Azrael the cat
Arcane
Meh, I actually prefer this new marketing hype - it's the closest they've come yet to acknowledging that they aren't making rpgs. It's also the logical conlcusion once we've started on the track of removing stats and tactical stat-based combat. From there you may as well ungimp the shooting part, and just make it into a non-linear FPS with a few non-combat skills. I always thought that Deus Ex should have been the path that dumbed-down mass appeal developers should have been churning out clones of, rather than the KoTOR and Oblivion models, which fall into the no-mans'-land of crap rpg features and crap action.
I'm hoping that this trend might finally allow stat-based tactical combat, whether following the Wizardry/M&M/Bard's Tale style, or the FO/JA style, to make a comeback under a different name, maybe 'tactical squad games' or something. And for games like PS:T to come back as 'stat-driven adventure games'. Basically, I'm hoping that Bioware et al shift so far towards being shooters that they are no longer occupying the rpg market. That way, stat-driven games won't be seen as 'last-gen' or 'outdated' versions of Bioware rpgs, but rather a different category of games altogether. That's a much easier line to argue when Bioware is spouting stuff like above.
I'm hoping that this trend might finally allow stat-based tactical combat, whether following the Wizardry/M&M/Bard's Tale style, or the FO/JA style, to make a comeback under a different name, maybe 'tactical squad games' or something. And for games like PS:T to come back as 'stat-driven adventure games'. Basically, I'm hoping that Bioware et al shift so far towards being shooters that they are no longer occupying the rpg market. That way, stat-driven games won't be seen as 'last-gen' or 'outdated' versions of Bioware rpgs, but rather a different category of games altogether. That's a much easier line to argue when Bioware is spouting stuff like above.