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KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
After PFK I've grown disenchanted with the strict isometric thing. I like spinny-rotatey and zoomey-in-and-outey now (with mod and high rez NPC textures - kindly supplied to the modder by Owlcat).

The art quality difference is still there a bit. POE2 really does look amazing in places. But it's not like the difference is night and day (like it used to be with NWN vs. BGII, for example) and the D:OS games and PFK (and DA:I's Frostbite loveliness for that matter) show that full 3-d is very close to being just as artistically pretty as the modern Infinity-inspired games. Going back and playing POE recently, it felt quite psychologically cramped by comparison.
Full 3d games can look good, but they still can't be compared to what can be (and has been) achieved in terms of beauty with 2d pre-rendered hand-painted backgrounds. D:OS 2 can be gorgeous at times, but it still looks plastic and cartoonish (in a bad way) when compared to old IE games or to the two PoE games.

They can't be compared because they use two completely different artistic mediums. It's like comparing two different forms of art: there obviously are magnificent sculptures, but, since I'm more of a painting guy, I will always take a good painting over a good sculpture.

I don't think that's the essential difference - I said this on the other thread in which I responded on this topic, but I'll reiterate it again. There's no artistic difference, and the building blocks are the same (the 2-d environments are done in 3-d first, after all, and digital painting is digital painting, whether directly on a 2-d surface or on a texture to be used over a mesh).

The difference is that each environment in the 2-d isometric system can afford to look absolutely unique. There's less necessity to re-use assets for the sake of economy (e.g. the grass, the bottles, the knick-knacks, the doodadery, can afford to look completely different in one area than in another). That means there's more artistic freedom in a sense, but it's just a function of time, effort and higher resolution, not some magic fairy dust pertaining only to to 2-d.
Take any single area in Deadfire and any single area in Kingmaker, ignoring assets reuse (we are looking at a single area, after all). The Deadfire one will always look a thousand times better.

First four Kingmaker screenshots I found on Google:
screenshot.pathfinder-kingmaker.3840x2160.2017-06-26.21.jpg


DragoleafGulch_Combat_3840x2160.jpg

69009718.jpg

a-screenshot-from-pathfinder-kingmaker-on-pc_xb67.jpg
The same thing, but for Deadfire:
poe2_08.jpg

poe2_05.jpg

1070011_screenhi_1920x1080_en_US_05.jpg
2429-pillars-of-eternity-ii-deadfire-screenshot-1-1576046424.jpg
I mean, come on. Look at a single column in a Kingmaker screenshot and then do the same in a Deadfire one.

I agree with you that it's a function of time and effort, but those two things are a function of the same resource: money. With infinite money, Wrath of the Righteous could look better than Deadfire, but money is always finite and Owlcat will never be able to reach the same level of detail Obsidian did, because they need to make low-detail reusable assets that needs to be viewable from any angle (a sculpture), while in Deadfire you have a fixed image that you can look at only in a single way (a painting). Again, take a brick from a Kingmaker screenshot and compare it to one from Deadfire: not only they don't feel unique because they have to be reused, they also are simply uglier, because the same level of detail is unattainable in 3d without a huge investment of resources.

I think we're largely in agreement (and I'm sorry I didn't clock your scuplture/painting analogy in my response, of course you're right and it's very apt - in fact one might almost say it's the time difference between having to paint all sides of a thing vs just one side of a thing! :) ). Shadows and the luxury of more shadow complexity at no performance hit also has a lot to do with it too.

But I still maintain that the trade-off point isn't unpleasant to make nowadays (not as it was with, say, NWN vs. BGII). For example if you look at the building on the bottom left in the last picture, it's not really that far off something from D:OS2. The main charm is in the more-bespoke nature of the environments in the isometric games.

And as to convergence, I'd say that the 3-d games now look as good as, if not better than, many of the environments from the first BG - again, it's partly a function of resolution. If you zoom in on the ground in PFK, it's like 512x512 or whatever, and in the original game the NPCs are somewhat of a similar resolution. But if you get the high rez 2048x2048 NPC texture pack (same rez as one's characters), it's quite a noticeable difference looking at the NPCs zoomed out, they're more "jewelline." If you could have the same resolution for ground textures and building textures, then the convergence would be even closer.
Well, yes, I agree with you that today's difference is nothing compared to what we suffered going from Icewind Dale to Neverwinter Nights. Twenty years ago (fuck, we are old), it was like going from a refined delicious dish to a plate full of dirt, while today 2d backgrounds are something like a very expensive meal at a 3-star restaurant, while 3d ones are a very good lunch at your Italian grandmother's house: maybe it's not as refined, but I am still fine with eating there for the rest of my life.

D:OS 2 is beautiful to look at, my only gripe with it is that the cartoonish look doesn't really work for me.
 

NJClaw

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In their time, they were considered to have very pretty graphics.

