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So it seems what happened is the same thing as withl Bioshock: The original idea shown by the first trailers was completely different of the final product.
Oh, it IS coherent... but it's too deep and complicated for the codex the world to understand! And even the retards coolguys who say "Great story, bro! Totally inelligent and smart'n stuff!" don't get it and like most idiots who want to appear smart, they pretend they do.
I haven't even pirated this piece of shit, but I just read about a graphics fix and thought that it might be useful to the sorry bros who bought it.
You set post processing to alternat in the video options menu then go to your documents folder and in Xengine.cfg change this line SM5DiffusionFarBlurScale=0.000001
It looks so damned good... it's a shame they didn't put an actual game in there somewhere.
Can one of you guys post about twenty screenshots so that I can experience the bulk of what this game has to offer in the space of three minutes or so? Thanks in advance.
So the floating city floats because of "quantum mechanics." There's an info video that even says "how does it float? rockets? balloons?!", yet no, quantum mechanics. So can I ask why the fuck we see that the city clearly has both rockets and balloons underneath its islands?
I finished the game earlier today and I liked it. I have never been into shooters and I didn't mind the game being easy (in fact, I found it challenging at times on hard, probably because I played a little more aggressively than I should have). I really liked how the hand cannon and the sniper tore heads and I didn't have to use any other weapons most of the time. The waifu was nice and I liked her animations, it is clear they put a lot of effort into her. I didn't like her dress/second outfit, though. The first one was so much better.
This is probably the best popamole shooter of this generation, so it got me thinking-what do popamole gamers want from a game? For some reason, they like shooters (duh!), and the first bioshock game wouldn't have become as popular if it were an adventure. Same goes for Infinite-it is obvious that fans want a shooter (and don't mind poor shooting mechanics, hence everybody liked the original Bioshock). It all reminds me of Inception-it wouldn't have been as popular if it was not an action movie, but it was universally praised for its story.
So, modern gamers say they want games that are engaging, with greats stories etc, but in the end they want an accessible shooter than makes them feel smart without requiring any actual thinking (meaning it has to be pretentious rather than meaningful).
That being said, I enjoyed the game's shooting, but mostly because the hand cannon felt fun to use, The other weapons-not so much. Still, light years ahead of Bioshock 1.
The city was indeed beautiful and I couldn't stop feeling sorry that all these beautiful art assets were going to waste for a corridor shooter. There was a little bit of a ludonarrative dissonance, but nothing on the scale of the new Tomb Raider. Until the end I was wondering why Booker didn't just kill the people he owed money to+half the population of New York, but then there was some deep stuff that should explain this. Still, killing so many people and destroying most the city is too much.
I wish there was more non-combat gameplay, like real character interaction, more open-ended areas, meaningful exploration, proper sidequests etc. Linear shooters are just not good for telling a story (some might say half-life 2 did a good job, but I am not a huge fan and I don't think the game did anything special storywise). I think they are not good even for a cinematic experience-you have to fill segments between cinematics, and corridors are just boring.
And now for Bioshock Infinite
I didn't mind the story, but I didn't really care about any of the characters besides (to some extent) Elizabeth and Booker. And I say to some extent because I only starter to care about them in the final hour of the game. About that..
I liked that it turned out Booker sold his daughter and his debt was actually to her. The fact that he created false memories about his past so as to justify his coming to save her was nice. But then I didn't like the infinite universes thing. It would have been cooler if it turned out that Elizabeth was able to create her own worlds like she thought as the beginning. Travelling through time and space is all cool, but different worlds is too. Having more than one universe is also fine, but the infinite thing was too much and screwed over everything.
At this point the game is a story about how Booker sold his daughter and couldn't live with the guilt and got a second chance to be with her, creating false memories in the process that were soon shattered. In the end as the truth was revealed Elizabeth helped erase all the damage and now in every universe she has a happy live with her father who never sold her in the first place. The end.
Imagine how much cooler it would have been if instead of different universes they explored the human mind more, things like false memories, guilt and redemption, creating your own false world so as to live with yourself. They might have even got something really touching like Booker completely losing his mind and living in an imaginative world where he is happy with his daughter and hadn't sold her. Even the game being an illusion/dream in which he saves her as he never managed to do in real life would have been better.
