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Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
This time directly from NMA (about Skyrim):


You know what, I actually sort of enjoy the "hiking sim" aspect of Morrowind and Oblivion. Truth be told, whenever I start them up, I just go into the console and level up all my stats just so I can just go and run around (and before you go and call me out as a munchkin, I get my challenge fix from games like DCS: A-10C, thank you very much).

I think a bunch of people might have a better opinion of TES if they started looking at the games more as toys than games (toy in the sense of all the powerful options at your disposal with the console and editor), which would be sort of the same dichotomy I use with ArmA.



What's wrong, Skyway? :troll:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
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Messages
36,758
David Gaider writes porn, fangirls gigglesquee with delight:
1zlzy2t.png

21ovnyu.png
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,711
Location
Bjørgvin
hoopy said:
What can change the nature of Bethesda modders?

There are many good Bethsda modders, but they usually hang out on the Mods sections of the official forums. So I guess something good came out of Bethesda's ludicrous PG 13 age limit on what is appropriate (no sex or nudity) on their boards for games with recommended age limit of 16 or 18.
The anime, pony, and porn modders usually hang out on the TES Nexus.

The scary thing is that PC users are supposed to be more evolved than the consoletards. I shudder at the thought of what mods would be made if the consoles had modding capabilities...
 

DraQ

Arcane
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32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
@ Gaydar + pr0n + biowhores:
:what:
And I thought furries were bad.
:rage:
Surf Solar said:
This time directly from NMA (about Skyrim):


You know what, I actually sort of enjoy the "hiking sim" aspect of Morrowind and Oblivion. Truth be told, whenever I start them up, I just go into the console and level up all my stats just so I can just go and run around (and before you go and call me out as a munchkin, I get my challenge fix from games like DCS: A-10C, thank you very much).

I think a bunch of people might have a better opinion of TES if they started looking at the games more as toys than games (toy in the sense of all the powerful options at your disposal with the console and editor), which would be sort of the same dichotomy I use with ArmA.



What's wrong, Skyway? :troll:
Once upon a time, when the Morrowind was still young and no sane mid even dreamed of Oblivion, I've either just bought it or were about to buy Morrowind (after completing the MQ for the first time on 100% demo - in a rather timely manner), I posted my main gripe about the game, regarding on relative lack of effective mechanical constraints and called it more of a Role Playing Platform than a Role Playing Game.

Today I'd probably be a somewhat more charitable (especially given my rather keen insight into the game's mechanics and better knowledge regarding breakability of proper), but the general point still stands. Thing is that Morrowind and Daggerfall are far more of actual RPGs than Oblivion and, presumably, Skyrim.

Also, the funny thing is that one of my other chief gripes with MW was the fact that speechcraft and personality are pretty OP. I played the game for the first time after either Fallout (1 or 2) or PS:T playthrough, so while I didn't pick particularly diplomatic class (Spellsword) I did take Lady sign (with it's massive 25 point bonus to personality) with intention of being as diplomatic as I could and ended up melting anyone I talked with like a butter with my silver tongue.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Someone needs to find a porn fanfiction that matches Gaider's style and troll the bioware forums with it.
 

grotsnik

Arcane
Joined
Jul 11, 2010
Messages
1,671
Xor said:
Someone needs to find a porn fanfiction that matches Gaider's style and troll the bioware forums with it.

I got the feeling DG would be more of an 'expressive softcore' type.


Strong hands took Mary from behind. Her handsome lover, or a lusty chambermaid who’d simply wandered into the room at the wrong time? She assumed the latter, though it aroused her to let her imagination run, wild and free as a doe bounding through the forests, chased by an imperious stag, surrounded by enormous, phallic oaks. Images whirled through her mind as he entered her and thrust, and, contented and satisfied in his grasp, she stared up out of the window over gorgeous downtown Montreal, lit up in the nighttime. Were there voyeurs watching, she wondered, from apartment windows or cars? The thought only thrilled her more, sending a shiver from the tip of her head to the soft fleshy nodule on the visible end of her clitoris, a giddy delight and a spasming, heaving joy that might burst out of her at any moment, threatening to explode across the squeaking queen-sized bed.

Just moments before, Mary had watched him from across the floor of the sumptuous EconoLodge restaurant. It was the finest budget hotel in the city, filled with the great and the good, the beautiful and the wealthy. He’d been standing at the bar, sipping on a vodka martini, shaken, not stirred. Like James Bond, she thought, but with an elegant goatee beard and a full head of wild, spasming hair that flowed from his intelligent forehead in every direction.

“Dan Garvey,” he said, extending a hand as she curvaceously approached.

“The famous author,” she responded lustily, her eyes widening. Of course! How could she have been so foolish as to not recognise him? Daniel Garvey, author of the sweeping epics, filled with epic lusts and breathtaking characters and a kind of brilliant sexual philosophy that preached equality to all men and all women and everything in between.

“You’ve read my books,” he said, arching a sardonic eyebrow.

“I have,” she replied, with a sultry grin. Hurriedly, she glanced down in order to check that her cleavage was visible. She saw that he saw her looking, but she wasn’t concerned; presumably Garvey knew enough about strong-spirited, sexually-mature women to expect this sort of behaviour from her. “Would you like to go back to my room with me? I think I’d like to…inspire you for your next book.”

Garvey picked up on the double-entendre almost immediately.

“Why not?” he said, wryly chuckling as he raised his glass to her. “As it happens, I myself love nothing more than getting my pen out.”

She could have guessed that he was witty; but she was not prepared for the…other ways in which he was equipped. His member was a colossus; a great trunk of skin that swelled up out from his codpiece, spasming as he became aroused, like a phallic butterfly pressing itself up out of its cocoon, growing all of the time.

She ran a hand down his highly-toned chest, and then began to undress herself, already wet, breathing fast, anticipating his grand cock.

When he laid her down upon the bed, her underwear still clinging to her sweaty skin, and entered her for the first time, it was a great battering-ram, heaving against the gates of the shattered defences of her vagina. ‘THOLMOK’, she dubbed it, a monstrous and beautiful thing of iron and steel and spasming flesh that broke through the gates of her labial lips and set aflame the soft city that lay within. All feared THOLMOK, yea, and worshipped it too, as one worships a god.

The feverish assault went on, and on. Someone was crying out, in tortured ecstasy,‘Oh, God, yes! Yes! YES!’ and it took Mary a moment to realise it was her. His hands were rising, like tidal waves with fingers, over the mountains of her hilly breasts; Mary was in the Biblical Flood, swallowed up beneath him, and there was no Noah or Ark to be seen.

He finished, pulling out of her with a howl of ecstatic delight, his seed spraying forth over her thighs and the brown-patterned bed linen like a volcanic eruption from the tip of a gigantic domed minaret.

And then he turned her over, onto her back, prising her cheeks aside with the delicacy of an inquisitive child prising apart the inner segments of a Satsuma, and took her from behind, alternating between her defenceless entrances with breathtaking flexibility, and it was a good ache she felt in her vinegary loins and inside the spasming tract of her anus.

Afterwards, they did it again, and this time they pretended to be pirates.

In the morning, waking beside him, Mary realised that she’d never loved anyone so much.
 

Regdar

Arcane
Joined
Apr 24, 2011
Messages
665
That's pretty good, but it can't be Gaider because I couldn't find a single mention of cheese, nor was there an excessive number of adverbs used in rapid succession.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
http://www.loverslab.com/showthread.php?tid=1874

This is probably the first Pregnancy mod for New Vegas using the Sexout system.

