Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: BioShock; Irrational Games
Take a look at this brief <a href=http://www.2kgames.com/cultofrapture/qa1.htm>BioShock community Q&A</a>:
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<blockquote><b>Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?</b>
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Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.</blockquote>Thank God. I was worried that they might develop the game for the PC, 'cause that would, like, totally suck.
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
Take a look at this brief <a href=http://www.2kgames.com/cultofrapture/qa1.htm>BioShock community Q&A</a>:
<br>
<br>
<blockquote><b>Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?</b>
<br>
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.</blockquote>Thank God. I was worried that they might develop the game for the PC, 'cause that would, like, totally suck.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>