-their-lack-success

Call of Abraham developers blame the Devil for their lack of success

callofabraham.png

You might remember Bible Chronicles: Call of Abraham as the curious Christian game that presented the story of Abraham as literal fact and failed to meet its Kickstarter target of $100,000 by $81,000. Developer Phoenix Interactive hasn’t given up, however, and is currently seeking other funding options.

The problem is, they’ve made an enemy: the Devil. Co-founders Richard Gaeta and Martin Bertram believe that the mythological fallen angel is very real, and he’s scheming against them, they tell Polygon in an interview.

"It's very tangible," says Bertram. "From projects falling through and people that were lined up to help us make this a success falling through. Lots of factors raining down on us like fire and brimstone." Game development is a risky venture, even more so when the end goal is to design a game that portrays Old Testament events as historical facts. It’s not your typical video game demographic, and early screenshots are ugly as sin, but the real issue is that they are doing their god’s work, and his adversary isn’t best pleased.

The studio has a religious mentor, too. Guiding them. This mentor, Ken Frech, is convinced that the work the team is doing is a threat to the Devil. "If Satan is rallying some of his resources to forestall, delay, or kill this project, I think, this must be a perceived threat to his kingdom," Frech says. "I fully would expect something like this to have spiritual warfare. Look at the gospel accounts of demons and so forth. That's reality. Many Americans don't believe it anymore. That doesn't change reality."

Call of Abraham deals with some pretty touchy subjects. Abraham himself knocked up his wife’s servant and then attempted to murder his son in the name of his deity. And the fella’s nephew was Lot, who wanted to let some chaps rape his daughters and was date raped by them in turn. And, of course, there’s Sodom: an entire city destroyed by God.

Gaeta and Bertram aren’t condoning all of this, though. They claim that many of the events in Abraham’s life were the result of his weakness. But where it’s sanctioned by the big, beardy head honcho, they believe it to be right. On the topic of the destruction of Sodom, Frech says "God really restrained himself. He didn't destroy everybody. God is a gracious God. But you look at it today, [mimics liberal perspectives] 'they were born that way, be tolerant'. I mean, just a totally different perspective in our culture." The restraint he’s referring to is letting Lot and his family (minus his wife, who was turned into a pillar of salt) live. Nobody else.

There’s room for all sorts, of course. The myth of Abraham is rooted in the origins of three of the largest and most influential religions in the world, and like literature and film I think there’s a space for designers to explore religion and morality. If BioShock did it, then why not the other side of the coin?
 

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