This Mod is still incomplete in Alpha development, it will be hardcore, pregnancy will restrict your clothing & armor options, and reduce various physical stats, for those who want the baby it will be a challenge not to misscarry if you do more than sit in a room for the 3rd Tri-Mester. Fertility cycle is adjustable, There are contraceptives available you can craft or buy, and condoms help too of course. I am planning to do Cass, Veronica, Willow & Kirina later and maybe some sort of NCCS companion plugin eventually.

Basically the Fertility cycle length is from nearly infertile to whatever the length of the cycle is from 1 to 100 days. The percentage of that that you will be infertile from the start is the Infertility Percentage. From that point it ramps up to the PeakFertility Percentage. At the end of the Cycle Length everything starts again from Zero.

Fertility Percent means that if there are any Sperm inside that is the chance every 30 Minutes you have of becoming pregnant so I suspect most people will set this under 20%.

Semen from Human & Civilissed Ghoul encounters will be reduced by the condoms protection percentage + extra 20%, if one is used. The creatures fertility determines the number of sperm in the semen.

Males have a fertility rating dependant on the type of creature Super Mutants and Ghouls have very low fertility but probably needs adjustment one way or the other. Humans & Canine are in the middle. Whilst Deathclaws and Spore Carriers are highly Fertile.

Semen is what keeps sperm alive so it runs out the wrigglers die, it gradually dries out, dependent on the last male topping it up. There are seperate counters for Sperm types & Life Timers of each male type so if multiple sperm are present it can be a lotto on who/what the father is.

There's race support for all the human races by mother & father to determine child race.

Pregnancy is in 3 TriMesters, the length of time dependant on the father and whether you have hardcore activated and global player adjustable modifier.

The first stage has little effect on the character and you may not even know you're pregnant until a random message about noticing a bulge appears (or later if a doctor notices or you Medicine skill is high enough).

2nd stage you will suffer penalties from wearing any vanilla clothing not on the approved list. Vault Suits & Merc Armor should swap to the pregnant version.

3rdStage anything vanilla not on the Pregnant clothing list should unequip. I'll write a script later that can be added to other outfits to add them to the list.
At birth you'll be forced naked of course.

At Birth a miniture OffSpring should appear near you and in your Faction, later it will be come a follower once I work out how to do that. Or an Egg in the case of Deathclaws, which should hatch in 12 hours into a baby DeathClaw.

You should find whilst the smell of sex is active most creatures of that faction will become friendly and also whilst pregnant with one of their kind.
Aha! Got all the way through a deathclaw pregnancy. Egg came, then 12 hours later it hatched. Couple things, first is all the deathclaws turned on me during my pregnancy.
How are people finding the Miscarriage Chance percentages from alcohol, drugs, health, running, addictions, dehydration, hunger, etc, I've factored everything in bad for baby I could think of including the weather, but I haven't activated it yet so just keep an eye on it and see if it looks reasonable. Bunaway is going to work by dramatically increasing the Miscarriage chance, so currently doesn't work.
Yes... head to Sloan, set the combat rape settings to as high as they will fucking go, put on your strongest armour, put the difficulty on super easy, walk north and get into melee combat with the lone Deathclaw near the Quarry, when the first hit is made and you get hurt, open the console and enter tgm or tdm... that is your best chance of getting raped by a Deathclaw and surviving.


YDiEu.jpg
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
sgc_meltdown said:
http://www.loverslab.com/showthread.php?tid=1874

This is probably the first Pregnancy mod for New Vegas using the Sexout system.

This Mod is still incomplete in Alpha development, it will be hardcore, pregnancy will restrict your clothing & armor options, and reduce various physical stats, for those who want the baby it will be a challenge not to misscarry if you do more than sit in a room for the 3rd Tri-Mester. Fertility cycle is adjustable, There are contraceptives available you can craft or buy, and condoms help too of course. I am planning to do Cass, Veronica, Willow & Kirina later and maybe some sort of NCCS companion plugin eventually.

Basically the Fertility cycle length is from nearly infertile to whatever the length of the cycle is from 1 to 100 days. The percentage of that that you will be infertile from the start is the Infertility Percentage. From that point it ramps up to the PeakFertility Percentage. At the end of the Cycle Length everything starts again from Zero.

Fertility Percent means that if there are any Sperm inside that is the chance every 30 Minutes you have of becoming pregnant so I suspect most people will set this under 20%.

Semen from Human & Civilissed Ghoul encounters will be reduced by the condoms protection percentage + extra 20%, if one is used. The creatures fertility determines the number of sperm in the semen.

Males have a fertility rating dependant on the type of creature Super Mutants and Ghouls have very low fertility but probably needs adjustment one way or the other. Humans & Canine are in the middle. Whilst Deathclaws and Spore Carriers are highly Fertile.

Semen is what keeps sperm alive so it runs out the wrigglers die, it gradually dries out, dependent on the last male topping it up. There are seperate counters for Sperm types & Life Timers of each male type so if multiple sperm are present it can be a lotto on who/what the father is.

There's race support for all the human races by mother & father to determine child race.

Pregnancy is in 3 TriMesters, the length of time dependant on the father and whether you have hardcore activated and global player adjustable modifier.

The first stage has little effect on the character and you may not even know you're pregnant until a random message about noticing a bulge appears (or later if a doctor notices or you Medicine skill is high enough).

2nd stage you will suffer penalties from wearing any vanilla clothing not on the approved list. Vault Suits & Merc Armor should swap to the pregnant version.

3rdStage anything vanilla not on the Pregnant clothing list should unequip. I'll write a script later that can be added to other outfits to add them to the list.
At birth you'll be forced naked of course.

At Birth a miniture OffSpring should appear near you and in your Faction, later it will be come a follower once I work out how to do that. Or an Egg in the case of Deathclaws, which should hatch in 12 hours into a baby DeathClaw.

You should find whilst the smell of sex is active most creatures of that faction will become friendly and also whilst pregnant with one of their kind.
Aha! Got all the way through a deathclaw pregnancy. Egg came, then 12 hours later it hatched. Couple things, first is all the deathclaws turned on me during my pregnancy.
How are people finding the Miscarriage Chance percentages from alcohol, drugs, health, running, addictions, dehydration, hunger, etc, I've factored everything in bad for baby I could think of including the weather, but I haven't activated it yet so just keep an eye on it and see if it looks reasonable. Bunaway is going to work by dramatically increasing the Miscarriage chance, so currently doesn't work.
Yes... head to Sloan, set the combat rape settings to as high as they will fucking go, put on your strongest armour, put the difficulty on super easy, walk north and get into melee combat with the lone Deathclaw near the Quarry, when the first hit is made and you get hurt, open the console and enter tgm or tdm... that is your best chance of getting raped by a Deathclaw and surviving.


YDiEu.jpg
Sounds like F.A.T.A.L. except that without the lack of playability :lol: . Anyway, it may be pretty cool :lol: . Wait, a Deathclaw? :what:
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
http://www.loverslab.com/showthread.php?tid=2120
"So, what would we like to see in Sexout?"

Trapdoors dropping you into pits of clothing disolving goo / creatures.

Robots that capture companions and possibly abduct them, perhaps orgasmatron them into submission leaving you to fight alone with the risk of rape.

Perhaps if someone could do a plugin that rated thew lewdness of all vanilla outfits.

A bathing/shower mod so cleaning after sex reduced the risk of disease.

An Alien abduction quest, player awakes in spaceship and has to escape milking & probing.

