'D. Gaydar said:So long as romances of any kind are optional and need to be actively pursued by the player in order to be experienced, they simply don't have a leg to stand on.
Cassidy said:It is clear Bioware has a social responsibility of including both "special" people and gays along their target audience.
Angthoron said:Hey guys, you're missing an important point here - one day they may include RPG into their interactive movies again, or maybe even decent gameplay for the minority of the players that enjoy to, like, play games.
Volourn said:"What, are you implying that BioWare believes in financial feasibility of branching storylines?"
Within reason.
Volourn said:"Which means, translated from hypespeak, maybe adding one or two sidequests that slightly change the ending slides, like in Dragon Age.
Any more branching of a story than in DA will never be seen in a Bioware game."
Bullshitz.
JarlFrank said:When everyone already tells them that they have good C&C, they have no motivation at all to actually make real branching storylines - because profit is everything they aim for, they don't care about creating a masterpiece with lasting appeal, and branching storylines and C&C isn't what they like doing most anyway - they much prefer linear or at least semi-linear DRAMATIC stories with romances and EPIC cutscenes and CINEMATIC storytelling.
Mastermind said:Whether it branches or not only matters to a couple dozen faggots on the codex.
Well, it's not just LGBT minorities. By including homo-romances, Bioware caters also to men who like to play female characters for whatever reason and engage in hawt lesbian romance. There's a shitton of them, you know. And, to much lesser extent - to women, who like play male characters for hawt gay romance, respectively.kris said:I can't see what Bioware will gain for adding them either, since it cater to such a minor group. But maybe the extra attention they get makes it worth it.
Fucking storyfags .Mastermind said:JarlFrank said:When everyone already tells them that they have good C&C, they have no motivation at all to actually make real branching storylines - because profit is everything they aim for, they don't care about creating a masterpiece with lasting appeal, and branching storylines and C&C isn't what they like doing most anyway - they much prefer linear or at least semi-linear DRAMATIC stories with romances and EPIC cutscenes and CINEMATIC storytelling.
Branching storylines does not automatically translate to lasting appeal or a masterpiece. The inverse is also true. I'll settle for bioware making a decent story.