Castanova
Prophet
"Here [video gaming] has buried a treasure—but even fairer hopes"....
First, he responded to Scott Jennings and his condemnation of the World of WarCraft peer-to-peer patch model. Firor believes that is a novel solution to a novel problem and that is where innovation comes from in this industry. MMORPGs are a new frontier and no one expects some of the problems people run up against: such as the need to give 7-million people one patch.
Volourn said:"These guys wouldnt know what players want if it bit them in the ass..."
BIO's success disproves your theory.
P.S. As for the AC vs. Civilization debate; I don't care about either. HAHAHAHAHA!
Volourn said:Hey, youa re the one who tried speaking on behalf of all players. Stick to speaking for yourself or, at maximum, the Codex.
Then again, you are one of the few here who actually likes NWN so perhaps its best for you NOT to speak on behalf of the Codex.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHA!!!!
I had the same experience, but Civ IV cured me. Try it!Bradylama said:After Alpha Centauri I couldn't play another Civilization game again.
KevinV12000 said:A) Aaarg, this game is just like Civ, except I have to learn all these new units and techs in some made-up planetary fight with stupid alien vegetation.
or
B) Wow, this game is just like Civ, but changed enough to make it a totally differnet challenge. I'm really looking forward to learning and mastering the detail here.
A = Vast majority of gamers
B = Codex losers like me.
DarkSign said:Depends on how you define players. You obviously count the average console gamer - I obviously dont. Why would I possibly take their opinion as worthy of informing my own?
There are games that come along that show people things they didnt know they needed. It's the duty of the enlightened to bring slaves out of the cave.
Voss said:This little contextless snippet you folks are whining about was from an industry talk. Strangely, companies want to make money, so the topic was addressing innovation from a $$ perspective.
Twinfalls said:Where I read an industry speech about innovation which doesn't make any effort whatsoever to address the foundational cornerstone of gaming, creativity, I'll be more interested in those ensuing discussions that feature 'whining'.
DarkUnderlord said:He pointed to two Sid Meier games, Alpha Centauri and Civilization IV, as being a pair of similar games with wildly different settings. He asked the audience how many people played the sci-fi Alpha Centauri for 15 minutes and then longed to be playing a historical Civilization game instead.
Voss said:Creativity in computer games? At all, let alone a foundation of the industry?
Shit, you need to share that stuff you're smoking, because you're pulling crap out of nowhere.
Voss said:This little contextless snippet you folks are whining about was from an industry talk. Strangely, companies want to make money, so the topic was addressing innovation from a $$ perspective.
Twinfalls said:Voss said:This little contextless snippet you folks are whining about was from an industry talk. Strangely, companies want to make money, so the topic was addressing innovation from a $$ perspective.
Just love that attempted critique-killer "stfu tehy are a company and that what companyes do MAKE MONEY" in all its many indistinct flavours.
Bugger me senseless with a Wii-stick, but I'd expect an industry talk about innovation to be about actual innovation. Not aping design aspects that happen to succeed for one mega-dollar title.
Where I read an industry speech about innovation which doesn't make any effort whatsoever to address the foundational cornerstone of gaming, creativity, I'll be more interested in those ensuing discussions that feature 'whining'.
Jim Kata said:Now I know why oblivs is considered so innovative - it screw people out of money in ways never before thought possible!
Sovy Kurosei said:I think Voss was being sarcastic.
twinfalls said:So creativity wasn't a cornerstone of titles whose success were critical in the expansion of gaming into a full-blown industry? Creativity wasn't indeed the single most important factor driving developers in actually making games to begin with?
Creativity wasn't a hallmark of Space Invaders? Tetris?
Zelda, Mario, Doom, Half Life?
Myst? The Sims?
Oh, and this guy happens to be talking about RPGs specifically. What was the series for which RPGs first brought in real money? Oh yes, Ultima. So creativity wasn't anywhere to be seen in the Ultimas? In Colossal Cave? The first MUDS? Darklands? The Gold Box games, Daggerfall, Fallout?