None whatsoever. Which is why this is a good thing.What is the problem with games without story?
RE1 <3
The dogs jumping through windows in the hallway was one of my first scary moments in gaming.
RE1 <3
The dogs jumping through windows in the hallway was one of my first scary moments in gaming.
There is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.What is the problem with games without story? Old games and arcade ones had no history beyond some intro cut-scene and ending cut-scene and they were all amazing.
There is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.What is the problem with games without story? Old games and arcade ones had no history beyond some intro cut-scene and ending cut-scene and they were all amazing.
This by itself isn't too bad, you can mostly ignore it, but the games' fans seem to think it's the greatest writing since Tolstoy. Many youtubers make feature film length rants about how genius the writing is when less thought has gone into it than in Skyrim. Which coincidentally also has less cutscenes than Elden Ring. What's worse is that smaller devs have started to ape their shtick when they should either focus on telling a story or not bothering with it and approach it like Doom did. If it isn't FromSoft nobody cares where that +2 ring may or might not have been, so they waste their time.
How to fix Elden Ring:
-Add things that made most games shit.
Is this an old codex saying?How to fix Elden Ring:
-Add things that made most games shit.
If all you've ever eaten is shit, a gourmet meal will taste strange to you and you'll ask the waiter to please take a big shit over all of it to make it taste familiar.
Is this an old codex saying?How to fix Elden Ring:
-Add things that made most games shit.
If all you've ever eaten is shit, a gourmet meal will taste strange to you and you'll ask the waiter to please take a big shit over all of it to make it taste familiar.
How to fix Elden Ring:
-Add things that made most games shit.
If all you've ever eaten is shit, a gourmet meal will taste strange to you and you'll ask the waiter to please take a big shit over all of it to make it taste familiar.
There are some people online that also beat on the same drum but they are thankfully limited in number. Youtube video essayists are almost the only people talking about the story of these games so this is why some think all FromSoft fans are like that.There is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.What is the problem with games without story? Old games and arcade ones had no history beyond some intro cut-scene and ending cut-scene and they were all amazing.
This by itself isn't too bad, you can mostly ignore it, but the games' fans seem to think it's the greatest writing since Tolstoy. Many youtubers make feature film length rants about how genius the writing is when less thought has gone into it than in Skyrim. Which coincidentally also has less cutscenes than Elden Ring. What's worse is that smaller devs have started to ape their shtick when they should either focus on telling a story or not bothering with it and approach it like Doom did. If it isn't FromSoft nobody cares where that +2 ring may or might not have been, so they waste their time.
Sounds more like a case for euthanizing autistic YouTubers.
Skyrim, unlike Ubisoft, CDProjekt and Rockstar games, doesn't have a minimap. It has less cutscenes than Elden Ring, does feature a stamina bar and the combat is slower and clunkier.
Are we still talking about video games here?Youtube video essayists
here is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.
kyrim, unlike Ubisoft, CDProjekt and Rockstar games, doesn't have a minimap. It has less cutscenes than Elden Ring, does feature a stamina bar and the combat is slower and clunkier.
Nah, you can trade it in for a single Souvernir of Reprisal. Which you can farm by going into the painting and killing some of those bird ladies.Don't forget the best example: that fucking pendant from DS1 that everyone thought it hid something... Only to be revealed in an interview that it was completely useless.