Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Between Horizons - sci-fi detective adventure from the creator of Lacuna

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,534
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.



https://af.gog.com/en/game/between_horizons?as=1649904300
INCOMING TRANSMISSION
### CALL SIGN: ZEPHYR
### SENT: APPROX. 10 MONTHS AGO

## VOICE LOG (TRANSCRIPT)
# Hello, Earth. I hope this message reaches you. It is my duty to tell you about the events that transpired on the ship, and why our mission did not go as planned. I am sorry.

### ATTACHED FILES
## MISSION-STATUS.LOG
# Things have changed dramatically since our previous report. Unbeknownst to the Crew, certain elements... [READ MORE]
## SECURITY-REPORT.LOG
# The current situation both in the Population and Crew is very tense. There have been open hostilities... [READ MORE]

sv-gameplay-2.gif

About the game
Between Horizons is set aboard the Zephyr, humanity's first generation ship en route to another star. You assume the role of Stella, who was born on the ship 24 years ago and recently inherited her father's post as Chief of Security. Dive into the conspiracy behind the incident that threatens to disrupt the Zephyr's social order and foil its mission.

Between Horizons is a modern 2.5D pixel art adventure that brings a branching narrative into a semi-open world. The team at DigiTales has applied numerous lessons from their first game Lacuna and proven solutions to detective game design problems to maximize player agency in the investigation process – all the while maintaining the tight pacing of a meaningful story that will ask you to reevaluate your moral compass and make increasingly tough decisions as the situation aboard the ship spirals out of control.

sv-gameplay-4.gif

Features
  • Between Horizons brings you investigation gameplay and an enthralling, branching sci-fi story in an ever-expanding Metroidvania-style space ship.
  • Failure is very much an option. If you submit wrong solutions, the story will go on and you'll have to live with the consequences. A new and improved auto-save system will make sure there is no going back. The story branches and ends based on your decisions and performance.
  • The semi-open world of the Zephyr offers a large amount of player agency in conducting investigations. Explore the ship's unique areas, get to know its inhabitants, find clues and establish connections until the full picture reveals itself – or not.
  • The flexible evidence system lets you assign clues to cases, confront people about them, and submit any case with any evidence you have found, requiring you to think hard about how everything you find on the ship is connected.
  • A modular dialog system allows for dynamic, non-repeating conversations that require you to pick your answers carefully.
  • Underneath the game's exciting and believable sci-fi plot lies a number of thought-provoking problems inviting you to, among others, weigh intergenerational responsibility against personal freedom.
  • Between Horizons is not a point and click adventure. Its controls are modern and direct, supporting both keyboard (WASD) and controller input.
  • Timeless pixel art mixed with 3D environments and state-of-the-art visual effects come together in creating a unique, beautiful art style.
  • The audio team behind Lacuna's dense soundscapes will create the ship's sonic atmosphere and a gripping electronic soundtrack.
  • Between Horizons will be available in a number of languages that have yet to be confirmed. Add it to your wish list and check back in a while!

sv-gameplay-5.gif

Lacuna was pretty great. looking forward to this.
 
Last edited by a moderator:

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,779
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
I just found out about this game. Gonna have go at it and Colony Ship at the same time, when both have their production finished.

TY2v.gif
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
12,031
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Demo has the awful JRPG "text crawl", with an extra twist: sometimes after a sentence appears, it waits a few seconds and then continues with more text in the same dialogue box ... so if you read quickly and press the key to advance to the next box, you might see another line start to appear and then get cut off, forever lost. I posted an aggravated thread on the Steam forums. Let's hope they can get that fixed because this shit is unplayable for me.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
12,031
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Demo has the awful JRPG "text crawl", with an extra twist: sometimes after a sentence appears, it waits a few seconds and then continues with more text in the same dialogue box ... so if you read quickly and press the key to advance to the next box, you might see another line start to appear and then get cut off, forever lost. I posted an aggravated thread on the Steam forums. Let's hope they can get that fixed because this shit is unplayable for me.
Update, the developers promised that every feature that Lacuna had will also be available here, and Lacuna did have the option to turn off the text crawl.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,989
Text crawl is one of the greatest sins a developer can commit (and often an indicator of terminal weeabism), the only remotely acceptable form of crawl are the more scroll like forms of line by line or sentence by sentence as those don't impede your reading of individual words.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,429
The demo was updated but honestly I cannot play it. The game world design and the world navigation is simply atrocious. The same thing with the UI and the PDA.

It's insane how retarded new developers can be. I no longer care about navigating empty game worlds which don't bring anything worthy to the overall experience.

Make it simple. Make it efficient. Add a game world map and let me travel to whatever place I want. Fallout 1 did it 25 years ago. Insomnia the Ark did it a couple of years back. Why is so hard to implement something so simple and efficient??

1189746-fallout-screenshot.jpg


53235101020_97861e9edc_o.png
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
16,984
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Text crawl is one of the greatest sins a developer can commit (and often an indicator of terminal weeabism), the only remotely acceptable form of crawl are the more scroll like forms of line by line or sentence by sentence as those don't impede your reading of individual words.
The only remotely acceptable form of text crawl is if it's at the beginning of a Star Wars movie or game.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
17,213
Location
Eastern block
Make it simple. Make it efficient. Add a game world map and let me travel to whatever place I want. Fallout 1 did it 25 years ago. Insomnia the Ark did it a couple of years back. Why is so hard to implement something so simple and efficient??