Oh, and the 1984 New York attack-it was stupid that some Zeppelins could stand a chance against a modern city. Why not attack the 1920 New York instead? It would have been just as deadly and they could have used zeppelins. It is clear that Columbia is more advanced than the rest of the world, but they would clearly lose their edge if they used the same technology 72 years later.
The story is not actually bad but they shouldn't have kept it tidier and without the pretentious stuff.
But there is an interesting trend going on with popamole shooters. Far Cry 3 was also pretentious and cinematic. I thing this is the future of popamole shooters. Not to mention that objectively, they are improving compared to Call of duty-(like) games. And shyly, they are trying to be innovative.
EDIT: Why the hell are there so many factories/exploited workers in a flying city clearly for the rich? Where do they get all the coal/materials from, do they transport them from the ground? Why do they have factories up there in the first place when they can transport goods rather than raw materials. And keeping a class of underprivileged workers in a city so expensive to maintain is ridiculous. They had beaches, ffs. Imagine the costs of maintaining all of this. Why not have their poor workers and factories on the ground and exploit them as much as they want?
Fuck me Beck has gone fully off the rails with this shit. Between this rambling and wanting to build libertardian isle Beck is gonna go Branch Davidians in the next 2 years.
So, modern gamers say they want games that are engaging, with greats stories etc, but in the end they want an accessible shooter than makes them feel smart without requiring any actual thinking (meaning it has to be pretentious rather than meaningful).
I find theese people disgusting for beeing ashamed to like simple things, they say they are blown away by the story and the art and all that shit and in the end as you said thy only want to shot things, but are ashamed to say so, so they say the story blew them away. I for one do enjoy things for what I want from them even if this means theyre simple. So I dont buy shit that pretends to blow me away, on the other side I would happily spend 60 bucks if it would stop pretending and just blow me.
Every plot point I read about it makes it seem like typically daft video game storytelling, mistaking convolution for depth of theme and detail. The far out setting and central political theme (judging by trailers) wasn't enough, they have to get into time travel, multiverses, quantum mechanics, etc. Seems kind of try-hard and confused from the outside looking in.
Imagine how much cooler it would have been if instead of different universes they explored the human mind more, things like false memories, guilt and redemption, creating your own false world so as to live with yourself. They might have even got something really touching like Booker completely losing his mind and living in an imaginative world where he is happy with his daughter and hadn't sold her. Even the game being an illusion/dream in which he saves her as he never managed to do in real life would have been better.
You should try The Darkness 2, another story-based FPS from 2K. It heavily features the "mind trick" you just described. And it has much better (and more "fun") shooting mechanisms than Bioshlock, none of the ludonarrative dissonance, and generally a much better, more coherent self-consistent story with a better digital waifu than Elizabeth.
Imagine how much cooler it would have been if instead of different universes they explored the human mind more, things like false memories, guilt and redemption, creating your own false world so as to live with yourself. They might have even got something really touching like Booker completely losing his mind and living in an imaginative world where he is happy with his daughter and hadn't sold her. Even the game being an illusion/dream in which he saves her as he never managed to do in real life would have been better.
You should try The Darkness 2, another story-based FPS from 2K. It heavily features the "mind trick" you just described. And it has much better (and more "fun") shooting mechanisms than Bioshlock, none of the ludonarrative dissonance, and generally a much better, more coherent self-consistent story with a better digital waifu than Elizabeth.
Imagine how much cooler it would have been if instead of different universes they explored the human mind more, things like false memories, guilt and redemption, creating your own false world so as to live with yourself. They might have even got something really touching like Booker completely losing his mind and living in an imaginative world where he is happy with his daughter and hadn't sold her. Even the game being an illusion/dream in which he saves her as he never managed to do in real life would have been better.
You should try The Darkness 2, another story-based FPS from 2K. It heavily features the "mind trick" you just described. And it has much better (and more "fun") shooting mechanisms than Bioshlock, none of the ludonarrative dissonance, and generally a much better, more coherent self-consistent story with a better digital waifu than Elizabeth.