Cum / Lactate as a ingesteble for recipes, maybe need Deathclaw semen as a cure for Aids, or get addicted to Ghoul Semen perhaps meaning you jump every Ghoul you meet or submit automatically etc.
I can confirm without any doubt that NCR guard dogs can and will rape. Had to leave Helios One in a hurry after only getting a picture as both the troops and their dogs decided to have their way with my toon.
"Takedown" anims. Transitory animations between "on solid footing, fighting the bad guys" and suddenly being flat on back being raped. Joburg nodded at this with NPCs "tackling" the character, though it amounted to nothing more than them walking up to your PC and her suddenly flying off/falling over. No real animation there. For perfect fluidity there would have to be as many transition anims as there are sex positions, but I think two would suffice (one frontal takedown, one from behind).
Getting knocked out by enemies in combat. Fade to black, then depending on enemy type:
- "Creatures": Wake up in generic cave (could always be the same, for ease of modding and saving time). Be kept there for "breeding" for a certain time or with the possibility to escape.
- "Humans": Possible tie in to slave mod, forced pregnancy or something similar to the creature idea above.
I wold like some upgrades to Pretty Sarah's brothel in Westside.

When I first arrived, Sarah told me to get out, she didt need anymore whores.
Thats stupid when she only have one real prostitute.
I'd like to see some onging rape scenarios. Not just where a party member might get raped, or where someone has been rape but where the rape is still going on and looks set to continue well into the future.

For instance, on the road south of Sloan, there's a place where the powder gangers have ambushed a caravan. There are two dead guards; one, female is naked and has clearly been raped.

What would be cool would be to get there and find the rape ongoing, with the woman staked out and a half dozen gangers lining up to take turns. You could try and rescue her, kill the ganger and then free her/rape her/enslave her, or just leave her to her fate. You could also watch from a distance. Just careful not to get caught if you're female, or there could be two victims staked out in the sun...

A few other places spring to mind: the sherrif's wife could still be alive in Primm. Staying with the powder gangers, they might have a rape room in the NCRCF, where they keep captives. If they player wants to align with the gangers, there could be missions to go and bring them women. Maybe the governor had a daughter, for instance?

Some slave whores wouldn't be out of place in any legion camp. Something substantial in the fort; maybe a doxie or two in smaller outposts. The legion has all these half naked or naked chicks around (depending on which mods you have) but all they use them for is carrying stuff around.

The Fiends ought to have a rape room. There are some captives there already when the player arrives. Should be possible to expand on that.

The strip? Something kinkier than usual in a Gomorrah basement ... but that seems a bit obvious. Could have a blind alley on freeside where a bunch of guys can usually be found gang-raping some poor woman. Depending on how you interact, you can maybe free or enslave her, maybe pay a few caps to take your turn. I'd also like to be able to turn a slave or companion over to be raped. "Take your time, lads. I'll be back to pick her up tomorrow.

In fact, I'd like a couple of places where I could chain a slave and leave her knowing she would get raped.

Other options: maybe some monsters have their own rape slaves. Supermutants suggest themselves, although that depends on how lore friendly we want to be. Maybe some ghouls who aren't quite as feral as they first appear. Perhaps some species of cazadores that lay eggs on paralysed victims.

page 4-5 has a sudden and hilariously indepth argument on supermutant sexuality and fertility

Looking at the pregnancy mod suggests a few possibilities.

The simplest (if you play a girl) is probably a surrogate mother quest. You get paid a small amount to have sex with a rich npc daily until you catch pregnant, with a BIG bonus to come if the child is delivered healthy into the father's hands.

To make it more interesting, the father could be an old, rich, ghoul (think Desmond Lockheart from Point Lookout). Possibly the original quest-giver somehow forgot the mention the "ghoul" part when you took the job..

It's also possible that the father (and his guards) won't be keen on the mother-to-be leaving until the child is born. They'll keep her entertained somehow. I mean it'll be six months or so before she has to stop having sex ...

Take it a stage further: maybe there's a high-tech enclave (with a small "e") out there conducting breeding experiments, and they need fertile females. Women go in, but they don't come out. A female PC gets a quest to infiltrate the place, but the only way to get in is to agree to strip naked, surrender your weapons and submit to the breeding program.

Harder to get involved as a male. If you had slaver credentials, you could probably get into both quests pimping a slave or companion. There are times when I'd quite happily leave Cass chained naked in a ghoul's mansion somewhere for nine months. (Maybe popping back from time time for a quickie, and to make sure she's ok).

And there's always the monster option. Maybe nightstalkers have a much stranger life-cycle than anyone realises, and somewhere there's a cave where they keep human females in cages for breeding purposes. Turns out they have a paralytic poison as well as a fatal one ... who knew?

The cave entrance is probably too well guarded for naked, unarmed player, but talking to some of the other captives, there may be another way if you head deeper into the cave. Assuming you can get out of the cage in the first place, of course...
I wouldn't mind seeing some general loving with muties and dogs. Where you just talk to them asking for sex. Hay boy you look happy. You smell what I rubbed on my crotch. Yeah you like that don't you boy. Then she gets on all fours and presents her self maybe wiggling her ass around. Then with muties, hay big guy is that a mole rat moving in your pants or do you just have a thing for humans.
More immersion would be my answer. As of now, Sexout plays a lot like the Lovers mods. Combat rape is like "oh hai, don't mind me, I'm just going to rape ya for a bit", after that everything goes back to what it was before, like that rape never happened. I'm not talking about immediate gameplay changes, since we already have that (limb damage and other things), but more about how the player character and surrounding NPCs handle that situation. For example, rape shouldn't happen at a time where the sun shines bright and everyone out in the streets. It should happen in dark, abondened locations. Like for example when you sleep somewhere out in the wastes at night. And after the rape the player shouldn't just get up as if nothing happened.

Another thing would be specific quests. For example being captured by raiders/fiends and used as a slave in an arena where you only fight male opponents that will rape you several times if you lose the fight. After the fight you would be forced to go back to the slave cells where other females sharing the same fate as you live. Would be cool if they had dialog and the player could form some sort of relationship with them or at least some of them. etc. etc.
Something I'd like to see implimented in the future would be things that would be less overt than prostitution, but still considered "escort" work, where the PC would be sent to a pub with a client and be there to socialize with the client, keep him or her company for a small fee, and perhaps at the end of the night, have the possibility to give the client a "Little Extra" to get a little extra yourself.
I was messing around with the bouncing boobs skeleton and the raiders dirty skin when this idea came to me. What about having the character wear some sort of dirty raider skin suit after being raped by a few rapist in a row? That skin could reduce the character charisma or have any other effect and be clean up at any water access point.
pages 9-10 have a srs argument about real world prostitution versus fallout prostitution
Would it be possible to add certain debuffs depending on what creature rapes the PC. For example, forced intercourse with Super Mutants or Deathclaws would most likely result in some sort of internal injuries, given their size and inhuman strength. A very slow HP drain would simulate that very well I think, the only way to cure that would be with a doctor's bag or visiting a doctor.

Cazadores could inject you with their eggs that will hatch and kill you after a certain amount of time etc.
Is it possible to have some sort of check like: number of times raped in the last [timeframe]? I was thinking a nice little touch for Rapers/Tryout might be, if the PC has been raped x number of times in the last y hours, she starts taking minor health damage for each subsequent rape within [timeframe]. Also possible a dialog option along the lines of "please no more, I've already been fuck raw" or similar.

This would result in a situation where running across the occasional criminal would be more of a "suck it up and move on" kinda deal, whereas walking totally unprepared into the prison or somewhere might literally end with the protagonist being fucked to death.
Think about it. First point, you normally don't encounter Super Muties and Deathclaws at lower levels and if you do, you are screwed anyway. Second point, it would make fights against big creatures much more dangerous. You'd have to think how to keep them at bay rather than charging them straight ahead. Third point, immersion. Bein raped by a huge monster would certainly cause internal injuries. And those can easily lead to death if not treated immediatley.

