I cannot continue to read or write this review; I cannot see. My eyes are so permanently rolled.
My review of The Stolen Throne received numerous comments to the effect that I set my standards too high for a fantasy novel, particularly a licensed one. Putting aside the ability of supposed fans of the genre to denigrate it as a whole with their low expectations, I have to point out that I am only judging Gaider’s writing according to his own metric. In a recent interview at the New York Comic Con, Gaider said about Dragon Age as a whole: “It's also character-driven, and thus concerned more about the human condition than it is about being epic.”
That statement is utterly gob-smacking when juxtaposed to The Calling, which is the very definition of plot-driven and ham-fistedly characterized. It is the apotheosis of tie-in literature, the quintessence of all those malignant aspects I previously enumerated. The Calling, and its author, have nothing to say about the human condition. They trade in only the worst kind of fantasy; neither entertaining nor escapist, but dull and imprisoning in its rote plot and tortured prose. It is the sort of fantasy writing that does not evoke the imagination; it does not challenge the reader. It is not fantastic in any sense. The Calling panders.
A little bit of humility would behoove a writer who is fairly new to prose fiction, but it occurs to me that David Gaider is not, and likely never will be a writer a prose fiction, nor humble about his position. He is a pretentious writer of game books. The Calling is a Fighting Fantasy book or a D&D campaign in which the player makes no choices, builds no characters, and participates in no adventure. We only read Gaider’s fantasies as told to himself, relevant only to those who share them.