Role-Player said:..was basically that of an alien race (read: alien when compared with other races of the world, not necessarily outer space beings; they could just be an advanced species wheter they are ancient and old to the world, or ancient and new to the world) which use the bodies of those who live in the world as their hosts. They can be small to medium-sized, and they establish a symbiotic relationship with hosts, often providing an offer of sorts at the expense of some level of control; hosts can be partially or fully controlled but generally stand to gain something from this.
Stark said:hi RP, i thought this is a very nice idea and offers some intriguing role-playing oppurtunities. the gamer may control the intelligent alien race one moment, and flip over to the controlled host another moment. The speech options actually changes depending which is the one under control right now.
Claw said:Goa'uld?
Role-Player said:One race concept I came up with some time ago and which was meant to be used in a Neverwinter Nights module I will develop with Volourn (I know, very Twilight Zoneish), was basically that of an alien race (read: alien when compared with other races of the world, not necessarily outer space beings; they could just be an advanced species wheter they are ancient and old to the world, or ancient and new to the world) which use the bodies of those who live in the world as their hosts. They can be small to medium-sized, and they establish a symbiotic relationship with hosts, often providing an offer of sorts at the expense of some level of control; hosts can be partially or fully controlled but generally stand to gain something from this. While many travel and show themselves in broad daylight (in the module I was planning anyways), it's not unheard of some travelling in secret.
...
The gist of the race is that they are weak as kittens without a host: since they're basically small creatures which require the strength and mobility of their hosts to move about and interact better with the gameworld, and haven't developed physical abilities to a great extent, they require the hosts, regardless of race. Ingame, when they latch onto a host they confer it some small boosts to their base statistics at the expense of control over it. Only a character with high Willpower can overcome total control.
Another aspect about the symbiotes is that they can leave subjects and find others, wheter because they sense power or that they can be more useful to them. As such during the game, if the alien race was a playable race then this would mean the PC could switch from any race to other he wanted. Of course, some penalty should apply to avoid unchecked body snatching (such as a penalty to the alien's constitution when he leaves a host, much like a Mage would suffer a penalty when his familiar would die; or establish an amount of time under which the alien can not leave the new body).
Founds like the Denzel Washington film Fallen where demons jumped from body to body.
Section8 said:Founds like the Denzel Washington film Fallen where demons jumped from body to body.
Was that the one where he played the righteous black man?
Oh wait...
Twinfalls said:Role-Player said:One race concept I came up with some time ago and which was meant to be used in a Neverwinter Nights module I will develop with Volourn (I know, very Twilight Zoneish), was basically that of an alien race (read: alien when compared with other races of the world, not necessarily outer space beings; they could just be an advanced species wheter they are ancient and old to the world, or ancient and new to the world) which use the bodies of those who live in the world as their hosts. They can be small to medium-sized, and they establish a symbiotic relationship with hosts, often providing an offer of sorts at the expense of some level of control; hosts can be partially or fully controlled but generally stand to gain something from this. While many travel and show themselves in broad daylight (in the module I was planning anyways), it's not unheard of some travelling in secret.
...
The gist of the race is that they are weak as kittens without a host: since they're basically small creatures which require the strength and mobility of their hosts to move about and interact better with the gameworld, and haven't developed physical abilities to a great extent, they require the hosts, regardless of race. Ingame, when they latch onto a host they confer it some small boosts to their base statistics at the expense of control over it. Only a character with high Willpower can overcome total control.
Another aspect about the symbiotes is that they can leave subjects and find others, wheter because they sense power or that they can be more useful to them. As such during the game, if the alien race was a playable race then this would mean the PC could switch from any race to other he wanted. Of course, some penalty should apply to avoid unchecked body snatching (such as a penalty to the alien's constitution when he leaves a host, much like a Mage would suffer a penalty when his familiar would die; or establish an amount of time under which the alien can not leave the new body).
Cool - like Paradroid.
Off topic - there was to be a David Fincher film based on a Heinlein short about aliens 'joyriding' by controlling human bodies and experiencing their emotions - what the heck happened to it, dammit?
baby arm said:RP, I know you didn't say it was original, but Messiah (by Shiny) already used that as its main gameplay feature.
Twinfalls said:Bryce - that Puppet Masters was a 94 movie which was not directed by David Fincher (Fight Club, Seven). It looks like Fincher has dropped that project, and is now filming something called 'Zodiac'.
http://www.imdb.com/name/nm0000399/
Hmm, it would have been cool to have a heinlein project done by a non-moron director. I hate that robocop fool and his awful movies.