Like I said, a doctor's bag should be enough the heal the injuries. Not very believable I admit, but it would make you carry around those things even if you're not playing HC mode. They are pretty much useless atm.
Concerning Supermutant rape and penalties. How about if the player can't run after a SMrape for some time? And i mean ingame hours, not just a few seconds. Could that be done? Perhaps using wounded or crippled animation? I am sure no normal human being would be able to run after some supermutie attention. And in a hostile enviroment moving slowly could be quite dangerous.
AIDS should be turned into HIV, with a bunch of rad/poison/damage resistance penalties. Maybe if you go a few weeks without bothering to treat it, then it should become fullblown AIDS and start leeching your HP.

Condoms should be more expensive and re-usable. I doubt anyone got a latex mill up and running just yet, they've got much higher priorities. Condoms are probably just sheathes made of animal intestines. My idea would be to up the price, and each time you use a condom the player gets an unusable "dirty condom" item. Using a purified water and a box of detergent, all dirty condoms in the player's inventory become regular condoms again (so there's incentive to carry more than a few around).
Male traits

Plain sight - You're an expert in raping women that you can easily blend in and do your business whilst everyone is oblivious to what you did. However, once seen, you can never go back. Gamewise: Small bonus modifier for surprise rape but increases chance of hostilities if done within plain sight.

Charm and harm - Women easily fall under your silver tongue. But alas, you take advantage of that situation that you cannot let the girl go. Gamewise: +15 speech towards the opposite sex for speech challenges, option to have sex for female merchants. Downside is that there is a high chance for rape instead of normal sex and increased negative disposition if seen.

Female traits

Au Natural - You despise anything heavy as it restricts too much. You like light clothes or if possible, full nudity. However, it does attract both wanted and unwanted attention more easily. Gamewise: Increased speech (probably +15 or more) against members of the opposite sex if nude or DT is less than 1. However, downside is that you cannot equip any heavy armour and higher chance of rape.

Lover Lab - You love sex and are quite promiscuous. You don't care about anything else as long as you have sex. Gamewise: Cannot have any negative reputation with any factions as you pay your crimes/goods with your body. Downside is that you need sex at least once a day to repress these urges.
1.
SemiRestrictedCell and RestrictedFaction formlists ; for stalker rapists. SemiRestrictedCell would mean nobody can become a stalker if they are GetDetected by anyone except their intended victim, and their victim is GetDetected by anyone except them. This could be used for NCR bases and civilised areas etc. where rape is a serious crime that will not be tolerated by the rapist's fellow factionmates. RestrictedFaction would simply mean nobody in that faction can become a stalker, for ease of adding bannedactors to the list.

2.
The STD Treatment Kits should be phased out in favour of two drugs, "Antibiotics" and "Antiretroviral Drugs", which are added to all medical vendors. Condoms should become expensive and reusable, something I suggested before, and available at medical and junk dealers. For clarification that they're not a weapon or armour, (and to still include F/F protection) they could be renamed to Prophylactic instead of Protection.

3.
AIDS should be transmitted as HIV, which has no bad effects whatsoever until it matures into AIDS. An expensive ingestible "Anti-Retroviral Drug" should be available at doctors. Provided the player doesn't go more than 3 days without taking their Antiretrovirals, HIV should never mature into AIDS. AIDS should lose the HP drain in favour of high penalties to damage resistance, poison resistance and rad resistance (we can assume a player who completes the game dies of AIDS a few years afterwards). HIV and AIDS should be incurable.

3.
Gonorrhea and Syphilis should be cured by "Antibiotics" instead of the standard STD kit. The penalties of Herpes should also be cured by "Antibiotics", but anyone infected should remain a carrier of it, forever. If the player is infected, every gameweek or so there is a small chance the symptoms will return on their own.

4.
Two new STDs, "Hepatitis" and "Body Lice". Hepatitis has no cure, but there's an 80% chance it will have no penalties at all, and a 30% chance it will cure itself after 2-3 gamedays, at which point it will never re-infect. If the player fails the 80% check, the symptoms would be HP drain whenever the player is a spelltarget of alcohol, psycho or med-X. Body Lice would be the most common and prevalent of all STDs, with a minor penalty such as -1 perception, -1 charisma, and can be cured easily with an ingestible made at a campfire (Turpentine and Abraxo, perhaps)
There should be more consequense to rape. I don't know if it would be possible but it should be considered a hostile act by SOME NPC's like guards (in the casinos) and NCR soldiers for example. If an NPC rapes you, another NPC or your companions, he should become hostile to you and your companions, as well as any relevant guards in the area. This would of course require something of a rewrite I assume, and to avoid making every town a shoot-fest with dead ex-rapist lying around on the floor, this would have to limit the NPC's that perform rape.
Basically I imagine that this would include NPC's in Goodsprings, Nipton and other friendly towns, or NCR strongholds, as well as the New Vegas Strip including casinos.

However in places like the prison, the fort, and other more lawless places (or atleast lawless for women...) it could continue to work as it does. I just feels like an immersion-breaker that the first thing that happens after you leave the Doc is being raped by Chet and then having a friendly chat with him about his wares... Not all NPC's should be rapists, and there should be some way to get "payback". Ok, so he drugged me and raped me, then I should be well within my rights to blow his head off when I recover...
Something I'd like is the idea of NPCs manipulating, or trying to trick, the main character. For some reason I find that interesting.

For example, there was talk earlier in the thread about a scenario where NPCs would approach you and try to seduce you in various ways. I'm not sure whether random elements are viable in the game, but there could be a small chance that one of those NPCs would be, well... a nasty piece of work basically. Drugging you somehow, or whatever.

Also, maybe an encounter loosely like the one in Freeside where a thug waves you into an alley and then he and his buddies attack you. Same principle but with sexitime instead (or just an option to offer yourself there instead of fightingwork work as well I suppose).

Perhaps a system where drunk/stoned people in less savory areas just antagonize you a bit, but it needn't turn into sex. Could just be a barkstring where they comment rudely on your "assets", or in rarer cases open a dialogue where they grab you and you can react in various ways. Again, could be kept fairly rare as to not loose the flavour of it all, just a fun random thing in places like Freeside, some of the casinos.
I think wearing body armor/clothing should serve as a bit of safe guard against being raped. For example..

In a CQC ( Close quarters combat ) fight, when a enemy would normally rape the player, Sexout should do a check if the player is armored, and instead of raping, the enemy would attempt to either strip the player ( if the enemy is successful ) or at least damage the player's armor if unsuccessful, or do no damage or rape at all if the player's agility, strength and luck are up to par. Essentially, the player would have to be naked to be raped, and completely damaged armor may be automatically unequipped or even destroyed!

Also, being hit while knocked down would maybe up the chances of being stripped by a lot ( like +50% maybe )


Another cool idea i have, why not add a 'School of Seduction' or maybe a line of perks that allow the player to use abilities that would pacify and defeat their enemies in a non violent way. I was thinking maybe a special unarmed VATs ability where the player could use a seducing animation, either presenting her rear, or maybe showing them her bazookas..Depending on the player's sexiness and lewdness could perhaps influence this, but the end affect should maybe put a new Lust status effect on the opponent, where the opponent pretty much gives in and starts masturbating..The player could then either walk away or rape him.
I've been thinking about the "fighting off rape" issue. I think we could usefully borrow an idea from the simple slavery mod on nexus.

In Simple Slavery, you can enslave any unconscious NPC. The deal is you need to knock them out first, and the way to do that is with END Damage. So boxing tape, bean bag rounds for shotguns ... there's a load of stuff already in the game that can be used as slaving gear. (There's also a fuck-off-overpowered trank rifle in another mod, but that's by-the-bye).

Anyway, we could apply the same logic to the PC. If you run out of endurance in a fight, you get KOd, and the bad guys get to have their way with you. Simple enough, and works with the existing combat framework. The only thing is we'd need to monkey with the weapons lists for raiders and so forth so a lot more of them used END damage weapons, which may well be non-trivial task. Especially when you factor in the various overhaul mods.

