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Bioshock Infinite - the $200 million 6 hour literally on rails interactive movie with guns thread

Angthoron

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There is no ground for any sort of lawsuit based on this whatsoever.
As a direct copy, yes. As a paraphrase sans credit - depending on how much someone wants to fuck you over, you full well can get into trouble. Academia loves fucking people over for minor cases of uncited loans, for one, I'd expect money hounds would as well, if they had any interesting sides. I'm assuming there's no interested sides involved, so.

It's more subtle in this case, of course, the Big Daddy model went through several iterations until it became what it is. I don't think either I nor Blaine argued that the images are identical. The concept, however, can still have been lifted; style can be different. It still can be conceptual plagiarism - something like what I've pointed out with my paraphrasing of the LotR synapsis. And yeah, like I was saying, there's a difference between plagiarism and reference/inspiration: you acknowledge the latter two. That's p.much it.

Still, it's just on the level of "could be", mind you. To prove that it wasn't, someone'd have to indicated that the designers were actively checking the Japanese sci-fi mags, for example. Actual proof of concept copying is fairly complicated.
 

Blaine

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Literal-minded people will see many apparent differences between the two dive suits and the two little girls. Not that being literal-minded is bad, you understand, but art criticism isn't the forte of literal-minded people.

What I see are embellishments and stylistic alterations that lead back to the same source—iterations, yes. That is quite different from two persons (not the only two) independently coming up with the X-TREEM concept of a clown riding a dinosaur. Even the contextual differences between the pink dino pic and the Joker pic are incredibly profound, regardless of how slam-dunk Job Creator's find might seem to some.

But that's a :deadhorse: at this juncture.
 

Dexter

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obviously that japanese artist ripped Robot Monster off. he just made the girl younger because all japanese are pedophiles
Can find a lot of those if you look: http://www.darkroastedblend.com/2013/04/strange-deep-sea-diving-suits.html

erghwergewgwegwegwegew.jpg

image04.jpg


But again, the concept of a dude/thing in an old diving suit and a woman or little girl isn't really "Copyrightable", just specific images or patterns. It's like trying to Copyrighting the concept of depicting a spaceship or a tank even though they look absolutely nothing alike.

In the case of EA the reason for the legal battle was also because they were nearly identical and not just "similar":
tiberiumalliances610610.jpg


That said, the closest resemblance to it in Bioshock are actually some of the motivational posters:
Big_daddy_and_little_sister.png
 

sea

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Even musicians do it. The music Mark Morgan composed for Fallout is, to some people, a little too close his sources of inspiration in some cases, and I mildly agree with them though I don't consider it plagiarism per se.
To be fair to Morgan, in some cases he was reusing/"ripping off" his own prior work and themes. In other cases he was basically given a collection of unlabeled songs by the game's developers and told "do that", so as a composer who's probably happy to get any job thrown his way, is it too hard to blame him for doing as asked? Maybe it's still not justified (and one could argue the popularity of a work is no basis for whether imitation is okay or not), but it's very clear that Morgan has talent and the bulk of his work (which is original) is definitely very good quality as well.
 
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Blaine

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Maybe, but it's very clear that Morgan has talent and the bulk of his work (which is original) is definitely very good quality as well.

Oh, I love his music. I have all of the Fallout music on my Walkman (the modern kind, earbud/MP3 player combo), and "got into" the dark ambient/tribal ambient subgenres to find more music like it.
 

Job Creator

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This is significantly different from the one I posted—the size, shape, and color of the dinosaur, another character being part and parcel of the scene and leading the dinosaur—whereas the comparisons of the two sets of diving suit and little girl differ very little except in the exact model of diving suit used and the exact appearance of the little girl. The differences are minimal and almost entirely stylistic.

Today we witness the birth of a new brand of Biodrone... since monkeys can conceivably produce Shakespeare given enough typewriters and a long enough interval of time, unless something is directly photocopied, why, surely it must be a coincidence, an innocent reinventing of the wheel.
Don't be mad now, I've never even played Bioshock, I just accepted your challenge
Besides, this was literally two minutes of googling, give me 40 years worth of asian sci-fi magazine covers if you want to see real results
 

Melan

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People didn't complain System Shock 2 was ripping things off even though none of its concepts were original - it stole from a host of B-grade SF/survival horror stories. It is hard to find anything in it that's not a shameless ripoff of something. A lot of these ideas are also bland or incredibly stupid. Exploding protocol droids? Psionic monkeys? Creepy robot sluts?

