Exitium said:
You must be really fucking stupid if you didn't understand the point Darcy was trying to make, Vault Dweller
Exit, can't you maintain a normal conversation without resorting to name calling and turning every thread where I post opinions you disagree with you into flame wars? Just for the record, your stupidity is becoming legendary. Your ways of arguing and seeking attention are disturbing. You have a reputation of a moron, a hypocrite, and a flip-flopper. Your threads are the reason we have a "stupid" forum. Just think about it.
I think it's utterly crap that you have to memorize spells, and if you get the wrong ones, it renders you useless as a caster
Really? OMFG! What about Diablo 2 where if you invest into wrong skills your character is useless? What a crappy game it is. Now, unlike many games and systems, all you have to do is rememorize spells and you are no longer useless. As for getting the wrong spells, that's what brains that you are obviously lacking are for.
I agree that it is too complicated to enjoy
Fucking moron
The D&D magic system has absolutely no place in a CRPG. Going through a variety of menus just to cast a damn spell is pain enough as it is
What variety of menus? Ever played the Infinity Engine games?
Who really cares if I cast Magic Missile instead of Melf's Acid Arrow?
Ah, so you are a noob. Why didn't you say that you have no fucking clue about the magic system because you are too stupid to understand it? Someone would have wrote some easy guide for retarded for you. Anyway, first, Melf's Acid Arrow is useful to those who are vulnerable to acid (duh!), like trolls. Second, Magic Missile if implemented correctly (multiple targets) can allow you to disrupt several mages at once very quickly.
I wouldn't play a Wizard, not because it's too 'hard' as VD seems to think
Didn't you just say that "I agree that it is too complicated to enjoy"? Wow, it takes less and less time for you to flip-flop.
There is absolutely no fucking fun in memorizing your spells every day and selecting when to cast them, especially at the early levels. At some point you are just going to run out of spells and stand in the back while everybody else does the fighting.
I see. Because wizards can only cast spells, and can't use darts, slings, crossbows, etc and anything else that would go nicely with good Dex.
The game is going to feature a ton of spells regardless of the fact that it doesn't use a spell memorization system
Yeah, so does Diablo 2. Your point is?
Not many games use that system anyway. Why? Because it's crap
Ever heard about a little thing called copyright?
I rather like how some of you see fit to complain about the 'tyranny of choice' when Bioware decides to use a mana-pool instead of D&D's stupid memorization system. Funny how that never seems to come up in discussions of any other game
More unsupported bullshit.
Since when did D&D memorization = choice?
God, you are dumb! It's not the memorization, it's the mechanics that force you think and pick some spells, making strategies that go with them and trying to balance your offensive and defensive capabilities.
She was saying that D&D forced you to become some sort of 'rules lawyer'
Do you even know what "rules lawyer" refers to, noob?
If you came across a locked door and forgot to memorize a Knock spell you wouldn't be able to get past it until after you rested, again. Assuming you had no rogue and you were in a no-rest area, you'd have to leave to go back to town, memorize the fucking spell and come back again just to open the door. If you came across a group of monsters and didn't memorize your Fireball spell you'd be pretty useless, too.
Oh, horror, oh, horror. You can't cast any spellls you want all day long. Well, that's what that planning is all about. If you don't want to have a rogue in your party, and you really want to unlock every door you see, than you think about how you may substitute these abilities. You may double-/multi-class or you may reserve some of your spells just for that. That would limit your offensive abilities, but that's the choice WITH FUCKING CONSEQUENCES that you have to make.
It's unnecesarily complex and I fail to see how you, someone who doesn't even like D&D of all people can defend such a shitty game mechanic.
Because my evaluation of things isn't based on my current likes/dislikes.
Strategic? What's so fucking strategic about memorizing spells before you even know what to use the next day?
Figuring that out, which, btw, isn't a rocket science, and how you'd deal with that is the strategic part.
And Prince of Qin, Nox, Kult, Sacred, Bloodlines, Arcanum, Gothic 2, Seal of Evil, Deus Ex, etc. Nice way to make the game look bad by comparing it to Diablo which by the way kicks the shit out of NWN.
NWN was a crappy game, imo. All the other mana-games that you've mentioned have absolutely no strategy in the spell casting department. That was the weakest point in Arcanum, imo. And Deus Ex? You've gotta be kidding me.
It just doesn't work well. It didn't work well on paper, either. I'd have been so much happier if D&D's magic system featured individual spell timers and global timers (based on rounds or turns).
We appreciate your expert opinion, Exitium.
Now, before you reply, think about what arguing style to pick. I have no problem flaming your stupid ass, but I always prefer more intelligent ways of presenting arguments.