Stalkers are harder to integrate this way. Slipping the PC a mickey when she buys a drink in a bar could work. You'd maybe see the potential stalker having a quiet chat with the barperson, and get a doctored bottle of booze. Drink it and your Endrurance starts dropping like a stone. Out in the wilds, if someone can sneak up on you, the might be able to start a fight with a sedative injection. Hmm... you'd also want to be careful which doctors you trusted ... maybe.
I'd like to see futanari in the wastes. With all the radiation around it's hard not to mutate into something weird.
i was thinking that for combat rape, maybe when there is a group of enemies then they would all run a train on you. like all the hostile mobs around in the area que up around you and take their turns. if possible, after they are done they would move to a location out of their aggro range or make them non hostile so they wouldnt immediately murder you mid rape.

and maybe tie this into a slavery thing and be captured as a sex slave(like in sewer slave) for the respective factions. i'm thinking that the combat rape would hurt you slightly with each rape and if there was enough people raping you, then you black out and wake up in the respective faction's location. in the vault cell for the friends, in a prison cell for the powder gangsters, in the slave pen in cotton cove for legion, maybe one of the abandoned farm houses or something for the viper gangs, and one of the rooms in the house resort for the ncr.

i'm thinking that the player would just be locked up in the cell and faction members would frequently just walk right in and rape you brutally. each rape would make you lose hunger and thirst so you would have to beg for food and water afterward to survive. each beg for food attempt may fail and they would just orally rape you and make you swallow for "food".

i'm thinking that for escape, each time someone rapes you, you would get a dialog option to try and steal something(food, water, medical supplies, or lockpicks) from your rapist as they're raping you with a medium chance of success. each attempt would slowly raise your sneaking skill by 1 or so even if you fail the attempt.

from there the player can practice on the door via dialog which slowly raises the lock pick skill. each lock pick attempt may trigger an event where someone walks in and rapes you as well. eventually the player is skilled enough to pick the lock, and they're free to sneak out of the place, naked and with only a single lock pick and that mr sandman perk(the one where u can kill people silently if they're sleeping). obviously their stuff will be in a locked box somewhere in the respective area with a bunch of rapists walking around.

i think this would be a pretty interesting mini-game like quest that would give a pretty good boost to the player's skills.
Instead of being limited to whoring yourself in just one spot to a very limited client base, I propse that a Propsitute faction(s) are added to the Vegas wastes that allow you to join according to your player affiliations and advance from the small town bicycle, to common streetmeat, to a top of the line escort.
The revamped versoin would use the current Sexout Sex Level function to facilitate advancement through the various steps of whoredom.

Example:
In the starting town, after Doc gets you up and running, he takes notice of your natural attributes and offers you a "position".

*Start Whore Mission 1*
While working for Doc (or another NPC that can be use, Easy Pete, etc) You are tasked to service the men and women of the village to improve moral. Doc feels that three people specificaly are desperate for yoru services (could be any 3). The challenge is convicing each NPC to be serviced by you. The first would be willing, the second my have a minor condition challenge and the last you woudl have convince. After completeling the services, you return to Doc for reward - a box of condoms.

The missions could progress steadiliy as you make your way though the Wastes accoridng the the factions you join. Say you are an NCR girl... No soldier on an extended deployment outto the middle of giant sandbox is going to turn town a nice piece of ass when it offered. The same would be true for other factions. (possibel tie into the tryout series of plugins)

As you advance in Sex Levels you start earning more caps for services and you also attract a higher quality of client. At level 1 your giving it up for free and for the most part only dogs, convicts and wasters will be willing to stick it in ya. A few levels later, now NCR boys and girls take notice of your wiggle along with maybe merchants. Another few levels now you have the attention of NCR officers and more notable factions like the Kings and such. Once you are noticed by a faction and teh faction is will to do business with/to you, you can then become a prostitute for that faction possibly earning faction points per clinet served (gotta make it worth it somehow). Each faction will also have its own unique whore-wear in addition to the standard vanilla hooker garb. The Kings perhpas would have a slutty version of the Jail HOuse Rock outfit where a pience of NCR ass would be in Boots, beret and gun belt.

Eventually all this leads to the Strip, the big time!

Once on the Strip you can continue to align yourself as a "Professional" with the factions you are frinedly with. The casinos would be split according to level requirement. The Atomic Cowboy would have lower standards for thier girls then the Tops.

In the end, once your sex level hits a certain point, you are a skilled enough to make it on your own and be your own boss. Take clients you want, as you want, when you want and charge top dollar to do it.

At this point, the mod could then take a turn and allow to establish your own brothel, and let the new fresh meat do teh hard fucking and you still get the caps, as any good Vegas businessmen would.
There would be a male and a female companion. Their personalities and desires would be totally up to whoever made the mod, but for the sake of example, I'll list what I was thinking.

* The male companion is a bit reserved. He's young and inexperienced, but handsome and handy with an assault weapon. His thing is, he's a closet pervert. He gets off just at the thought of having sex in places he isn't supposed to or where he can get caught easily, and he loves it when women expose themselves in public.
1. He would not have sex available from the start.
2. His quest would begin by taking him to Vegas, specifically outside the Gomorrah where the prostitutes are dancing, to begin "loosening him up".
3. The only remaining step in his quest would be to take him to Freeside, into one of those corner alleys, and convince him to fuck you. Alternatively, passing a moderate to hard speech check will get him to strip and fuck you wherever you're standing.
4. Completion of his quest unlocks sex on command.

# The female companion is open about her ambiguous sexuality, and would make a pass at the player upon meeting. She prefers one-handed weapons when possible. She has no kink to speak of, being open-minded, but gravitates towards light domination.

1. Sex is unlocked at the beginning.
2. Her quest would be to track down and "deal with" two of her ex-lovers; a man and a woman.
3. The man can be "Benny'd" (fucked, then killed via dialog afterwards). The only other option is a firefight.
4. The woman can be paid off to return what she owes, can be "Benny'd" or ismply fucked into returning the ambiguous item, or simply killed for it.
5. Completing this quest unlocks a perk that increases the companion's damage against male and female humanoids slightly.

# The pet companion would be a dog, a rescue from a recent sting operation on a local animal sex slavery ring. The dog's caretaker can no longer afford to take care of it, and, thinking you look like a trustworthy sort, offers him to you for free. The caretaker adds one last note; the animal hadn't been fully "deprogramed" yet; he's skiddish and could easily relapse if his therapy isn't completed.

1. The dog can be taken either to an animal therapist with the Followers, or to a shady fellow in Westside.
2. The Follower could finish the dog's deprogramming (locking out sex options for it), and would grant a perk that made the dog significantly hardier and stronger.
3. The shady fellow in Westside could instead finish the dog's sex training, granting it a perk with a slight boost to its stats, and unlocking sex on command with the animal.
 

DraQ

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I. NEED. SOME. FUCKING. ALCOHOL!
:x
sgc_meltdown said:
http://www.loverslab.com/showthread.php?tid=2120
"So, what would we like to see in Sexout?"

Trapdoors dropping you into pits of clothing disolving goo / creatures.

Robots that capture companions and possibly abduct them, perhaps orgasmatron them into submission leaving you to fight alone with the risk of rape.

Perhaps if someone could do a plugin that rated thew lewdness of all vanilla outfits.

A bathing/shower mod so cleaning after sex reduced the risk of disease.

An Alien abduction quest, player awakes in spaceship and has to escape milking & probing.

