Mattresses
Scholar
- Joined
- May 25, 2008
- Messages
- 308
denizsi said:Don't worry, people. They will never finish it. They'll probably release a "demo" a few years from now, then they may decide to switch to Dragon Age 2, and eventually call it quits "due to real life".
I hate modders, I really do. Fucking degenerate subhumans that need to be put out. All they ever produce is useless shit. Tons of it.
Mattresses said:
It's unfortunately very common that 'modding teams' get together to try stuff like this because they want to be acknowledged in an issue of PC Gamer.Topher said:Why do modders always insist on taking on such huge projects
Andyman Messiah said:It's unfortunately very common that 'modding teams' get together to try stuff like this because they want to be acknowledged in an issue of PC Gamer.
Topher said:Why do modders always insist on taking on such huge projects when they could make a compact and detalied adventure instead?
Mattresses said:
Hm BG has no animated sex scenes therefore this could be the reason?! Anyway it will never be finished.MetalCraze said:Attention whoring. This project will never be finished and in any case it's just a reinvention of the wheel. BG2 already exists (and looks better than DA), why make it again?
Foamhead said:In an unrelated story statistics show that the RPG Codex has a vastly disproportionate number of people with no lives.
Foamhead said:This just in from the video game news:
The RPG Codex shocked the world today by shitting all over something and the people working on it. In an unrelated story statistics show that the RPG Codex has a vastly disproportionate number of people with no lives.
I'm very sorry for being not excited at all about pointless remake.
Foamhead said:This just in from the video game news:
Attention whores bored the world today by announcing yet another stupid bg2 remake that will never be completed. In a related story, RPG Codex user Foamhead foams at the mouth in a fit of butthurt nerdrage.
This.zeus said:I'm pretty sure having a life and remaking BG2 in the Dragon Age Toolset are mutually exclusive.
True.DramaticPopcorn said:DA:O toolset is way too buggy for such big project.
Also, they won't be able to implement ADND 2nd ed rules completely (not including countless divine/arcane spells), and since DA:O's game mechanic sucks dick, I don't see the point in such project.
omg, this is totally awesome! Everyone was so stiff in the game, this'll bring more life! and also, I hope Bishop will be romanceable option? :3 XD I am sure many fans of Bishop/Casavir/Sand/whoever else will want more option for such X3
Looking forward for this! ^_^
A little report for those that are interested.
- Almost all the area are done. This is almost 100% Drechner works.
- The sound of the originnal game are imported in the mod with a hak and a 2da. The music of the original game as well.
- the soundset of the original characters aren't done yet. But I hope to be able to import Imoen/minsc and the other original voiceset for exemple.
- the generic scripts system is all done.
Custom death system that works like in the original game.
If the main char dies, it's game over, if a companion dies he remain dead until you can rez him or kick him out of the group where he deasapear.
Basic Iron weapon have a chance to break while fighting until you solve this problem.
The characters becomes tired if they don't rest for 48h. they loose 1 point in each stats every 48H that can be regained if you rest.
The special ability that the char start to devellop are done.
The various book of stats increase are done.
For plot items we are using the originals game icon. They are imported in the game
The world map system is all done and the various module are beginning to be tied with it.
there is a time travel while going from an area to an other depending of the distance.
And you enter from the correct side of the area depending from where you comes.
All the custom content used have been regrouped in 3 hak.
A blueprint hak, a sound hak and a 2da hak. We are using many thing that we got in the vault. But I put all of them in a single hak since we changed some texture and many of the custom content we got was only in an override format for dev. I don't even have the list of all of those that were used.
We got 2 or 3 custom content maker that did specific stuff for the module as well. A custom sarevok helm and some creature a Gibberling and a doppleganger for exemple. I find their work very good.
Almost all the conversation have been transcripted in the mod. But the quest related script is still in its beggining.
The NPC and items are done and for some module we start to put them in game with the scripting associated to them.
TOSC is fully functionnal and done except for the story related to the 3 daughter in BG.
Arem said:But hey there is even NWN2 OC remake in works!
omg, this is totally awesome! Everyone was so stiff in the game, this'll bring more life! and also, I hope Bishop will be romanceable option? :3 XD I am sure many fans of Bishop/Casavir/Sand/whoever else will want more option for such X3
Looking forward for this! ^_^
The BG remake for NWN2 is coming along pretty nicely: