"EA plans to release four or five games a year from the studios in each of the 2009-2011 fiscal years."
No surprises here.
VD, can you hear that? Make it good, for our sake.Cassidy said:AGE OF DECADENCE IS FOR THE RPG GENRE LIKE THE WATER CHIP IS FOR VAULT 13!
Supposedly, EA is changing its policies and approach to making games. They will be making original IPs regularly, have a studio dedicated to only finding new game concepts, they decided to focus on making good games first
John Riccitiello is also the man, who in his first interview since taking over of EA, said that ’sequels are boring’. Does that sound like a statement coming from the mouth of a traditional EA executive? I don’t think so, and apparently enough employees at BioWare agree enough to reserve any outcries of doom at least for a while.
This is a disaster. One could arguably make the case that EA is a bit more innovative, a bit more forward thinking, than they were during last generation and the 32-bit generation, but who was in charge during that period where EA earned so many Fuck EAs?Koby said:For the optimists crowd: http://www.firingsquad.com/features/ea_buys_bioware/
John Riccitiello is also the man, who in his first interview since taking over of EA, said that ’sequels are boring’. Does that sound like a statement coming from the mouth of a traditional EA executive? I don’t think so, and apparently enough employees at BioWare agree enough to reserve any outcries of doom at least for a while.
Also - @volly you're a little bit upset and it is showing :wink:
EA destroy everything they touch.
We have lots of info on it. Stop being ignorant.
Yeah, such as the fact that it'll probably never be released. lulz.Volourn said:We have lots of info on it.
Huh? MotB advertises itself as roughly 20 hours of gameplay. Planescape Trilogy part 1 advertises itself as roughly 20 hours of gameplay. Or at least, that's what was on their Web site last time I looked, about a week ago.skyway said:Planescape Trilogy? The 1st part will be two times shorter than MotB. That's not serious.
aboyd said:Huh? MotB advertises itself as roughly 20 hours of gameplay. Planescape Trilogy part 1 advertises itself as roughly 20 hours of gameplay. Or at least, that's what was on their Web site last time I looked, about a week ago.skyway said:Planescape Trilogy? The 1st part will be two times shorter than MotB. That's not serious.
I'm not sure how 20 hours is two times shorter than 20 hours.
Moddies? Nah. Only BG2 moddies could do something interesting. Since nwn it's only boring crap. Planescape Trilogy? The 1st part will be two times shorter than MotB. That's not serious.
Ratty said:Yeah, such as the fact that it'll probably never be released. lulz.Volourn said:We have lots of info on it.
t-s-s-s, it's "fuck EA" thread.fizzelopeguss said:EA ain't as bad as i remember, Tiberium wars and MOH airborne were both decent games i thought.
ha-hasome people said:VD is our only hope for rpg genre now
quality > quantityThere's loads of great NWN1/2 modules
Actually companions was the best part in BG2 (except art of course), without them bg2 would turn into yet another dungeon crawl (bg1). There are actually big quest mods for BG2 (check gibberlings3 or pocketplane). Only a few - yes - but my point was - the writing is awesome there. You clearly see that it was done by some hardcore rpg lovers. And nwn mods? Usage of "OK" word in a fantasy setting is disgusting.The only ones I recall seeing were of the 'love interest' variety. Don't remember seeing any big quest mods, or new areas for it.
I really doubt that PSTp1 will be on a par with Fallout 1. So here's the point where you must invest into quantity.Who cares how long Planescape Trilogy will be. Even if it is only half as big as MotB, that's still bigger than Fallout 1... was Fallout not serious?
Army of Two is a bad Gears of War clone. That's the kind of "new" IP we should expect from EA.I have a good friend of mine that is an artist at EA Montreal (yea I know...), part of the studio making new IPs (currently Army of Two).
Oarfish said:Bioware have been producing games with the intention of shipping at least 2 million units per title for some time now. I'm guessing their acquisition by EA will make little difference, the majority gaming culture like their stuff, despite all the faux outrage. Support indies, or pin your hopes on eastern European studios. The mainstream game industry will not be producing the titles you want.
Maybe it will... as Dragon Siege of some kind?Ratty said:Yeah, such as the fact that it'll probably never be released. lulz.Volourn said:We have lots of info on it.
DemonKing said:According to the firing squad article none of the employees knew about the takeover until it was announced...LOL.
Probably because 1/3 of them were ex-EA refugees.
I can see it now: "Hey guys, you know that evil slave-driving corporate money-making machine you escaped from? Guess what?"
I said there's a load of *good* NWN modules, i.e. ones that are quality and improve on the base game massively. There's masses of shit ones - your right, but I made no reference to themquality > quantity
Many of the BG2 modders are NWN modders, many of the NPC mods have been ported over. Well written dialogue isn't exclusive to BG2 mods and definitely not vanilla BG2. I suspect the cause of your disdain is that you don't like the new base games as much, which is a fair point (and one I share), but it poisons your view on the potential of modifications.Actually companions was the best part in BG2 (except art of course), without them bg2 would turn into yet another dungeon crawl (bg1).
Where did I say Trilogy would be on a par with Fallout? I cited Fallout as a prime example of why judging a game by it's length, as you had done, was absurd. Nothing more. You seem to be under the impression that quantity can make up for quality, sorry to break your bubble, but a pile-o-shit is a pile-of-shit no matter how big it is. PSTp1 will either be good or bad. How long the game will be is irrelevant, design is everything. Will it be as good as Fallout? Probably not, they are unpaid amateurs working on a free project in their spare time, learning as they go along. Will doubling it's play hours fix that? No. If anything it will make it worse by diluting the good parts. 10+ hours is also exceptionally good value for something that is freeI really doubt that PSTp1 will be on a par with Fallout 1. So here's the point where you must invest into quantity.