triCritical
Erudite
I don't think anyones ever questioned whether Biowares made a good game. MDK2 was good, and so was KotOR, and BG. The problem is that they have yet to make a good CRPG. And no, bloody dialogue and story does not equate to CRPG, hell any game can have these traits. Unfortunately, IMO one of the reason Biowares CRPG's have done well is because they have catered to a more general market of people that may not necessarily play CRPG's all the time. Which might be a good thing, considering that the CRPG market seems to be shrinking faster then Disney's animation studios.
Anyhow I think what people here in general do not like about Bioware games are very polished, but end up playing like second rate CRPG's. Hell as far as I am concerned developing Non-playing characters beyond reason instead of allowing characters to explore different roles through non-linear quest and dialogues is counterproductive in the making of CRPG's. And that is aformentioned dudes policy.
Anyhow I think what people here in general do not like about Bioware games are very polished, but end up playing like second rate CRPG's. Hell as far as I am concerned developing Non-playing characters beyond reason instead of allowing characters to explore different roles through non-linear quest and dialogues is counterproductive in the making of CRPG's. And that is aformentioned dudes policy.