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Game News BioWare Will develop Dragon Age III with Multiplayer

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
felipepepe said:
Xor said:
Just realize that you won't get a free pass for it on the Codex.
Indeed, the free pass is only available to those who spend most of their time shouting "graphic whore" and "codex-raging" instead of actually playing an RPG. :M

Have you seen people's reaction to skyway?

Befuddled Halfling said:
Right - so you do fit in my list of 8. Glad we have a starting point. I also agree that spamming cone of cold was an issue, and indeed that the skills and spells were a bit limiited. I don't agree that 90% is a close figure, though. There were templates for enclosed areas, templates for 3 bosses and nothing else, templates for 1 boss with 10 mob, templates for assassins, templates for fields, templates for mages, etc. Does that go far enough? Dunno. What I don't agree with, is saying that because of the fact that there is a boilerplate tactics set, we can dismiss the entire combat system and encounter design as "shit". The mechanics need tweaking, the skills and spells could have done with being more varied, and the class balancing was off. But a good start overall, imo.

I didn't address your 8th point; I'll do so now.

8) Combat is shit because the game is too long. I DEMAND to get far fewer hours of game in exchange for $50. After 70 hours with the same engine and combat mechanics, I started to see a pattern emerging, Therefore combat is repetitive and shit (and BioWare should have just given us 25 hours for the same $, then the novelty may not have had time to wear off).

Well, I didn't pay a dime for DAO, so :smug: I guess that point's wrong.

But seriously. The combat is repetitive as fuck. I didn't need to play for 70 hours to see a pattern; I noticed one on the 3rd darkspawn encounter. Are you seriously trying to tell me that the dozens of encounters in the deep roads are all unique? That the copy-pasted groups of 6 or so darkspawn and a mage are different every time you fight them? Because they aren't. And if you start talking about how you can use different tactics in each fight and that makes combat varied I'm going to reach through the internet and strangle you.

It doesn't matter that they had a multitude of different templates. What matters is all the enemies in the game draw from a very small pool of abilities so they basically all end up being "generic archer", "generic warrior", or "generic mage", regardless of species.
 

Gosling

Liturgist
Joined
Nov 4, 2006
Messages
467
Location
East of the Sun and West of the Moon
Befuddled Halfling said:
I'll admit that I nearly abandoned this game after the Kocari Wilds (v1.01) because on normal, I was just getting my ass handed to me too often.

Sorry but in the Kocari Wilds you can just equip everyone in your party with bows Baldurs-Gate-style and clear all the darkspawn on the map without even activating your abilities. On hard. Talk about broken mechanics.
The first third of the game is about positioning your party members correctly and spamming all the abilities you've got available that are currently not on cooldown.
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
Trisomy 21

http://en.wikipedia.org/wiki/Down_syndrome

Seriously, what is wrong with you...comparing a relative bad (or good?) game to a serious health issue which some people have.

And if you mean by that that DA2 is a 'retarded' game, so be it. However, the term retards for people having Down's Syndrome, has long been gone as something we call them.

Aas formultiplayer, has everyone suddenly forgotten about Neverwinter Nights....
http://nwn.bioware.com/about/faq6.html
 

MidnightShade

Novice
Joined
Apr 16, 2011
Messages
2
VentilatorOfDoom said:
BGs also had multiplayer. But only LAN.

Those gaming journalists know their stuff.

Actually BG1 had Multiplayer over the internet too, i believe it was with Gamespy, or Mplayer or something like that.. One of those 90's TCIP services, that would connect you. You could browse for active games and connect. I played it once, and never again, went back to single player... where I stay.. I don't like playing rpgs multiplayer. Bio arlready messed up DA2 so I never picked it up, won't be picking this up either! I'll stick to old games and indies for my rpg fix!
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,590
Location
Over there.
I played DAO twice and enjoyed it for the most part. There were things I thought could be improved, and parts of the game I loathed (Derp Roads), but I looked at it as sort of a throwback to BG. The main thing is I thought the weak areas would be improved on in the sequel.

Ahahaha...haha.... ha. Not even going to waste bandwidth pirating it. My opinion on the first one is similar to VD's. His review of DA2 saved me time and money.
 

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