DraQ
Arcane
:hamburglarherpler:very jelly woman
:hamburglarherpler:very jelly woman
That would be a sure way to destroy your career, just like that destructoid intern who got fired questioning the usefulness of Felicia Day... Good thing you don't have a gaming career to begin withI would have said something along the lines of "if you were a dude, you wouldn't have got that free dessert. Or your legions of online followers, or your cushy lifestyle and job, or your obviously pandering product tie-ins." But that's just me.Bioware employees acting like a socially retarded teenagers? You can see why they chose their target demographic.
Not even mad about the misogyny, that was just the worst possible way to make this kind of dirty joke. Might as well post a picture of your penis.
Hah.RPS writer dares suggest games are not for storyfaggotry, hipster commenters react with rage: http://www.rockpapershotgun.com/2013/06/11/maybe-games-just-arent-for-telling-great-stories/
Hah.RPS writer dares suggest games are not for storyfaggotry, hipster commenters react with rage: http://www.rockpapershotgun.com/2013/06/11/maybe-games-just-arent-for-telling-great-stories/
http://www.formspring.me/JESawyer/q/571327628
http://www.formspring.me/JESawyer/q/587823297
Things that have changed since these answers: none.
Hah.RPS writer dares suggest games are not for storyfaggotry, hipster commenters react with rage: http://www.rockpapershotgun.com/2013/06/11/maybe-games-just-arent-for-telling-great-stories/
http://www.formspring.me/JESawyer/q/571327628
http://www.formspring.me/JESawyer/q/587823297
Things that have changed since these answers: none.
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
One day people will understand that "vidcoms being art" is not about emulating movies... the most important feature is that vidcoms are interactive, and that's where they should excel to elevate their medium, not playing B-grade movies while you do QTEs...
But it's true. For a game to have a "great story" as it looks right now it would likely have to be basically an Interactive Cutscene or similar akin to The Walking Dead series (and even then it can be Hit&Miss) or at least a shitload of exposition."Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
Yeah, that's a fucking great thing to be said in the era when fucking Monkey Islands, Space Quests and other adventure shit were one of the brightest aspects of PC gaming. You, like, totally take the story out of them because, obviously, it's not that important.
And, as the years had shown, it's not like Carmack cares about game design anymore.
This varies to a great degree and there are certainly a lot of famous "storyfag" games like Planescape: Torment, Grim Fandango, Witcher 2 (even at peril of being stoned to death by some people), but they usually lack in Gameplay and oftentimes in the "interactivity" department. As a matter of fact most (if not all) of Obsidians games sucked more or less balls gameplay-wise and this might explain why. And hey, I love Adventures, even the ones you mentioned (although I haven't played all the Space Quest games) but when you get presented with such final statements or the hipster bullshit of John Walker you have to think about it and they aren't particularly that elaborate in the "game" department oftentimes.
While this is true to some degree, I think you're taking it too far. If you were planning on making a movie, you wouldn't say "movies aren't about emulating books. The most important feature than movies have are pictures, that's where they should excel at to elevate their medium. Not listen to a B-grade novel while you watch pictures". Movies borrowed from mediums before them, and video games should too. The fix for shitty writing is not to remove the writing, but to make it better.One day people will understand that "vidcoms being art" is not about emulating movies... the most important feature is that vidcoms are interactive, and that's where they should excel to elevate their medium, not playing B-grade movies while you do QTEs...
I'd say a really well designed "video game" wouldn't have separation between story and gameplay. It would all be one seamless experience.I'd even go as far as to say that most of the time a well designed "game" part is a lot more important than the "story" part, even though I enjoy both.
And I'd say that a really well designed "video game" often doesn't even really need a story. Games didn't even really have one through their formative years, what is the story of Pong, Breakout or Tetris? They seem to be timeless classics and might at most have a "setting" where it is taking place in, but not much of a story. While "a really well told story" might just end up being a movie (or a book, depending on game type and "cinematic-ness") and is often antithetical to having proper, continuous gameplay in favor of exposition and plot sequences.I'd say a really well designed "video game" wouldn't have separation between story and gameplay. It would all be one seamless experience.I'd even go as far as to say that most of the time a well designed "game" part is a lot more important than the "story" part, even though I enjoy both.