Cum / Lactate as a ingesteble for recipes, maybe need Deathclaw semen as a cure for Aids, or get addicted to Ghoul Semen perhaps meaning you jump every Ghoul you meet or submit automatically etc.
I can confirm without any doubt that NCR guard dogs can and will rape. Had to leave Helios One in a hurry after only getting a picture as both the troops and their dogs decided to have their way with my toon.
"Takedown" anims. Transitory animations between "on solid footing, fighting the bad guys" and suddenly being flat on back being raped. Joburg nodded at this with NPCs "tackling" the character, though it amounted to nothing more than them walking up to your PC and her suddenly flying off/falling over. No real animation there. For perfect fluidity there would have to be as many transition anims as there are sex positions, but I think two would suffice (one frontal takedown, one from behind).
Getting knocked out by enemies in combat. Fade to black, then depending on enemy type:
- "Creatures": Wake up in generic cave (could always be the same, for ease of modding and saving time). Be kept there for "breeding" for a certain time or with the possibility to escape.
- "Humans": Possible tie in to slave mod, forced pregnancy or something similar to the creature idea above.
I wold like some upgrades to Pretty Sarah's brothel in Westside.

When I first arrived, Sarah told me to get out, she didt need anymore whores.
Thats stupid when she only have one real prostitute.
I'd like to see some onging rape scenarios. Not just where a party member might get raped, or where someone has been rape but where the rape is still going on and looks set to continue well into the future.

For instance, on the road south of Sloan, there's a place where the powder gangers have ambushed a caravan. There are two dead guards; one, female is naked and has clearly been raped.

What would be cool would be to get there and find the rape ongoing, with the woman staked out and a half dozen gangers lining up to take turns. You could try and rescue her, kill the ganger and then free her/rape her/enslave her, or just leave her to her fate. You could also watch from a distance. Just careful not to get caught if you're female, or there could be two victims staked out in the sun...

A few other places spring to mind: the sherrif's wife could still be alive in Primm. Staying with the powder gangers, they might have a rape room in the NCRCF, where they keep captives. If they player wants to align with the gangers, there could be missions to go and bring them women. Maybe the governor had a daughter, for instance?

Some slave whores wouldn't be out of place in any legion camp. Something substantial in the fort; maybe a doxie or two in smaller outposts. The legion has all these half naked or naked chicks around (depending on which mods you have) but all they use them for is carrying stuff around.

The Fiends ought to have a rape room. There are some captives there already when the player arrives. Should be possible to expand on that.

The strip? Something kinkier than usual in a Gomorrah basement ... but that seems a bit obvious. Could have a blind alley on freeside where a bunch of guys can usually be found gang-raping some poor woman. Depending on how you interact, you can maybe free or enslave her, maybe pay a few caps to take your turn. I'd also like to be able to turn a slave or companion over to be raped. "Take your time, lads. I'll be back to pick her up tomorrow.

In fact, I'd like a couple of places where I could chain a slave and leave her knowing she would get raped.

Other options: maybe some monsters have their own rape slaves. Supermutants suggest themselves, although that depends on how lore friendly we want to be. Maybe some ghouls who aren't quite as feral as they first appear. Perhaps some species of cazadores that lay eggs on paralysed victims.

page 4-5 has a sudden and hilariously indepth argument on supermutant sexuality and fertility

Looking at the pregnancy mod suggests a few possibilities.

The simplest (if you play a girl) is probably a surrogate mother quest. You get paid a small amount to have sex with a rich npc daily until you catch pregnant, with a BIG bonus to come if the child is delivered healthy into the father's hands.

To make it more interesting, the father could be an old, rich, ghoul (think Desmond Lockheart from Point Lookout). Possibly the original quest-giver somehow forgot the mention the "ghoul" part when you took the job..

It's also possible that the father (and his guards) won't be keen on the mother-to-be leaving until the child is born. They'll keep her entertained somehow. I mean it'll be six months or so before she has to stop having sex ...

Take it a stage further: maybe there's a high-tech enclave (with a small "e") out there conducting breeding experiments, and they need fertile females. Women go in, but they don't come out. A female PC gets a quest to infiltrate the place, but the only way to get in is to agree to strip naked, surrender your weapons and submit to the breeding program.

Harder to get involved as a male. If you had slaver credentials, you could probably get into both quests pimping a slave or companion. There are times when I'd quite happily leave Cass chained naked in a ghoul's mansion somewhere for nine months. (Maybe popping back from time time for a quickie, and to make sure she's ok).

And there's always the monster option. Maybe nightstalkers have a much stranger life-cycle than anyone realises, and somewhere there's a cave where they keep human females in cages for breeding purposes. Turns out they have a paralytic poison as well as a fatal one ... who knew?

The cave entrance is probably too well guarded for naked, unarmed player, but talking to some of the other captives, there may be another way if you head deeper into the cave. Assuming you can get out of the cage in the first place, of course...
I wouldn't mind seeing some general loving with muties and dogs. Where you just talk to them asking for sex. Hay boy you look happy. You smell what I rubbed on my crotch. Yeah you like that don't you boy. Then she gets on all fours and presents her self maybe wiggling her ass around. Then with muties, hay big guy is that a mole rat moving in your pants or do you just have a thing for humans.
More immersion would be my answer. As of now, Sexout plays a lot like the Lovers mods. Combat rape is like "oh hai, don't mind me, I'm just going to rape ya for a bit", after that everything goes back to what it was before, like that rape never happened. I'm not talking about immediate gameplay changes, since we already have that (limb damage and other things), but more about how the player character and surrounding NPCs handle that situation. For example, rape shouldn't happen at a time where the sun shines bright and everyone out in the streets. It should happen in dark, abondened locations. Like for example when you sleep somewhere out in the wastes at night. And after the rape the player shouldn't just get up as if nothing happened.

Another thing would be specific quests. For example being captured by raiders/fiends and used as a slave in an arena where you only fight male opponents that will rape you several times if you lose the fight. After the fight you would be forced to go back to the slave cells where other females sharing the same fate as you live. Would be cool if they had dialog and the player could form some sort of relationship with them or at least some of them. etc. etc.
Something I'd like to see implimented in the future would be things that would be less overt than prostitution, but still considered "escort" work, where the PC would be sent to a pub with a client and be there to socialize with the client, keep him or her company for a small fee, and perhaps at the end of the night, have the possibility to give the client a "Little Extra" to get a little extra yourself.
I was messing around with the bouncing boobs skeleton and the raiders dirty skin when this idea came to me. What about having the character wear some sort of dirty raider skin suit after being raped by a few rapist in a row? That skin could reduce the character charisma or have any other effect and be clean up at any water access point.
pages 9-10 have a srs argument about real world prostitution versus fallout prostitution
Would it be possible to add certain debuffs depending on what creature rapes the PC. For example, forced intercourse with Super Mutants or Deathclaws would most likely result in some sort of internal injuries, given their size and inhuman strength. A very slow HP drain would simulate that very well I think, the only way to cure that would be with a doctor's bag or visiting a doctor.

Cazadores could inject you with their eggs that will hatch and kill you after a certain amount of time etc.
Is it possible to have some sort of check like: number of times raped in the last [timeframe]? I was thinking a nice little touch for Rapers/Tryout might be, if the PC has been raped x number of times in the last y hours, she starts taking minor health damage for each subsequent rape within [timeframe]. Also possible a dialog option along the lines of "please no more, I've already been fuck raw" or similar.

This would result in a situation where running across the occasional criminal would be more of a "suck it up and move on" kinda deal, whereas walking totally unprepared into the prison or somewhere might literally end with the protagonist being fucked to death.
Think about it. First point, you normally don't encounter Super Muties and Deathclaws at lower levels and if you do, you are screwed anyway. Second point, it would make fights against big creatures much more dangerous. You'd have to think how to keep them at bay rather than charging them straight ahead. Third point, immersion. Bein raped by a huge monster would certainly cause internal injuries. And those can easily lead to death if not treated immediatley.