Because everyone is overthinking it
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
12,031
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Text crawl has been fixed in the demo. I agree navigation is slow paced but I am okay with that in this style of game. Teleporting would feel cheap.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,989
Coming March 25th: https://store.steampowered.com/news/app/1921980/view/4195736292001541310
Launch Date Revealed
Aboard the Zephyr on March 25th!

Fellow detectives, we are thrilled to announce that our sci-fi detective adventure Between Horizons will launch on March 25th, 2024! Time for you to hop on board of the generation ship Zephyr, and take on the role of Stella - the newly assigned Chief of Security. Dive into the conspiracy behind the incident that threatens to disrupt the Zephyr’s social order and foil its mission.

While we're counting the days until release, we're adding the final touches to the game to provide you a fantastic gaming experience.

You can watch the new release date reveal trailer right here:

We can't wait for you to enter the Zephyr and utilize your detective skills to unravel the mysteries happening on this ship. Don't forget, failure is very much an option.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,992
i wonder why people make games mixing different levels of pixelation like that.

the UI is crystal clear with anti-aliasing , the character sprites looks straight out of a 320x200 game, the maps are something like 640x480, and all the lit elements are crisply anti-aliased.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,534
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Played this for 2 hours or so. So far it's good.

The gameplay revolve around collecting evidences and talking to people. There are "deduction" where you can insert from great array of evidences and profile you have collected, and you can present evidences to people to make them talk more. It is pretty freeform and you can definitely make the wrong choices.


So far what i think a missed opportunity is how lacking the dialogue presenting is. Like the only unique response is when you present relevant evidence to the right people otherwise they just day " i have nothing to tell about that". In games like ace attorney or even most adventure games, if you show people random objects they usually have something to say about them that give insight to character or a chance to tell some jokes. In between horizons for example presenting someone with a profile of their son doesnt illicit any unique respond because it's not relevant to the case so the whole character and conversation system feel stiff.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
8,008
Location
California
So far what i think a missed opportunity is how lacking the dialogue presenting is. Like the only unique response is when you present relevant evidence to the right people otherwise they just day " i have nothing to tell about that". In games like ace attorney or even most adventure games, if you show people random objects they usually have something to say about them that give insight to character or a chance to tell some jokes. In between horizons for example presenting someone with a profile of their son doesnt illicit any unique respond because it's not relevant to the case so the whole character and conversation system feel stiff.
That kind of reactivity really bothers me. It plants this small seed in my brain to want to try every noun for every character, not b/c I'm genuinely interested, but b/c it taps into some kind of OCD. Same kind of thing in JRPGs when they give NPCs unique dialogue for each world state. I'd much prefer if NPCs could be questioned about things that are only relevant to them. But of course I haven't played this title yet so I don't know if I'd feel "hey, this NPC should really have SOME opinion about NOUN. NOUN was their neighbor/friend after all."

Thanks for sharing your thoughts Hobo. I'm curious about the music. How are you finding it?
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,534
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
So far what i think a missed opportunity is how lacking the dialogue presenting is. Like the only unique response is when you present relevant evidence to the right people otherwise they just day " i have nothing to tell about that". In games like ace attorney or even most adventure games, if you show people random objects they usually have something to say about them that give insight to character or a chance to tell some jokes. In between horizons for example presenting someone with a profile of their son doesnt illicit any unique respond because it's not relevant to the case so the whole character and conversation system feel stiff.
That kind of reactivity really bothers me. It plants this small seed in my brain to want to try every noun for every character, not b/c I'm genuinely interested, but b/c it taps into some kind of OCD. Same kind of thing in JRPGs when they give NPCs unique dialogue for each world state. I'd much prefer if NPCs could be questioned about things that are only relevant to them. But of course I haven't played this title yet so I don't know if I'd feel "hey, this NPC should really have SOME opinion about NOUN. NOUN was their neighbor/friend after all."

Thanks for sharing your thoughts Hobo. I'm curious about the music. How are you finding it?
Weaker than lacuna so far imo. It's mostly really ambient some synth some piano. Not bad, and work for the setting, but some lacuna soundtrack i play occasionally even after all these years like this:

 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
12,031
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
So far what i think a missed opportunity is how lacking the dialogue presenting is. Like the only unique response is when you present relevant evidence to the right people otherwise they just day " i have nothing to tell about that".
To be fair, while I LOVE it when there is unique dialogue for every combo, this can be a colossal amount of writing work for a small team. I just finished a solodev detective game that is only 90 minutes long, and the guy said it took him a full year to write unique responses for every clue for every question.

