Volourn said:
Please, don't tell me you believe that Arcanum and espicialy TOEE are "hardcore' 'cause they're not.
Well, compared to Bio games, they are hardcore, but that wasn't my point. Bio games follow a simple marketing rule: easy, linear, simple rules, simple gameplay, simple storyline, no choices, nothing that would require mental activity except for retarded puzzles here and there. That sells. Arcanum wasn't easy by any standard (i'm talking about complexity of gameplay), didn't look very good comparing to BG, didn't have uber cool license, didn't have familiar setting (generic hero fantasy), etc. It was clear right away that it wouldn't be a hit because people are stupid and prefer something pretty and simple to make them feel good about themselves: Look at me, ma, I'm playing one of them dragons and dungeons game, and I don't even know any rules. I can only imagine their surprise when they picked up ToEE and wents "WTF! Am I suppose to do all that? Where is my Recommended button?"
And, hate to break it you; but making the game playbale by everyone is not nesseccarily targetting morons.
But most of people ARE stupid, that's a scientific fact, I saw that on TV
Anyway, making a game playable by everyone requires dumbing a game down to the lowest common mental denominator. That's simple logic. There are a lot of people who've never played DnD games or role-playing games. They are confused by non-linearitry, choices, and lacks of specific "what do I do next" instructions. So, the solution is simple, to make it simple enough that even a casual person who's not really into RPGs (an adventure gamer) would be able to understand. The result: KOTOR (give me a good reason why there are so few feats and skills there), Deus Ex2, Morrowind, etc
Afterall, it was TOEE who wasted 50% of the "word limit" on pain staking rules detail in game. Talk about simplifying things.
And how many people still bitched about rules admitting that they didn't look at the manual? It's a shame though, and I blame the dumb motherfuckers for Bloodlines. Leon said that they learned that sticking with the rules didn't really worked out for them, draw your own conclusions.
TOEE has no exuse not to be a hit. It's a DnD game based on one of the, or the most popular DnD module ever.
Yeah, I betcha that everybody knows that fact. Half of the
reviewers embarrass themselves when they talk about dnd stuff, and they suppose to be at least somewhat familiar with the subject. I can only imagine how much casual gamers care about dnd, gygax, and the module.
That ain't the point. You guys bash the games yet continue to buy them. That's pathetic. That be like me saying that I hate a certain food and continue to buy and eat it. Lameee...
I can't speak for everyone, but I got BG1, BG2, and KOTOR. Returned NWN, never played BG2 exp, SoU, HotU. 3 out of 7. Not exactly what I would call "continue to buy".
If they're "good" games then why do you bash them all the time? You talk; but no evidence to show that you actually like the games.
Good adventure games, adventure being a key word of course. Take Bloodlines for example, it may be a decent shooter, but if the rpg part sucks, then nobody is going to care about how awesome it was to cast spellz at people.