Like I said, a doctor's bag should be enough the heal the injuries. Not very believable I admit, but it would make you carry around those things even if you're not playing HC mode. They are pretty much useless atm.
Concerning Supermutant rape and penalties. How about if the player can't run after a SMrape for some time? And i mean ingame hours, not just a few seconds. Could that be done? Perhaps using wounded or crippled animation? I am sure no normal human being would be able to run after some supermutie attention. And in a hostile enviroment moving slowly could be quite dangerous.
AIDS should be turned into HIV, with a bunch of rad/poison/damage resistance penalties. Maybe if you go a few weeks without bothering to treat it, then it should become fullblown AIDS and start leeching your HP.

Condoms should be more expensive and re-usable. I doubt anyone got a latex mill up and running just yet, they've got much higher priorities. Condoms are probably just sheathes made of animal intestines. My idea would be to up the price, and each time you use a condom the player gets an unusable "dirty condom" item. Using a purified water and a box of detergent, all dirty condoms in the player's inventory become regular condoms again (so there's incentive to carry more than a few around).
Male traits

Plain sight - You're an expert in raping women that you can easily blend in and do your business whilst everyone is oblivious to what you did. However, once seen, you can never go back. Gamewise: Small bonus modifier for surprise rape but increases chance of hostilities if done within plain sight.

Charm and harm - Women easily fall under your silver tongue. But alas, you take advantage of that situation that you cannot let the girl go. Gamewise: +15 speech towards the opposite sex for speech challenges, option to have sex for female merchants. Downside is that there is a high chance for rape instead of normal sex and increased negative disposition if seen.

Female traits

Au Natural - You despise anything heavy as it restricts too much. You like light clothes or if possible, full nudity. However, it does attract both wanted and unwanted attention more easily. Gamewise: Increased speech (probably +15 or more) against members of the opposite sex if nude or DT is less than 1. However, downside is that you cannot equip any heavy armour and higher chance of rape.

Lover Lab - You love sex and are quite promiscuous. You don't care about anything else as long as you have sex. Gamewise: Cannot have any negative reputation with any factions as you pay your crimes/goods with your body. Downside is that you need sex at least once a day to repress these urges.
1.
SemiRestrictedCell and RestrictedFaction formlists ; for stalker rapists. SemiRestrictedCell would mean nobody can become a stalker if they are GetDetected by anyone except their intended victim, and their victim is GetDetected by anyone except them. This could be used for NCR bases and civilised areas etc. where rape is a serious crime that will not be tolerated by the rapist's fellow factionmates. RestrictedFaction would simply mean nobody in that faction can become a stalker, for ease of adding bannedactors to the list.

2.
The STD Treatment Kits should be phased out in favour of two drugs, "Antibiotics" and "Antiretroviral Drugs", which are added to all medical vendors. Condoms should become expensive and reusable, something I suggested before, and available at medical and junk dealers. For clarification that they're not a weapon or armour, (and to still include F/F protection) they could be renamed to Prophylactic instead of Protection.

3.
AIDS should be transmitted as HIV, which has no bad effects whatsoever until it matures into AIDS. An expensive ingestible "Anti-Retroviral Drug" should be available at doctors. Provided the player doesn't go more than 3 days without taking their Antiretrovirals, HIV should never mature into AIDS. AIDS should lose the HP drain in favour of high penalties to damage resistance, poison resistance and rad resistance (we can assume a player who completes the game dies of AIDS a few years afterwards). HIV and AIDS should be incurable.

3.
Gonorrhea and Syphilis should be cured by "Antibiotics" instead of the standard STD kit. The penalties of Herpes should also be cured by "Antibiotics", but anyone infected should remain a carrier of it, forever. If the player is infected, every gameweek or so there is a small chance the symptoms will return on their own.

4.
Two new STDs, "Hepatitis" and "Body Lice". Hepatitis has no cure, but there's an 80% chance it will have no penalties at all, and a 30% chance it will cure itself after 2-3 gamedays, at which point it will never re-infect. If the player fails the 80% check, the symptoms would be HP drain whenever the player is a spelltarget of alcohol, psycho or med-X. Body Lice would be the most common and prevalent of all STDs, with a minor penalty such as -1 perception, -1 charisma, and can be cured easily with an ingestible made at a campfire (Turpentine and Abraxo, perhaps)
There should be more consequense to rape. I don't know if it would be possible but it should be considered a hostile act by SOME NPC's like guards (in the casinos) and NCR soldiers for example. If an NPC rapes you, another NPC or your companions, he should become hostile to you and your companions, as well as any relevant guards in the area. This would of course require something of a rewrite I assume, and to avoid making every town a shoot-fest with dead ex-rapist lying around on the floor, this would have to limit the NPC's that perform rape.
Basically I imagine that this would include NPC's in Goodsprings, Nipton and other friendly towns, or NCR strongholds, as well as the New Vegas Strip including casinos.

However in places like the prison, the fort, and other more lawless places (or atleast lawless for women...) it could continue to work as it does. I just feels like an immersion-breaker that the first thing that happens after you leave the Doc is being raped by Chet and then having a friendly chat with him about his wares... Not all NPC's should be rapists, and there should be some way to get "payback". Ok, so he drugged me and raped me, then I should be well within my rights to blow his head off when I recover...
Something I'd like is the idea of NPCs manipulating, or trying to trick, the main character. For some reason I find that interesting.

For example, there was talk earlier in the thread about a scenario where NPCs would approach you and try to seduce you in various ways. I'm not sure whether random elements are viable in the game, but there could be a small chance that one of those NPCs would be, well... a nasty piece of work basically. Drugging you somehow, or whatever.

Also, maybe an encounter loosely like the one in Freeside where a thug waves you into an alley and then he and his buddies attack you. Same principle but with sexitime instead (or just an option to offer yourself there instead of fightingwork work as well I suppose).

Perhaps a system where drunk/stoned people in less savory areas just antagonize you a bit, but it needn't turn into sex. Could just be a barkstring where they comment rudely on your "assets", or in rarer cases open a dialogue where they grab you and you can react in various ways. Again, could be kept fairly rare as to not loose the flavour of it all, just a fun random thing in places like Freeside, some of the casinos.
I think wearing body armor/clothing should serve as a bit of safe guard against being raped. For example..

In a CQC ( Close quarters combat ) fight, when a enemy would normally rape the player, Sexout should do a check if the player is armored, and instead of raping, the enemy would attempt to either strip the player ( if the enemy is successful ) or at least damage the player's armor if unsuccessful, or do no damage or rape at all if the player's agility, strength and luck are up to par. Essentially, the player would have to be naked to be raped, and completely damaged armor may be automatically unequipped or even destroyed!

Also, being hit while knocked down would maybe up the chances of being stripped by a lot ( like +50% maybe )


Another cool idea i have, why not add a 'School of Seduction' or maybe a line of perks that allow the player to use abilities that would pacify and defeat their enemies in a non violent way. I was thinking maybe a special unarmed VATs ability where the player could use a seducing animation, either presenting her rear, or maybe showing them her bazookas..Depending on the player's sexiness and lewdness could perhaps influence this, but the end affect should maybe put a new Lust status effect on the opponent, where the opponent pretty much gives in and starts masturbating..The player could then either walk away or rape him.
I've been thinking about the "fighting off rape" issue. I think we could usefully borrow an idea from the simple slavery mod on nexus.

In Simple Slavery, you can enslave any unconscious NPC. The deal is you need to knock them out first, and the way to do that is with END Damage. So boxing tape, bean bag rounds for shotguns ... there's a load of stuff already in the game that can be used as slaving gear. (There's also a fuck-off-overpowered trank rifle in another mod, but that's by-the-bye).

