Xor
Arcane
- Joined
- Jan 21, 2008
- Messages
- 9,345
felipepepe said:Indeed, the free pass is only available to those who spend most of their time shouting "graphic whore" and "codex-raging" instead of actually playing an RPG.Xor said:Just realize that you won't get a free pass for it on the Codex.
Have you seen people's reaction to skyway?
Befuddled Halfling said:Right - so you do fit in my list of 8. Glad we have a starting point. I also agree that spamming cone of cold was an issue, and indeed that the skills and spells were a bit limiited. I don't agree that 90% is a close figure, though. There were templates for enclosed areas, templates for 3 bosses and nothing else, templates for 1 boss with 10 mob, templates for assassins, templates for fields, templates for mages, etc. Does that go far enough? Dunno. What I don't agree with, is saying that because of the fact that there is a boilerplate tactics set, we can dismiss the entire combat system and encounter design as "shit". The mechanics need tweaking, the skills and spells could have done with being more varied, and the class balancing was off. But a good start overall, imo.
I didn't address your 8th point; I'll do so now.
8) Combat is shit because the game is too long. I DEMAND to get far fewer hours of game in exchange for $50. After 70 hours with the same engine and combat mechanics, I started to see a pattern emerging, Therefore combat is repetitive and shit (and BioWare should have just given us 25 hours for the same $, then the novelty may not have had time to wear off).
Well, I didn't pay a dime for DAO, so I guess that point's wrong.
But seriously. The combat is repetitive as fuck. I didn't need to play for 70 hours to see a pattern; I noticed one on the 3rd darkspawn encounter. Are you seriously trying to tell me that the dozens of encounters in the deep roads are all unique? That the copy-pasted groups of 6 or so darkspawn and a mage are different every time you fight them? Because they aren't. And if you start talking about how you can use different tactics in each fight and that makes combat varied I'm going to reach through the internet and strangle you.
It doesn't matter that they had a multitude of different templates. What matters is all the enemies in the game draw from a very small pool of abilities so they basically all end up being "generic archer", "generic warrior", or "generic mage", regardless of species.