I think there was actually a tremendous number of people that came into the franchise and were delighted. So there were many people who critically thought it was wonderful, and actually a lot of old fans did as well.
Read: Some morons were taken in by the "gay elf buttfuck ass explosion gore sex dark gritty epic hawke" advertising and some fans are so brainwashed and have so bad tastes that they still liked Daatoo. Hell, even Volly had a short phase in which you could hear some criticism.
There’s no doubt that there was a polarization though. Maybe some of that can be attributed to some of the fans of Dragon Age: Origins who were maybe expecting a similar experience.
Morons. It's called DA2, clearly no indication that it'll be anything like DA1. Haven't people learned from FO3 and DS3? Why does sarcasm not translate well to writing?
But we actually innovated, we took a lot of risk, we were pushing the envelope on how we told the story, the gameplay, the action moments, the graphics - a lot of things were changed. And, actually, I really believe it was the right direction," Muzyka began.
Read: We still don't know the difference between "change" and "innovation" but we so like our newspeak. We tried to cater to the lowest common denominator with more action, cinemating and gay emotional buttfuck thus taking as little risk as possible. We did the story a little differently from our previous games so by ignoring all the other games that told a story that way we could claim to be doing something new. We didn't do it very well either. I still can't believe customers aren't quite as stupid as I think. If our new "direction" failed once we simply have to continue with it. The fly never gives up trying to get through the window either. Must fly on
We also recognize that feedback from core fans is incredibly important, so we take that to heart. We’re listening to it. We’re commercially successful, so we actually drew a lot of new fans in, exceeded our expectations, and what we want to do in the future is make sure we integrate that feedback from our core fans, so they come along with us for the journey, as we continue to build up the Dragon Age franchise and make the next ones even bigger and better so that all of our fans are delighted and surprised.
Read: Somehow the sales are not what we imagined. We have no idea why. Oh, looks like our old fans don't like it all that much and the morons falling for the advertisements can't make up for lost sales. Better promise them anything they might want. Never realized we're nothing without our fans.
We think we can do that. We can actually take the best of breed features from the original game in Dragon Age: Origins and Dragon Age II and put them together; and some of the changes we made in Dragon Age II, we were proud of the team.
Read: We'll keep the gay elf buttfuck ass explosion gore sex dark gritty epic moron dialogue wheel recycled environments and assets and add more cinematic emotion and remove one wave of reinforcements out of nothing per encounter. That should satisfy everybody. We were so proud when they managed to re-use the same cave 40 times. They saved us so much money.
We think they were the right changes. We wanted the team to push in that direction, but we also want to integrate feedback from our core fans because they’re really important to us. So I think there’s a nice balance that can be struck to achieve that," he added.
Read: And now, after we've mollified those moron "fans" we can let some truth seep in. We'll continue as if nothing happened but your money is really important to us.
Perhaps the codex forms my perceptions too strongly, but I really have the feeling that Bio are entering a time of trouble. TOR will likely bomb (and that alone may kill them), DA3 will end up like DA2 and thus underperform (especially since it'll be lacking much of the goodwill that may have carried DA2 along). ME seems to be the only strong point they have left. Don't know if that'll be enough.
If they do go under that'll probably be taken as "RPGs just don't sell". Hilarious.