I'm not talking about the techical side of the graphics (they obviously use the same engine as IWD), I'm talking about art direction
artistic.png
and quality of prerendered backgrounds which are orders of magnitude better than BG ones
BG 1 & 2 both had some pretty great looking places. 2 more than 1, of course. And indoors always looked much better than the muddy outdoor textures.
But yeah, IWD beats both.
And the mighty Black Geyser will inevitably trump all of them. :smug:
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I have no clue what y'all are saying. The only recent isometric RPG I can remember with good visuals is Underrail (the game looks great actually, and hopefully with Stygs work on infusion it will only get better). POE looked okayish but it was bland fantasy shit. Black Geyser looks promising but it has a long way to go before the art gets properly polished off.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
I have no clue what y'all are saying. The only recent isometric RPG I can remember with good visuals is Underrail (the game looks great actually, and hopefully with Stygs work on infusion it will only get better). POE looked okayish but it was bland fantasy shit. Black Geyser looks promising but it has a long way to go before the art gets properly polished off.
Come on, say what you want about Pillars of Eternity, but it does look gorgeous (and Deadfire is even better):
sean-dunny-abbey-ext-lg-05.jpg
513a0be21b1a42698ebe9c504d00fafc.jpg
6cdfc84478ed490c9a9e081a55ef5bbc.jpg
1547427262-1336246973.jpg
 

Lacrymas

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3D can't beat 2D yet in the prettiness department. If ever. At one point it might become a stylistic choice, but as it stands now 2D >>>>>>>>>>> 3D. There are so many games which would've benefited going 2D instead if 3D (Age of Wonders, Kingmaker)
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
In their time, they were considered to have very pretty graphics.

I'm not talking about the techical side of the graphics (they obviously use the same engine as IWD), I'm talking about art direction
artistic.png
and quality of prerendered backgrounds which are orders of magnitude better than BG ones
If you say "were never very pretty" as a personal opinion, then that's ok. I'm talking about how they were percieved in general at the time they were still new games.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Come on, say what you want about Pillars of Eternity, but it does look gorgeous (and Deadfire is even better):
Probably just biased, but it doesn't do it for me. It evokes no emotion in me like the backgrounds of the old IE games, or Underrail.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I have no clue what y'all are saying. The only recent isometric RPG I can remember with good visuals is Underrail (the game looks great actually, and hopefully with Stygs work on infusion it will only get better). POE looked okayish but it was bland fantasy shit. Black Geyser looks promising but it has a long way to go before the art gets properly polished off.
Underrail looks pretty good for a tile based engine, especially after years of gradual improvement.
 

AliceAlcina

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I personally think NWN looked very nice back in the day.
I personally find DOS2, NWN, POE1+2 very nice looking games. Pathfinder is only game that looks really average, but it's still better game than deadfire.
 

AliceAlcina

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On topic, I really like idea of greed that affects gameworld and game design. It seems like Black Geyser have potential to be masterpiece, if there's no sucky name and funding issues.
 
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MajorMace

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There used to be an awkward guy who claimed to be an evangelist of the black geyser, with no direct ties to the project itself. His handling of this thread alone was enough spaghetti back then to convince some people that this was all an elaborate prank from RPGWatch or something. Some admins woud actually doubt that Black Geyser's Evangelist was anything more than a troll.
Everything about this thread was glorious. From the peperoni elf to the fabled CRUSHMASTER.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
one might almost say it's the time difference between having to paint all sides of a thing vs just one side of a thing! :) ).

Luckily with writing all that takes is character and courage, not cash. So P:K runs circles around Deadfire there.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
There used to be an awkward guy who claimed to be an evangelist of the black geyser, with no direct ties to the project itself. His handling of this thread alone was enough spaghetti back then to convince some people that this was all an elaborate prank from RPGWatch or something. Some admins woud actually doubt that Black Geyser's Evangelist was anything more than a troll.
Everything about this thread was glorious. From the peperoni elf to the fabled CRUSHMASTER.
Oh yeah, good times.
 
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I don't understand why someone would back off from calling a class CRUSHMASTER, it's a little cheesy, but it's cheesy in an endearing and fun way. There is a difference between a bad writing from someone who had fun with it and from someone who did it because it was their job.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
I don't understand why someone would back off from calling a class CRUSHMASTER, it's a little cheesy, but it's cheesy in an endearing and fun way. There is a difference between a bad writing from someone who had fun with it and from someone who did it because it was their job.
And where does calling a village "Schoolfart" fall in the grand scheme of things?
 
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I don't understand why someone would back off from calling a class CRUSHMASTER, it's a little cheesy, but it's cheesy in an endearing and fun way. There is a difference between a bad writing from someone who had fun with it and from someone who did it because it was their job.
And where does calling a village "Schoolfart" fall in the grand scheme of things?

Bad. Don't do that.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't understand why someone would back off from calling a class CRUSHMASTER, it's a little cheesy, but it's cheesy in an endearing and fun way. There is a difference between a bad writing from someone who had fun with it and from someone who did it because it was their job.
I for one would love to hear of a job that's basically just writing badly.
 
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MajorMace

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I think there's an important information conveyed by the black geyser devs here. They can realise why CRUSHMASTER can sound kind of silly.
But they kept the name Black Geyser.
I just don't know what it is quite yet.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
I don't understand why someone would back off from calling a class CRUSHMASTER, it's a little cheesy, but it's cheesy in an endearing and fun way. There is a difference between a bad writing from someone who had fun with it and from someone who did it because it was their job.
And where does calling a village "Schoolfart" fall in the grand scheme of things?

Bad. Don't do that.
Tell that to the Black Geysers (0:20):
 
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I don't understand why someone would back off from calling a class CRUSHMASTER, it's a little cheesy, but it's cheesy in an endearing and fun way. There is a difference between a bad writing from someone who had fun with it and from someone who did it because it was their job.
I for one would love to hear of a job that's basically just writing badly.

If you ask so kindly then here you go:

uCZ1rDD.png


:martini:
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
There used to be an awkward guy who claimed to be an evangelist of the black geyser, with no direct ties to the project itself. His handling of this thread alone was enough spaghetti back then to convince some people that this was all an elaborate prank from RPGWatch or something. Some admins woud actually doubt that Black Geyser's Evangelist was anything more than a troll.
Everything about this thread was glorious. From the peperoni elf to the fabled CRUSHMASTER.
Wasn't he the boyfriend of one of the developers?
 

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