I do agree that it would be nice to have some obvious but wrong combinations covered here of course.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,534
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
finished it. some impression:

1. pretty good story and detective mechanics. very free-form. the end stat i got 7/10 deduction right. i got the key and the final one right, i realized i might be wrong on 1 deduction, but i dont know which other 2 i got wrong, the game didnt tell you immediately.
2. on top of that, based on the achievements, i missed some deeper layer to the conspiracy. this is basically your sidequests, i found a few but but didnt untangle everything.
3. there are C&C outside of the correct deduction, so the story can develop on different level, the first if you get your facts right, then your own story choice like
based on that you can take over the mutiny and take power for yourself which i didnt get nor didnt even realize that you can do without looking at the cheevo list
4. there is a relatively intensive ending slides explaining the result of your choices and the fate of the ship with major characters you interact with have their own endings.

some criticism:

1. i really would like more flavor texts and characterization, but at the same time like ivan said, this made every line relevant to the investigations and uncovering the secrets. all your conversations are recorded in a log sorted by time. you have to consult those logs over and over to cross-examine statement and evidences. i could see why they didnt put more flavor text because it would make those logs overwhelming and overcrowded. the current system they have in the game made every line important.

2. the ability to sort evidence based on if it's an object, a profile or location. by the end i have like 100+ evidences and scrolling through that is a bit PITA.

3. no ability to rebind keys or at least toggle always run. gosh my fingers hurt trying to sprint everywhere.

but that's it, if you like lacuna this game is (from what i remember) even more open ended than that and certainly has very good detective system that almost doesnt hold your hand
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
12,031
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Finally decided I have enough free space in my head to devote some focus to a good detective game. I'm a few cases in and loving it so far.
  • To address Ivan's point above, I actually really appreciate how clues are handled here. You can indeed ask anyone about anything and you will indeed usually get an "I have nothing to say about that." Instead of frustrating my inner completionist, this is a wake-up call for my inner detective. If you pay attention to what you're doing it's obvious what clue is relevant to which suspect or witness. So I actually read all the dialogue instead of button mashing to click through and unlock the next scene. If my attention wanders or I feel like I missed something, I go back and read it again. (The "PDA" menu retains every conversation in the game and you can review all info whenever you want.) You're absolutely not supposed to go around asking every single person "Tell me about trash cans" "Tell me about the women's restroom" "Tell me about a pencil" "Tell me about escalators" because that would take a million years and make no sense. It's like trying to open a combination lock by going 0000001 rattle rattle rattle, 0000002 rattle rattle rattle, 0000003 rattle rattle rattle, etc. Bitch, the combination is right there in your notes, just read them.
Note Ivan I am not calling you a bitch, it is more directed at my own inner OCD demon who does things in stupid ways.
crazyrobot.gif
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
16,984
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Zombra I agree that it makes sense that a detective game, if well done, should actually make you think about clues and what you've observed. But why are you calling Ivan a bitch? His post was from half a year ago and it implies autism more than anything.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
12,031
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Just finished this. It is brilliantly good, and hard. I cracked 9/10 cases but man some of them were not easy and that 10th one I still have no idea how to solve it. You have to triangulate the location of a clue and I ended up building a map of the whole ship in Photoshop to try to piece together where it was, and I was still wrong. Sucked! But made me feel that much better about getting most everything else right. Good story and characters too. Steam review up, basically I take 700 words to say "It's good."

Oh also HoboForEternity fwiw they did add a feature to filter clues by type, so you can just go to the suspect page without having to scroll through 50 locations, and vice versa, etc.
 

3 others

Cipher
Joined
Aug 11, 2015
Messages
320
Finished the game. It's good enough to deserve Zombra's persistent pimping, although not really a must-play modern classic. About on par with Lacuna overall both mechanically and aesthetically.

+ A Generation Ship is always a good setting
+ Good deduction puzzles. Some rely on leaving things slightly more unexplained than they'd have to be but there wouldn't be much of a game otherwise, would there?
+ The length of the game fits the story, and the tension builds up nicely
+ Looks nice. The pixelated 2D sprites in a post-processed 3D environment are not a design choice I'd make but it gives entertaining Doom vibes
+ The system just works. Gather evidence, put things together, ask about the right things from the right people, progress the story, encounter the consequences of your previous choices.

~ The strict dialogue system bothered me a bit too, but as stated above, conversations are stored for later reference (that you will need) so excessive flavor text would have been a problem. I still think they went for a too spartan approach. I mean, if a custody battle is a supposed motive in a case, I want to ask specific questions about familial relations.

- Disliked the main character. She's clearly unsuited for her high-pressure job, but not obnoxiously so.
- Personally I'm getting sick of all these indies having a pet you can go scratch. I'm gonna start deducting :smug: points from the game rating from now on for these travesties.


I got all the cases correct in the end, but two of those were me putting the blame on a suspect based on very, very flimsy circumstantial evidence. Maybe the cases would have been clearer if I had found some additional evidence, so it could have been a skill issue too. Lacuna had one of these as well where you just had to take a suspect's secretary's word for it without corroborating the testimony with anyone else, which was more annoying than anything here.

The triangulation case had me stumped too for a while because they don't exactly spell it out what the reference pings mean, but it had a logical and unambiguous solution in the end.

Solid :4/5: overall. :3/5: if you dislike petting digital animals.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom