Lvl 1 weapon that gives a bonus vs Demigods? Can it get more stupid?A weapon bonus maybe? Innate ability? Just guessing.
But... but... he's aThe point is, lvl 1 characters have no business having bonuses vs Demigods in any way or form.
Crushmaster sounds like a nick of some douchebag pickup artist.But... but... he's aThe point is, lvl 1 characters have no business having bonuses vs Demigods in any way or form.CrushmasterHighlander!
The devs replaced Crushmaster with Highlander, which is why I crossed it out.Crushmaster sounds like a nick of some douchebag pickup artist.
You met small dragons, but the D&D bonus says "Dragons", i.e. all dragons, not just small ones. Self-contradiction, try again.The point is, lvl 1 characters have no business having bonuses vs Demigods in any way or form. In D&D Rangers can have Dragons as favored enemies at lvl 1 which is similar stupidity but still less then here as you can find small dragons which are not such a high challenge.
So there are small Demigods in your world that people can fight and realistically win vs and then pass on that knowledge en masse to lvl 1 characters?You met small dragons, but the D&D bonus says "Dragons", i.e. all dragons, not just small ones. Self-contradiction, try again.The point is, lvl 1 characters have no business having bonuses vs Demigods in any way or form. In D&D Rangers can have Dragons as favored enemies at lvl 1 which is similar stupidity but still less then here as you can find small dragons which are not such a high challenge.
Is it the effect of a weapon? You said you are guessing. This conversation is pointless until you are sure.Answer me a simple a question: if your lvl1 character can use a +4 weapon in Baldur's Gate (D&D) -- and the weapon might have a bonus against anyone --, how is that related to the knowledge of your character that wields it? If your item KNOWS it (because its creators -- immensely high-level characters -- HAD that knowledge), then you *don't have to* to know it.
The point is, D&D also doesn't restrict weapon usage based on the level of enchanment, e.g. +4. So your lvl1 Fighter is allowed to wield a Longsword +5 that offers a +10 damage against Dragons. The knowledge is in the *longsword*, not in its user. This is realistic: you can use a high-tech device at home (like your cellphone or computer), as well as a primitive hammer or any simple tool. You can use both types of items. Noone says you're too stupid to use the hightech stuff just because you wouldn't be able to produce one on your own.
You are kidding me right? You do know you just tried to use same logic religion uses?Indeed: until you aren't sure that it's NOT a weapon effect, you shouldn't say about any game "can it get more stupid" based on a premise you can't prove. Simple logic.
Anyway, based on their video and world creation myth, their world looks well-establishled, so I doubt it will have serious balance issues.
What's wrong with it? Their title is really exciting, and goes well with the game logo IMO.
What's wrong with it? Their title is really exciting, and goes well with the game logo IMO.
I don't know what was their driving factor, but when I look at their logo with the turned souls, I feel the text and logo as "one". Not sure I can explain this, but it's some sort of immersion. When I play the game, it's kinda the atmosphere: the harmony of audiovisual and text stuff. Hope this made it more clear.And saying it goes with the logo is just nonsensical. That should not be a driving factor for the title.
No, read back in the thread who I am. In this forum if you disagree with someone about something then you're called a dev :D
Check back what I wrote about their initial Xurxur beast concept art: I said it wasn't good. But when something is good, I'm not going to tell it's bad just because it's considered awkward here to tell compliments where compliments are due.