Befuddled Halfling said:
U mad? You do not come on to the Dex criticizing the "damn, 94% RPG of the decade Divinity 2 DKS". Nor do say you found DA:O anything other than "good for what it is" (at best). You realize you have just killed any chance you had of making it onto the bro list?
But just between us, I agree entirely. Shhh! DKS is just spam magic missile and do a consoletard spastic roll. Make some coffee while mana regenerates, rinse repeat. Yet DA:O with enemies that use beserker, reaver, templar, assassin, ranger, archer, rogue etc et fucking cetera, special powers against you, plus 40 spells including fireball, misdirection hex, blood wound, plus fire, ice, spirit, electric damage, plus special attacks like charge, grab, pin down, etc, has pause and play, semi turn based combat .... is despised. The first deep roads area was not up to standard, but as you move on with the brood mother and Caradin Thaigs, it's back to its usual form.
He he he, not exactly mad as somewhat annoyed. I really enjoyed the humour of DKS and it's semi Gothic style of exploration, but after I reached Orobas it started to go downhill. Shit, I forgot to respec befor the last fight with Ygerna and that Mage(who I released for added challenge), and had 30 points in Wisdom and Mindread that I could have spent somewhere else, and still it was a no brainer, running around with magic missile, flame wall, summons and pet, then chugging potions and doing it again. Took a few goes as the bitch would sometimes close and give me a hammerblow, but it was as simple as it comes. I didn't even have a perfect build for mage as I changed my character from melee for the first third of the game then archer and finally a mage for FOV yet it was enough. Maybe pure melee would have been harder, but with the hordes of respawning crap in FOV, it would just be tedious. You get a million enchanting gems and charms that are mostly a waste, and the armors are of moderate value as are the weapons. Why so many when all I needed was the bow I got half way through? With a few gems there was bugger all that could better it. In DA:O, until later on you get few really good weapons and armors that are more than cosmetic difference. I also LOVE the fact that using a light armor instead of automatically putting on the heaviest actually has a real benefit. I'm using a dual wield Dwarf Commoner and have been using light armor all the way through. In most other games, bigger is better and so you just discard any light shit for the heaviest at earliest opportunity.
The brood mother was a cool fight as are most set piece fights in DA:O, offering a variety of tactical challenges. Early on an ambush with archers on the high ground were a real bitch as I had little protection and a non-ranged party for example. I still haven't figured out how to beat that fucking High Dragon. I just never game much import to ranged attack and so am suffering somewhat in some battles as getting in close to the fucker is suicide.
DA:O for me is a game that I will eventually play again with a different spec and that's something I never thought I'd hear myself saying about it after the 'raeg' is got here.
DwarvenFood said:
commie ? is that you ? what has happened ? did you run into Cleve's mindbending ray's Down Under ? have you been..... damaged?.... has a part of your brain been swapped with konjad's in a mad potatoe experiment ?
Heh, I actually took a sabbatical from the newfag derp that infected this place a couple of month ago and decided to try out the 'Codex bane' games. Some I found deserved the rage, others to my surprise less so. I think I like DA:O because I miss slower leveling, actually using more than one talent/skill/spell, having a party, all in spite of the clusterfuck combat becomes at times(which really is the same as BG/BG2 at heart), an epic feel despite the tried and true hub and 4 areas shtick being used again, and a genuine sense that Bioware actually TRIED and CARED with this game that I didn't get with the Mass Effect series and I guess DA2(though I've not really tried that). Perhaps it's due to the time spent on it, before EA and the full realisation of the 'formula'?
At any rate, I've become somewhat confused regarding what the Codex says is good and shit.
Could it be that the Codex doesn't hold all the answers?
Roguey said:
@commie - Here are my guesses: a) doesn't have Bioware on the box and made by a small group of Belgians (of course) b) bigger areas c) no optional hand-holding features d) funny, doesn't take itself seriously e) more and better puzzles and f) graphics and music. Different tastes and priorities. A lot of times when someone complains about x feature, that isn't the issue really bothering them.
Yes, I liked it of course up to a point. But as a game it had every flaw and then some that could be leveled at Bioware. Just because it's made by some 'wacky Belgians' that try to go all 'cool and laddish' in their blogs and shit shouldn't excuse the game that much. The outside areas may be a bit bigger between loading but that's a false difference, as DA:O has more areas and if you stuck them all together in a seamless transition, you'd get a larger mass of land. Open space just for a Dragon form don't really count either. The interior areas for the most part are small as shit though.
Not all the puzzles are all that much better, the one with the statues at the FF was neat as were a couple of others, such as the optional platformers, but that's more Fade quality. A lot of the puzzles are basically find the lock that fits the key.
DA:O actually surprised me that it had some puzzles that were similar in quality to DKS, something after playing Mass Effect 1 and 2 I had forgotten that Bioware could do. I also didn't discover the 'highlight everything' key until almost finished the game so actual exploring and trying to work out puzzles was more challenging in many ways than it would have been otherwise.
Graphics also aren't all that good in DKS, not much better than DA:O at any rate. Music is superior. That fight music from DA:O gave me the shits after half an hour.
It doesn't take itself that seriously which is a plus in a way but also an attempt to shrug off crap plot and inconsistencies just with a 'hey it's just a fun game' type of defense. The power rangers rip off was great though. On the other hand there's a lot of genuinely funny banter in DA:O as well, the ones between Oghren and Wynne about Alistair twirling his pike were good for example.
I really liked DKS despite it's flaws BUT at the same time after playing DA:O I honestly don't see why it's loathed so much when on balance it does things as well or as badly as DKS. Sure there are face palm moments, but even the Deep Roads were over in a couple of hours and had quite a few interesting encounters and even the darkspawn hordes were intelligently placed and not dumped like in DKS in a corridor. I had heard all the stories about the horrors of the neverending 'Derpspawn' hordes and had steeled myself for a tedious grindfest, but it was over as soon as it started. There were more repetitive fodder encounters in the Flying Fortresses and the caverns to the Mages tomb, though they died in seconds thanks to magic missile.
I also really liked the ending to the original DivII. If it ended right there without FoV I still would have been happy. Why shouldn't you have a game where it actually charts the rise to power of the 'big bad'? Surely in all these fantasy settings there must have been a way whereby the bad ass actually succeeded well enough to become a threat if not conquer most of the world in the first place, right? I actually found FoV as a bit of a cop out. Would have preferred a Divinity 3 where you are a different adventurer trying to clear up the mess that the Div 2 guy made, with maybe freeing him as an ally during the game.