Carlos' Bitch1
Arcane
Far Cry was a fairly challenging FPS on the harder levels. And that was back when I had an older PC...
Clockwork Knight said:Azrael the cat said:Just a thought - could there be a speed issue, rather than an AI issue, about what's happening off screen? I.e. increased cpu speed giving less of a built-in 'delay' between the point where enemies spawn off-screen and the time when those enemies start shooting? I've got no technical knowledge of computers, so I'm just throwing that out there.
Like the fucked up travel speed in Fallout 2 world map? Killap's patch fixed it, but it was crazy
Azrael the cat said:Clockwork Knight said:Azrael the cat said:Just a thought - could there be a speed issue, rather than an AI issue, about what's happening off screen? I.e. increased cpu speed giving less of a built-in 'delay' between the point where enemies spawn off-screen and the time when those enemies start shooting? I've got no technical knowledge of computers, so I'm just throwing that out there.
Like the fucked up travel speed in Fallout 2 world map? Killap's patch fixed it, but it was crazy
That's exactly what got me thinking. I encountered a similar issue playing Bladerunner earlier this year - you had to use a cpu-slower program or else events would happen off-screen before your character could get there.
Yes. Some games even have frame limiter thing to avoid such problems, even as an option in settings. Note how map speed issue is never a problem in Fallout 1 although Fallout 2 uses the exactly same engine. Poor programming?Blackadder said:Perhaps a programmer could point out what different coding, or workaround was put into the game that makes it always run as it should?
The Misinformation here is killer.... the game calculates the map speed on your cpu, and back in 1997/98 cpu's weren't all that fast, so when playing this game on a newer pc with a cpu over 1ghz, map travel tends to get fast, now this you'd think would be a good thing, but really it has a very big disadvantage, you have almost no chance to find any Random encounterers, not good but good news is there are a few ways to fix it:
Killap's lattest patch.
Blackadder said:Perhaps a programmer could point out what different coding, or workaround was put into the game that makes it always run as it should?
Mangoose said:Where some of you people football refs in a previous life? I'm not spreading any bull or trying to make things up, everyone is entitled to an opinion!
Makes sense because before you had less fps so more time to react. Now that its faster you have less time to react so AI seems harder......