Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 57,133
JarlFrank said:
What can i say, i'm a fucking graphic whore, but this screen shot is just...
![I ♥ Codex :love: :love:](/forums/smiles/codex_heart.png)
JarlFrank said:
Yep, same shtick. IIRC, the gameplay was closer to desperados than to commandos. Didn't play it for long, it actually feels more forgiving than the good ole commandos - you can get away with alerting and fighting guards regularly. It also seems to have a limited number of unique maps.Yeah, how is that robin hood game? Looks like a desperados/commandos clone, is it any good?
Baron said:The Codex - Never retreat, never surrender.
I agree with everything he said. He never said graphics were the only factor in creating immersion, just an integral part. (Certainly true when you have shit writers.) I still agree with him.
And that it was a valuable marketing tool. Yep again.
Alexandros said:He's right. As much as we hate to admit it, we all love good graphics and there's nothing wrong with that - as long as we don't put graphics over gameplay.
spectre said:Yep, same shtick. IIRC, the gameplay was closer to desperados than to commandos. Didn't play it for long, it actually feels more forgiving than the good ole commandos - you can get away with alerting and fighting guards regularly. It also seems to have a limited number of unique maps.Yeah, how is that robin hood game? Looks like a desperados/commandos clone, is it any good?