pOcHa
Arcane
- Joined
- Jul 12, 2015
- Messages
- 3,180
when you want to slap people through the screen - for their own goodI cried when I saw it in the Secret Level episode <3
when you want to slap people through the screen - for their own goodI cried when I saw it in the Secret Level episode <3
I suspect this is less about "based gamers rejecting decline" than it is about millions of people logging in to Steam to continue playing a handful of long-running multiplayer live service titles.Good news, everyone!
My main takeaway from this video was "fkn hell UT had so many cool maps".
LMAO this guy got filtered hard
Not being used to being kicked around like a stray dog, as was the case with oldschool games.LMAO this guy got filtered hard
Well, it's always amusing to watch people suck this hard, but let's not pretend Daggerfall is easy to get into. Or rather, easy to play around for more than 3 hours of dicking around in the clothing shops.
Still, what I find the most perplexing is how the guy actually gets pretty far in the main quest, and despite getting increasingly more wrecked by increasingly stronger enemies, he never gets the neuron activation necessary to realise that maybe he should not keep trying that until he gets adequate gear and stats. Getting one-hit-killed by a zombie should have triggered the first lightbulb, but okay, let's assume he can just kite it to death or something. But then seeing that his weapon is ineffective against the succubus? How is THAT not a blatant way for the game to tell you that you shouldn't be here, because you're too weak? Especially if it's a combo of "WTF my weapon is ineffective" + "wow we're going to have to savescum this dungeon". Is using your brain to draw logical conclusions really this hard to come by nowadays?
LMAO this guy got filtered hard
Well, it's always amusing to watch people suck this hard, but let's not pretend Daggerfall is easy to get into. Or rather, easy to play around for more than 3 hours of dicking around in the clothing shops.
Still, what I find the most perplexing is how the guy actually gets pretty far in the main quest, and despite getting increasingly more wrecked by increasingly stronger enemies, he never gets the neuron activation necessary to realise that maybe he should not keep trying that until he gets adequate gear and stats. Getting one-hit-killed by a zombie should have triggered the first lightbulb, but okay, let's assume he can just kite it to death or something. But then seeing that his weapon is ineffective against the succubus? How is THAT not a blatant way for the game to tell you that you shouldn't be here, because you're too weak? Especially if it's a combo of "WTF my weapon is ineffective" + "wow we're going to have to savescum this dungeon". Is using your brain to draw logical conclusions really this hard to come by nowadays?
Milk drinker.
Not bad at all.Modern UI be like...