I like playing this against AIs. The players are too tryhard.
Well, I've seen some videos where people go all reeeeeeeee when you do something they don't like, like open with an air factory.
On the other hand, there were plenty of games labeled "chill" or "casual" in the lobby, unfortunately most were 8v8.
It's not all bad, played with some random aussie dude and we had a blast.
I typically play coop with two of my mates, one struggles against medium AI, with the other, we have good fun beating hard BARbarian... or it whooping our asses hilariously.
Like that time when it casually unleashed a Ragnarok on us and had enough fucking economy to keep it on sustained fire until we folded.
There were a bunch of pretty swingy games, where the bot would just pummel one of us, while the other could break through and get their commander.
The AI is really surprising, sometimes it acts like a complete dolt, standing there and taking a beating. One time I managed to nail it at around 12-minute mark with
a torpedo bomber raid and it just stayed there in the water.
The game is really scaleable
ArchAngel you can fine-tune the AI by choosing the right map.
Starting with Medium, the barbarian can be a real pain in the ass, it will sneak behind your lines with every opening it can find.
It does a great job dodging radars, it even hugs the map edges like a motherfucking pest.
You basically need to contain it through checkpoints, and it's not always possible for all maps.
I've noticed that if it's mixed terrain, the bot's logic goes tits up and you can easily push it out of the water. Unless it's commited to water expansion, then it's the other way round.
So, if you play on something like High Noon, the AI gets more manageable. I quite like Folsom Dam. Desert Triad can also be nice pick to get some practice,
because the three pillars are unreachable without air transport, so you can immediately tell where the bot will and will not be able to go.
Unfortunately, very few maps are well suited for 1v1 and even with 2v2 sometimes there's just too much ground to cover.
Solos can't be choosers, so perhaps warm up to adding a bunch of simple AIs on your side.
That or stick with the scenarios. They can seem a bit dry, but as you master them they do a decent job of guiding you where you need to be to skill up.
If you feel overwhelmed by the bot's micro, I'd say up your electronic warfare game. For starters, you need to give yourself more visibility. Just radars are not enough, build some scouts and send them on patrol patterns.
The AI is very crafty at hiding, and all sorts of hills will block radar (as you can probably see on the overlay). It may seem that the enemy units are coming out of nowhere, but they still need time to get there.
Setting up jammers will also make a lot of difference, especially if you want those static defenses to last a bit longer.