Ausir said:
Under what IP would they own the content? I'm only familiar with the common law nations, i.e. Australia, UK, Canada, US, Singapore etc, so there might be a different form of IP in the code law nations (continental europe - actually US kind of falls between the two in some ways).
Bethesda bought the rights to all the content of the games from Interplay. They own all the writing, all the art etc. from Fallout 1 and 2 now. To do what you suggest, Interplay would need to write all the dialogues and create new art from scratch. If you think that could be done easily, you have no idea what you're talking about.
The only area where copyright has any real teeth is music - because it protects the exact combinations of notes. But otherwise, if you want to write 'the badly lit tall building', and have the exact same plot as Stephen King's the Dark Tower, then go for it - just make sure you don't copy out any exact passages.
You're wrong. There have been lots of succesful lawsuits based on copying the plot of a work. See e.g. Harlan Ellison's lawsuit against the makers of the Terminator.
Oh don't get me wrong, re ability to sue on art and dialogue assets. If Bethesda owns those from FO1 and FO2 then Interplay are being the morons for not settling (point still stands - if a case goes to court it is because one or both sides are morons and aren't listening to their legal advice). I'd given Interplay the benefit of the doubt in assuming that they kept the art, dialogue and other sub-assets from FO1 and FO2 in order to keep selling those games. If they didn't but were simply licensing the assets from Bethesda, then yes they'd be screwed. But that seems a really odd way of doing business when selling an IP for future games - I thought it was usually either a matter of stopping selling the early ones, as they all get transfered to the new owner, OR the assets from the original games aren't transferred at all, but just the name, and the setting. You could copyright SPECIAL too, as it there is a strong 'form' over substance component in it (not saying it's shallow, just that you can present it quite comprehensively in a written document, hence protecting it through copyright). Again, my assumption was that they hadn't been trasnferred, or at least that some licensing or non-exclusive deal had been done to allow Interplay to keep using them, otherwise they couldn't have sold FO1 and 2 after the sale to Bethesda anyway.
My comments were premised on the idea that only the titling, trademarks, obvious marketing assets (pipboy, 'war never changes' speech, Fallout history) were sold - that was just from my recollection of the reports at the time that Bethesda had bought all the rights to to make future games out of the FO franchise. I didn't recall much info one way or the other about Bethesda buying up assets from the back-catalogue, which is why I asked what IP forms they'd be suing under (as in what type of intellectual property, not just general ownership of content). You're right - copyright on dialogues, characters, and MOST IMPORTANTLY art assets, would screw any sales of FO1,2 - I just thought their continuing sale of FO1 and 2 indicated that that stuff wasnt' sold (and it wouldn;'t have had to be to make a sale of the FO licence effective).
I stand by my claims about the shite-ness of copyright to protect 'ideas' outside of music. There are famous cases where copyright was used successfully to prevent film ripoffs. Terminator was one. Jaws was the most famous one though. But they are almost universally taught as the oddball exceptions to the rule. In both cases the plot was so similar that the judges ruled that it could only have feasibly been produced by copying the wording of the original script and then making strategic adjustments from there. So ok, I was exagerrating when I said you could make a game about the Dwault Veller fighting the Caster and his army of super-genetic-anomolies, finding the oil chip first, before learning of the encroaching genetic-anomoly army. That's pretty much what happened in the Jaws and Terminator cases. But outside of that it's a tough call to successfully sue on copyright for plot, character or setting-theft. In the terminator and Jaws cases, there was even extensive evidence presented regarding the style of writing - sudden changes in writing style appearing, in just the places where it deviated from the original, making it startlingly obvious that someone had copied the original script, and then inserted strategic name-and-place changes in different writing styles to try to dupe people into thinking that they weren't actually stealing the words but just the content. Music, on the other hand, can lead to successful lawsuits for copying as little as 3 notes, (not always, but there have been tons of 3-note-copyright victories, compared to very few plot-theft-victories,..
But yeah, despite my current drunkenness, I don't think I'm actually disagreeing with you on anything much with substance. But I'd love it out of curiousity if someone could lay out, or get tehir hands on an aerly statment, of what the contract was (obviously we can't get the contract itself until it hits court, but a detailed media report from the financial news would be good), and exactly what was transferred over. I can't imagine this being something with enough shades of grey to warrant a costly legal battle- one side or the other is being a douche and the smart money is one bethesda. But an independent summary (i.e. not 'betheda bought all FO stuff', but rather 'Bethesda bought all IP from FO 1 and 2', or just 'bought the FO setting and nothing more' or similar) would be nice for drunken nerd value.
After all, it's 1:15am here and my wife goes to bed at like midnight (sigh). This is the closest thing that sad repressed geek like me can get to arousal these days,,,