Anyway, we could apply the same logic to the PC. If you run out of endurance in a fight, you get KOd, and the bad guys get to have their way with you. Simple enough, and works with the existing combat framework. The only thing is we'd need to monkey with the weapons lists for raiders and so forth so a lot more of them used END damage weapons, which may well be non-trivial task. Especially when you factor in the various overhaul mods.

Stalkers are harder to integrate this way. Slipping the PC a mickey when she buys a drink in a bar could work. You'd maybe see the potential stalker having a quiet chat with the barperson, and get a doctored bottle of booze. Drink it and your Endrurance starts dropping like a stone. Out in the wilds, if someone can sneak up on you, the might be able to start a fight with a sedative injection. Hmm... you'd also want to be careful which doctors you trusted ... maybe.
I'd like to see futanari in the wastes. With all the radiation around it's hard not to mutate into something weird.
i was thinking that for combat rape, maybe when there is a group of enemies then they would all run a train on you. like all the hostile mobs around in the area que up around you and take their turns. if possible, after they are done they would move to a location out of their aggro range or make them non hostile so they wouldnt immediately murder you mid rape.

and maybe tie this into a slavery thing and be captured as a sex slave(like in sewer slave) for the respective factions. i'm thinking that the combat rape would hurt you slightly with each rape and if there was enough people raping you, then you black out and wake up in the respective faction's location. in the vault cell for the friends, in a prison cell for the powder gangsters, in the slave pen in cotton cove for legion, maybe one of the abandoned farm houses or something for the viper gangs, and one of the rooms in the house resort for the ncr.

i'm thinking that the player would just be locked up in the cell and faction members would frequently just walk right in and rape you brutally. each rape would make you lose hunger and thirst so you would have to beg for food and water afterward to survive. each beg for food attempt may fail and they would just orally rape you and make you swallow for "food".

i'm thinking that for escape, each time someone rapes you, you would get a dialog option to try and steal something(food, water, medical supplies, or lockpicks) from your rapist as they're raping you with a medium chance of success. each attempt would slowly raise your sneaking skill by 1 or so even if you fail the attempt.

from there the player can practice on the door via dialog which slowly raises the lock pick skill. each lock pick attempt may trigger an event where someone walks in and rapes you as well. eventually the player is skilled enough to pick the lock, and they're free to sneak out of the place, naked and with only a single lock pick and that mr sandman perk(the one where u can kill people silently if they're sleeping). obviously their stuff will be in a locked box somewhere in the respective area with a bunch of rapists walking around.

i think this would be a pretty interesting mini-game like quest that would give a pretty good boost to the player's skills.
Instead of being limited to whoring yourself in just one spot to a very limited client base, I propse that a Propsitute faction(s) are added to the Vegas wastes that allow you to join according to your player affiliations and advance from the small town bicycle, to common streetmeat, to a top of the line escort.
The revamped versoin would use the current Sexout Sex Level function to facilitate advancement through the various steps of whoredom.

Example:
In the starting town, after Doc gets you up and running, he takes notice of your natural attributes and offers you a "position".

*Start Whore Mission 1*
While working for Doc (or another NPC that can be use, Easy Pete, etc) You are tasked to service the men and women of the village to improve moral. Doc feels that three people specificaly are desperate for yoru services (could be any 3). The challenge is convicing each NPC to be serviced by you. The first would be willing, the second my have a minor condition challenge and the last you woudl have convince. After completeling the services, you return to Doc for reward - a box of condoms.

The missions could progress steadiliy as you make your way though the Wastes accoridng the the factions you join. Say you are an NCR girl... No soldier on an extended deployment outto the middle of giant sandbox is going to turn town a nice piece of ass when it offered. The same would be true for other factions. (possibel tie into the tryout series of plugins)

As you advance in Sex Levels you start earning more caps for services and you also attract a higher quality of client. At level 1 your giving it up for free and for the most part only dogs, convicts and wasters will be willing to stick it in ya. A few levels later, now NCR boys and girls take notice of your wiggle along with maybe merchants. Another few levels now you have the attention of NCR officers and more notable factions like the Kings and such. Once you are noticed by a faction and teh faction is will to do business with/to you, you can then become a prostitute for that faction possibly earning faction points per clinet served (gotta make it worth it somehow). Each faction will also have its own unique whore-wear in addition to the standard vanilla hooker garb. The Kings perhpas would have a slutty version of the Jail HOuse Rock outfit where a pience of NCR ass would be in Boots, beret and gun belt.

Eventually all this leads to the Strip, the big time!

Once on the Strip you can continue to align yourself as a "Professional" with the factions you are frinedly with. The casinos would be split according to level requirement. The Atomic Cowboy would have lower standards for thier girls then the Tops.

In the end, once your sex level hits a certain point, you are a skilled enough to make it on your own and be your own boss. Take clients you want, as you want, when you want and charge top dollar to do it.

At this point, the mod could then take a turn and allow to establish your own brothel, and let the new fresh meat do teh hard fucking and you still get the caps, as any good Vegas businessmen would.
There would be a male and a female companion. Their personalities and desires would be totally up to whoever made the mod, but for the sake of example, I'll list what I was thinking.

* The male companion is a bit reserved. He's young and inexperienced, but handsome and handy with an assault weapon. His thing is, he's a closet pervert. He gets off just at the thought of having sex in places he isn't supposed to or where he can get caught easily, and he loves it when women expose themselves in public.
1. He would not have sex available from the start.
2. His quest would begin by taking him to Vegas, specifically outside the Gomorrah where the prostitutes are dancing, to begin "loosening him up".
3. The only remaining step in his quest would be to take him to Freeside, into one of those corner alleys, and convince him to fuck you. Alternatively, passing a moderate to hard speech check will get him to strip and fuck you wherever you're standing.
4. Completion of his quest unlocks sex on command.

# The female companion is open about her ambiguous sexuality, and would make a pass at the player upon meeting. She prefers one-handed weapons when possible. She has no kink to speak of, being open-minded, but gravitates towards light domination.

1. Sex is unlocked at the beginning.
2. Her quest would be to track down and "deal with" two of her ex-lovers; a man and a woman.
3. The man can be "Benny'd" (fucked, then killed via dialog afterwards). The only other option is a firefight.
4. The woman can be paid off to return what she owes, can be "Benny'd" or ismply fucked into returning the ambiguous item, or simply killed for it.
5. Completing this quest unlocks a perk that increases the companion's damage against male and female humanoids slightly.

# The pet companion would be a dog, a rescue from a recent sting operation on a local animal sex slavery ring. The dog's caretaker can no longer afford to take care of it, and, thinking you look like a trustworthy sort, offers him to you for free. The caretaker adds one last note; the animal hadn't been fully "deprogramed" yet; he's skiddish and could easily relapse if his therapy isn't completed.

1. The dog can be taken either to an animal therapist with the Followers, or to a shady fellow in Westside.
2. The Follower could finish the dog's deprogramming (locking out sex options for it), and would grant a perk that made the dog significantly hardier and stronger.
3. The shady fellow in Westside could instead finish the dog's sex training, granting it a perk with a slight boost to its stats, and unlocking sex on command with the animal.

:retarded:
why.
 

visions

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Awor Szurkrarz said:
. Wait, a Deathclaw? :what:

You seem to have missed the bit about canine fertility rates (for the purpose of determining the probability of the pc's intercourse with a canine resulting in pregnancy, I presume). Someone should tell them that this union could not produce offspring, so having it in will dilute the immersion and realism of the next gen pregnancy experience.
 

Phelot

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:lol: :lol: :lol: :lol:

Oh holy fuck I actually read all that somehow through the laughter.

We obviously need a rape LP of this game though it'd be more fun to play as a man that runs around raping animals and mutants :lol:
 

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