But none of this matters because SS2 took these dumb ideas and made a great game out of them, while Bioshock took a halfway original concept (and "something vaguely similar was published in 1970s Japan" is very original by mass media terms) and made a game that fell on its face. That's your difference.
 

Spectacle

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The last 3 pages of this thread have been ripped off another stupid argument that was posted on the codex last year. It's completely unoriginal and those responsible better come clean and admit their influences or there will be lawsuits incoming.
 

Dexter

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"angry/nightmare/etc. clown riding pink dinosaur"
"It is the only picture of an angry clown riding a pink dinosaur you're likely to find anywhere."

In this thread we learned that Job Creator is color-blind :eek:
camo_peace_clown_with_machine_gun_guitar_on_dinosaur_-_copie.jpeg


Also there:
clown_pinkdinosaur29aunc.jpg


I hope next time someone makes a retarded argument like that someone will find this. Not to mention the irony of Blaine coming up with the idea of a clown riding a pink dinosaur trying to prove his point actually works against him and disproves it, since he likely came up with it all by himself trying to think of "obscure" stuff.
 

Blaine

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Oh cool, this thread again. The wise choice would have been for me to ignore that tag, but I wouldn't want to rob you of your opportunity to confirm that I've seen your insult. Now you can rest easy knowing I'm aware that you're reveling in my abject humiliation.

Plus, I'm touched when people page me to ensure I see the insult that they've meticulously crafted for me. It shows they're thinking of me and that they truly care.
 

buzz

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To be fair, Bioshock Infinite had good user Metascore before as well. At least that's what I gather from Wayback Machine. This was a few days after launch.

Bioshock is one of those franchises that "core" plebs love and consider super-amazing, even when they really are not. I mean, I enjoyed them too :lol:.
Too bad the games were not mod-friendly because we could've had some rebalance mods (actual ammo scarcity, disabling plasmid respec) or making the gunplay feel less floaty and the games would've actually been pretty decent.

edit: Of course, Infinite was a travesty.
 

Blaine

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Hey, I'd completely forgotten about the big gay pink dinosaur argument. Memories.... :lol:

Bioshock was decent if you just wanted a shooter with some "RPG elements" and halfway-decent exploration, keeping in mind that shooters with complex level designs are exceedingly rare this side of the 20th century.

1898f26aea.png


Bioshock's level design certainly isn't on par with its predecessors, but Infinite definitely goes full retard with its linear corridors and treasure nooks.
 

Blaine

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both the Bioshock maps are literally the same linear corridor

No, they really aren't. There are fewer level (as in vertical) transitions and branching series of rooms, which is a shame, but it's still clearly a lot better in terms of environmental complexity than walking from one end of an entirely non-branching single-level corridor to the other.

I can't decide if you're stupid, trolling, or are going for Codex brownie points.
 

Cadmus

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both the Bioshock maps are literally the same linear corridor

No, they really aren't. There are fewer level (as in vertical) transitions and branching series of rooms, which is a shame, but it's still clearly a lot better in terms of environmental complexity than walking from one end of an entirely non-branching single-level corridor to the other.

I can't decide if you're stupid, trolling, or are going for Codex brownie points.
I didn't realize those were supposed to be multiple stories because the picture is for ants.
 
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edit: Of course, Infinite was a travesty.

Bioshock 2 is probably the best from the whole trilogy. Not that it was so good, but after the hyped first part and Infinite I find it most balanced, when it comes to combat/story. Infinity has a great world building, but it is wasted. The combat was never great, or horrible. It's just plain mediocre and after you unlock all the powers it becomes too repetitive. Adventure game with the first person perspective would be more interesting and we wouldn't have VISCERAL combat segments.
 

pippin

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2 had ok gameplay and level design. It also featured most of the concepts that would be extremely celebrated in B:I, like the daughteru.
 
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