KevinV12000 said:
Hence, action games (meaning, arcade games) are invariably described as "today's" games, which are "advanced" and use "state of the art" technology, whose mastery of the marketplace is a purely natural phenomenon related to "modern" gaming.
Too bad it seems like it was just the other way around. Action games existed, people got frustrated by not being able to press buttons at the right time, or in the right sequence, ect. Then, as a direct result, turn based came about. People could now use their minds and strategize in ways never before conceved!
It was amazing to me. I absolutely hated the frustration of not having control over what i "wanted" to do, and what actually "happened" with the press of a button. It seemed as though the "skill" you needed was the exact thing that the computer could do with ease. The computer can always press combinations right without screwing up. The computer can press buttons at extreme speeds that my fingers would never of thought possible.
Turn based brought about nothing but pure greatness in my opinion. I loved games like battle ogre tactics, final fantasy tactics, and the selective bit of wizardry that i got to play, ect. I still enjoyed morrowind, which i bought at the same time as wizardry 8, but my favorite's will always be turn based games.
The difficulty in an action game comes from not being up to par with how fast you have to click buttons, or swing the camera around, or what buttons to press after eachother for the right "combo".
The difficulty from a turn based game comes from the actual strategizing, more then not, if it's a reasonably balanced game. How you make your character, and the things you decide to do in combat are what really counts.