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NSFW Best Thread Ever [No SJW-related posts allowed]

catfood

AGAIN
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Angelo85

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RE1 <3

The dogs jumping through windows in the hallway was one of my first scary moments in gaming.

Movie critics would call it a cheap jump scare. But yeah definitively a memorable gaming experience, especially if you first experienced that moment while you are still a teenager. Nowadays with these type of scares my reaction is usually a twitch plus eyeroll or irritated sigh :D
Now what I'm looking for in a horror game or movie is the type of stuff that's creeping up slowly, shaking you to the very core and letting the hairs on your neck stand up.
Like for instance while eating Pizza you suddenly realize it was brought by the same delivery boy you didn't have any extra change to tip the last time and were too cheap to break out that 20$ bill for. And now you are starting to wonder what type of "extra ingredient" that boy might have added because all of the sudden that bite you took tastes just a little bit off.
 

Drop Duck

Learned
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Dec 22, 2020
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What is the problem with games without story? Old games and arcade ones had no history beyond some intro cut-scene and ending cut-scene and they were all amazing.
There is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.

This by itself isn't too bad, you can mostly ignore it, but the games' fans seem to think it's the greatest writing since Tolstoy. Many youtubers make feature film length rants about how genius the writing is when less thought has gone into it than in Skyrim. Which coincidentally also has less cutscenes than Elden Ring. What's worse is that smaller devs have started to ape their shtick when they should either focus on telling a story or not bothering with it and approach it like Doom did. If it isn't FromSoft nobody cares where that +2 ring may or might not have been, so they waste their time.
 

The Decline

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Aug 24, 2009
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Everywhere
What is the problem with games without story? Old games and arcade ones had no history beyond some intro cut-scene and ending cut-scene and they were all amazing.
There is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.

This by itself isn't too bad, you can mostly ignore it, but the games' fans seem to think it's the greatest writing since Tolstoy. Many youtubers make feature film length rants about how genius the writing is when less thought has gone into it than in Skyrim. Which coincidentally also has less cutscenes than Elden Ring. What's worse is that smaller devs have started to ape their shtick when they should either focus on telling a story or not bothering with it and approach it like Doom did. If it isn't FromSoft nobody cares where that +2 ring may or might not have been, so they waste their time.

Sounds more like a case for euthanizing autistic YouTubers.
 

Darth Roxor

Rattus Iratus
Staff Member
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Djibouti

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
What is the problem with games without story? Old games and arcade ones had no history beyond some intro cut-scene and ending cut-scene and they were all amazing.
There is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.

This by itself isn't too bad, you can mostly ignore it, but the games' fans seem to think it's the greatest writing since Tolstoy. Many youtubers make feature film length rants about how genius the writing is when less thought has gone into it than in Skyrim. Which coincidentally also has less cutscenes than Elden Ring. What's worse is that smaller devs have started to ape their shtick when they should either focus on telling a story or not bothering with it and approach it like Doom did. If it isn't FromSoft nobody cares where that +2 ring may or might not have been, so they waste their time.

Sounds more like a case for euthanizing autistic YouTubers.
There are some people online that also beat on the same drum but they are thankfully limited in number. Youtube video essayists are almost the only people talking about the story of these games so this is why some think all FromSoft fans are like that.
Skyrim, unlike Ubisoft, CDProjekt and Rockstar games, doesn't have a minimap. It has less cutscenes than Elden Ring, does feature a stamina bar and the combat is slower and clunkier.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,649
here is nothing wrong with minimizing story to only provide context to the gameplay and bookending it. Elden Twice Soulsborne games don't do that but want to eat their cake and have it too, so it comes across as pretentious. Items aren't just items but they have to have a deep lore description. This isn't only just a club but it's the leg of a chair that Biff the Broken stubbed his toe on as a child and made into a weapon to make others feel the pain of his toe. The boss you fight isn't a nameless monster but Kingcomrade the Fetid Ancient, the writer's notes on him amount to just that, his name. It's very cheap hackneyed worldbuilding. Characters are intentionally vague to hide how little there is to it all and they laugh mysteriously after every sentence. A far cry from the simplicity of arcade games since you won't find any of this bullshit in Golden Axe.

It CAN work if you're aware of the limited space and spin a tale separate from the "main" story for some items or something, as older RPGs did... And the Drakengard/Nier games did (although in these cases it's a hit-or-miss situation).

kyrim, unlike Ubisoft, CDProjekt and Rockstar games, doesn't have a minimap. It has less cutscenes than Elden Ring, does feature a stamina bar and the combat is slower and clunkier.

Or retards call Zelda a wannabe DS clone, when early Zelda games, especially Ocarina and such, did a similar style of gameplay back before Demon Souls re-introduced it. Plus Link doesn't suffer from asthma and gets tired after rolling twice.
 

lightbane

Arcane
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Dec 27, 2008
Messages
10,649
Don't forget the best example: that fucking pendant from DS1 that everyone thought it hid something... Only to be revealed in an interview that it was completely useless.
 

Caim

Arcane
Joined
Aug 1, 2013
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17,844
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Dutchland
Don't forget the best example: that fucking pendant from DS1 that everyone thought it hid something... Only to be revealed in an interview that it was completely useless.
Nah, you can trade it in for a single Souvernir of Reprisal. Which you can farm by going into the painting and killing some of those bird ladies.
 

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