These games [TPS] are closely related to first-person shooters,[3] which also tie the perspective of the player to an avatar,[4] but the two genres are distinct.[5] While the first-person perspective allows players to aim and shoot without their avatar blocking their view,[4] the third-person shooter shows the protagonist from an "over the shoulder shot" or "behind the back" perspective.[3][6] Thus, the third-person perspective allows the game designer to create a more strongly characterized avatar,[4] and directs the player's attention as if watching a film. In contrast, a first-person perspective provides the player with greater immersion into the game universe.[7]
This difference in perspective also has an impact on gameplay. Third-person shooters allow players to see the area surrounding the avatar more clearly.[4] This viewpoint facilitates more interaction between the character and their surrounding environment, such as the use of tactical cover in Gears of War,[8] or navigating tight quarters.[9] As such, the third-person perspective is better for interacting with objects in the game world, such as jumping on platforms, engaging in close combat, or driving a vehicle. However, the third-person perspective can interfere with tasks that require fine aiming.[10]