Starcraft's three sides are a fairly big misnomer as well. They all need the same resources and the units are very similar. The only difference between a zerling and a zealot is that one has more hit points and costs more. It's still pretty much the same unit.
Really, after three years of development, Starcraft is pretty damned crappy. It's Warcraft 2, with the same engine limitations, and three sides where the build cost and hitpoints vary for the most part. Units still have to stop to fire. You can't build more than 200 units. You can't select more than 12 of them at a time. It felt more like a really nice WC2 mod than a new game because there's very little evolution in the two titles.
Really, after three years of development, Starcraft is pretty damned crappy. It's Warcraft 2, with the same engine limitations, and three sides where the build cost and hitpoints vary for the most part. Units still have to stop to fire. You can't build more than 200 units. You can't select more than 12 of them at a time. It felt more like a really nice WC2 mod than a new game because there's very little evolution in the two titles.