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NSFW Best Thread Ever [No SJW-related posts allowed]

Caim

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nop36hqwjm4e1.png
It pissed me off so much when Skyrim put limits on the character sliders to prevent this sort of thing. It's a big reason why I consider it worse than Skyrim.
More proof that Oblivion > Skyrim.
 

PulsatingBrain

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Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
In Witcher 2 metal armors were separate pieces from character models so they didn't have the usual issue of deforming with character animations, but in Witcher 3 they got rid of that and every armor is just the entire model that all standard animations are applied to.
:decline:

Yeah, that would have been a nice thing to keep for TW3, but I assume they wanted at least 1 computer on Earth to be able to run it. I guess it could have been an option to turn on advanced armour animations, like they did with the hair physics
 

Baron Dupek

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Can't find the thread (tbh no surprised) so there it goes - Marvel Rivals models extracted and ready to "use"

they didn't lie - it's really another Overwatch
 

Jaedar

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10,208
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
RGBs are dumb obviously, but it looks pretty functional except for that (you'd need an extravagantly large kitchen to fit it though, as it looks like it takes at least twice the space of a normal sink).
 

Pika-Cthulhu

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Joined
Apr 16, 2007
Messages
8,264
RGBs are dumb obviously, but it looks pretty functional except for that (you'd need an extravagantly large kitchen to fit it though, as it looks like it takes at least twice the space of a normal sink).
Seems fine placed against the window there, unlike some degenerate barbarians who carve a hole in a slab of marble to place it on the island/benchtop
 

Gerrard

Arcane
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Nov 5, 2007
Messages
12,956
In Witcher 2 metal armors were separate pieces from character models so they didn't have the usual issue of deforming with character animations, but in Witcher 3 they got rid of that and every armor is just the entire model that all standard animations are applied to.
:decline:

Yeah, that would have been a nice thing to keep for TW3, but I assume they wanted at least 1 computer on Earth to be able to run it. I guess it could have been an option to turn on advanced armour animations, like they did with the hair physics
I very much doubt it was for performance reasons and not a time-saving measure.
 

Fedora Master

STOP POSTING
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Edgy
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Maybe...
But those vaguely Arcanum-like portraits gotta go and be replaced with better ones.
Indeed the whole picture makes one think of Arcanum in a way.

The art direction implies a lot about a game.

What I see, taken at face value since it's obviously AI shit, is some sort of Gothic Steampunk slop that would no doubt be full of "witty" quips and Br'ish voice acting but little engaging gameplay.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
587

Maybe...
But those vaguely Arcanum-like portraits gotta go and be replaced with better ones.
Indeed the whole picture makes one think of Arcanum in a way.

The art direction implies a lot about a game.

What I see, taken at face value since it's obviously AI shit, is some sort of Gothic Steampunk slop that would no doubt be full of "witty" quips and Br'ish voice acting but little engaging gameplay.

Unfortunately this is likely to be true. Games stemming from a particular art style tend to be dull.
 

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